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render-graph

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C++20/Vulkan/CUDA engine built from scratch to learn graphics programming. Render graph with per-resource barriers, clustered deferred PBR, cascaded shadows, CUDA rigid-body physics + particle sim, custom ECS + work-stealing jobs, SIMD math. Small wave-survival game acts as the engine's test harness. Web port in React Three Fiber.

  • Updated Jul 19, 2026
  • C++

Real-time rendering R&D lab for the web — WebGPU + Three.js TSL. Eight isolated modules (GPU-driven rendering, meshlets, virtual shadow maps, dynamic GI, temporal upscaling, virtual textures, render graph), each decided by a reproducible S0–S5 benchmark curve, golden stills and a quantified gain/cost verdict.

  • Updated Sep 11, 2026
  • TypeScript

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