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A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D
Data-driven C++20 3D game engine featuring a declarative data configuration workflow and microkernel plugin architecture | 数据驱动 · 数据配置流程 · 微内核插件制三维游戏引擎
Data-driven C++20 RHI & RenderGraph library for Vulkan, DirectX 12, and WebGL2/Wasm with a declarative data configuration workflow and pluggable microkernel modules | 数据驱动 · 数据配置流程 · 微内核插件制跨平台图形硬件接口