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feat: set a Yard character on fire when it has more than six helpers - #389
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A character whose session has more than six sub-agents and shells burns in its provider's colour: a flame shell, a glow on its body, a ring at its feet and rising embers. Reduced motion shows only the ring and a dimmer glow. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
systemd-analyze verify also loads the machine's own units and prints their warnings. The Ubuntu 26.04 runner image ships units that set the removed CPUAccounting= option, so the check for an empty stderr failed there. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
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Summary
A Yard character now catches fire while its session has more than six helpers (sub-agents plus shells) and has not exited. This brings over the behaviour already in the Steam client.
onFireinweb/yard/model.mjs, the same rule as the Steam client: helpers of any kind above the six that are drawn, until the session exits.web/yard/aura.js. It fades in over 0.35 s and out over 0.6 s.No API change.
Testing
tests/yard.test.mjs: new test for the trigger and tint; the file passes (35 of 35).tests/browser/yard.mjs: new deterministic test for burning, fading, picking and neighbouring characters; it passes, as do the 13 existing browser tests on the touched paths (marks, Photo, fireworks photo tiles, picking, reduced motion, walking). CI does not run this file.🤖 Generated with Claude Code