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11 changes: 7 additions & 4 deletions ports/cortex_m33/gnu/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -1,7 +1,8 @@
target_sources(${PROJECT_NAME} PRIVATE
target_sources(${PROJECT_NAME}
PRIVATE
# {{BEGIN_TARGET_SOURCES}}
${CMAKE_CURRENT_LIST_DIR}/src/txe_thread_secure_stack_allocate.c
${CMAKE_CURRENT_LIST_DIR}/src/txe_thread_secure_stack_free.c
${CMAKE_CURRENT_LIST_DIR}/src/tx_initialize_low_level.S
${CMAKE_CURRENT_LIST_DIR}/src/tx_thread_context_restore.S
${CMAKE_CURRENT_LIST_DIR}/src/tx_thread_context_save.S
${CMAKE_CURRENT_LIST_DIR}/src/tx_thread_interrupt_control.S
Expand All @@ -14,8 +15,10 @@ target_sources(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_LIST_DIR}/src/tx_thread_stack_build.S
${CMAKE_CURRENT_LIST_DIR}/src/tx_thread_system_return.S
${CMAKE_CURRENT_LIST_DIR}/src/tx_timer_interrupt.S
# {{END_TARGET_SOURCES}}
)

target_include_directories(${PROJECT_NAME} PUBLIC
inc
target_include_directories(${PROJECT_NAME}
PUBLIC
${CMAKE_CURRENT_LIST_DIR}/inc
)
370 changes: 370 additions & 0 deletions ports/cortex_m33/gnu/example_build/sample_threadx.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,370 @@
/* This is a small demo of the high-performance ThreadX kernel. It includes examples of eight
threads of different priorities, using a message queue, semaphore, mutex, event flags group,
byte pool, and block pool. */

#include "tx_api.h"

#define DEMO_STACK_SIZE 1024
#define DEMO_BYTE_POOL_SIZE 9120
#define DEMO_BLOCK_POOL_SIZE 100
#define DEMO_QUEUE_SIZE 100


/* Define the ThreadX object control blocks... */

TX_THREAD thread_0;
TX_THREAD thread_1;
TX_THREAD thread_2;
TX_THREAD thread_3;
TX_THREAD thread_4;
TX_THREAD thread_5;
TX_THREAD thread_6;
TX_THREAD thread_7;
TX_QUEUE queue_0;
TX_SEMAPHORE semaphore_0;
TX_MUTEX mutex_0;
TX_EVENT_FLAGS_GROUP event_flags_0;
TX_BYTE_POOL byte_pool_0;
TX_BLOCK_POOL block_pool_0;
UCHAR memory_area[DEMO_BYTE_POOL_SIZE];


/* Define the counters used in the demo application... */

ULONG thread_0_counter;
ULONG thread_1_counter;
ULONG thread_1_messages_sent;
ULONG thread_2_counter;
ULONG thread_2_messages_received;
ULONG thread_3_counter;
ULONG thread_4_counter;
ULONG thread_5_counter;
ULONG thread_6_counter;
ULONG thread_7_counter;


/* Define thread prototypes. */

void thread_0_entry(ULONG thread_input);
void thread_1_entry(ULONG thread_input);
void thread_2_entry(ULONG thread_input);
void thread_3_and_4_entry(ULONG thread_input);
void thread_5_entry(ULONG thread_input);
void thread_6_and_7_entry(ULONG thread_input);


/* Define main entry point. */

int main()
{

/* Enter the ThreadX kernel. */
tx_kernel_enter();
}


/* Define what the initial system looks like. */

void tx_application_define(void *first_unused_memory)
{

CHAR *pointer = TX_NULL;


/* Create a byte memory pool from which to allocate the thread stacks. */
tx_byte_pool_create(&byte_pool_0, "byte pool 0", memory_area, DEMO_BYTE_POOL_SIZE);

/* Put system definition stuff in here, e.g. thread creates and other assorted
create information. */

/* Allocate the stack for thread 0. */
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);

/* Create the main thread. */
tx_thread_create(&thread_0, "thread 0", thread_0_entry, 0,
pointer, DEMO_STACK_SIZE,
1, 1, TX_NO_TIME_SLICE, TX_AUTO_START);


/* Allocate the stack for thread 1. */
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);

/* Create threads 1 and 2. These threads pass information through a ThreadX
message queue. It is also interesting to note that these threads have a time
slice. */
tx_thread_create(&thread_1, "thread 1", thread_1_entry, 1,
pointer, DEMO_STACK_SIZE,
16, 16, 4, TX_AUTO_START);

/* Allocate the stack for thread 2. */
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);

tx_thread_create(&thread_2, "thread 2", thread_2_entry, 2,
pointer, DEMO_STACK_SIZE,
16, 16, 4, TX_AUTO_START);

/* Allocate the stack for thread 3. */
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);

/* Create threads 3 and 4. These threads compete for a ThreadX counting semaphore.
An interesting thing here is that both threads share the same instruction area. */
tx_thread_create(&thread_3, "thread 3", thread_3_and_4_entry, 3,
pointer, DEMO_STACK_SIZE,
8, 8, TX_NO_TIME_SLICE, TX_AUTO_START);

/* Allocate the stack for thread 4. */
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);

tx_thread_create(&thread_4, "thread 4", thread_3_and_4_entry, 4,
pointer, DEMO_STACK_SIZE,
8, 8, TX_NO_TIME_SLICE, TX_AUTO_START);

/* Allocate the stack for thread 5. */
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);

/* Create thread 5. This thread simply pends on an event flag which will be set
by thread_0. */
tx_thread_create(&thread_5, "thread 5", thread_5_entry, 5,
pointer, DEMO_STACK_SIZE,
4, 4, TX_NO_TIME_SLICE, TX_AUTO_START);

/* Allocate the stack for thread 6. */
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);

/* Create threads 6 and 7. These threads compete for a ThreadX mutex. */
tx_thread_create(&thread_6, "thread 6", thread_6_and_7_entry, 6,
pointer, DEMO_STACK_SIZE,
8, 8, TX_NO_TIME_SLICE, TX_AUTO_START);

/* Allocate the stack for thread 7. */
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);

tx_thread_create(&thread_7, "thread 7", thread_6_and_7_entry, 7,
pointer, DEMO_STACK_SIZE,
8, 8, TX_NO_TIME_SLICE, TX_AUTO_START);

/* Allocate the message queue. */
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_QUEUE_SIZE*sizeof(ULONG), TX_NO_WAIT);

/* Create the message queue shared by threads 1 and 2. */
tx_queue_create(&queue_0, "queue 0", TX_1_ULONG, pointer, DEMO_QUEUE_SIZE*sizeof(ULONG));

/* Create the semaphore used by threads 3 and 4. */
tx_semaphore_create(&semaphore_0, "semaphore 0", 1);

/* Create the event flags group used by threads 1 and 5. */
tx_event_flags_create(&event_flags_0, "event flags 0");

/* Create the mutex used by thread 6 and 7 without priority inheritance. */
tx_mutex_create(&mutex_0, "mutex 0", TX_NO_INHERIT);

/* Allocate the memory for a small block pool. */
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_BLOCK_POOL_SIZE, TX_NO_WAIT);

/* Create a block memory pool to allocate a message buffer from. */
tx_block_pool_create(&block_pool_0, "block pool 0", sizeof(ULONG), pointer, DEMO_BLOCK_POOL_SIZE);

/* Allocate a block and release the block memory. */
tx_block_allocate(&block_pool_0, (VOID **) &pointer, TX_NO_WAIT);

/* Release the block back to the pool. */
tx_block_release(pointer);
}



/* Define the test threads. */

void thread_0_entry(ULONG thread_input)
{

UINT status;


/* This thread simply sits in while-forever-sleep loop. */
while(1)
{

/* Increment the thread counter. */
thread_0_counter++;

/* Sleep for 10 ticks. */
tx_thread_sleep(10);

/* Set event flag 0 to wakeup thread 5. */
status = tx_event_flags_set(&event_flags_0, 0x1, TX_OR);

/* Check status. */
if (status != TX_SUCCESS)
break;
}
}


void thread_1_entry(ULONG thread_input)
{

UINT status;


/* This thread simply sends messages to a queue shared by thread 2. */
while(1)
{

/* Increment the thread counter. */
thread_1_counter++;

/* Send message to queue 0. */
status = tx_queue_send(&queue_0, &thread_1_messages_sent, TX_WAIT_FOREVER);

/* Check completion status. */
if (status != TX_SUCCESS)
break;

/* Increment the message sent. */
thread_1_messages_sent++;
}
}


void thread_2_entry(ULONG thread_input)
{

ULONG received_message;
UINT status;

/* This thread retrieves messages placed on the queue by thread 1. */
while(1)
{

/* Increment the thread counter. */
thread_2_counter++;

/* Retrieve a message from the queue. */
status = tx_queue_receive(&queue_0, &received_message, TX_WAIT_FOREVER);

/* Check completion status and make sure the message is what we
expected. */
if ((status != TX_SUCCESS) || (received_message != thread_2_messages_received))
break;

/* Otherwise, all is okay. Increment the received message count. */
thread_2_messages_received++;
}
}


void thread_3_and_4_entry(ULONG thread_input)
{

UINT status;


/* This function is executed from thread 3 and thread 4. As the loop
below shows, these function compete for ownership of semaphore_0. */
while(1)
{

/* Increment the thread counter. */
if (thread_input == 3)
thread_3_counter++;
else
thread_4_counter++;

/* Get the semaphore with suspension. */
status = tx_semaphore_get(&semaphore_0, TX_WAIT_FOREVER);

/* Check status. */
if (status != TX_SUCCESS)
break;

/* Sleep for 2 ticks to hold the semaphore. */
tx_thread_sleep(2);

/* Release the semaphore. */
status = tx_semaphore_put(&semaphore_0);

/* Check status. */
if (status != TX_SUCCESS)
break;
}
}


void thread_5_entry(ULONG thread_input)
{

UINT status;
ULONG actual_flags;


/* This thread simply waits for an event in a forever loop. */
while(1)
{

/* Increment the thread counter. */
thread_5_counter++;

/* Wait for event flag 0. */
status = tx_event_flags_get(&event_flags_0, 0x1, TX_OR_CLEAR,
&actual_flags, TX_WAIT_FOREVER);

/* Check status. */
if ((status != TX_SUCCESS) || (actual_flags != 0x1))
break;
}
}


void thread_6_and_7_entry(ULONG thread_input)
{

UINT status;


/* This function is executed from thread 6 and thread 7. As the loop
below shows, these function compete for ownership of mutex_0. */
while(1)
{

/* Increment the thread counter. */
if (thread_input == 6)
thread_6_counter++;
else
thread_7_counter++;

/* Get the mutex with suspension. */
status = tx_mutex_get(&mutex_0, TX_WAIT_FOREVER);

/* Check status. */
if (status != TX_SUCCESS)
break;

/* Get the mutex again with suspension. This shows
that an owning thread may retrieve the mutex it
owns multiple times. */
status = tx_mutex_get(&mutex_0, TX_WAIT_FOREVER);

/* Check status. */
if (status != TX_SUCCESS)
break;

/* Sleep for 2 ticks to hold the mutex. */
tx_thread_sleep(2);

/* Release the mutex. */
status = tx_mutex_put(&mutex_0);

/* Check status. */
if (status != TX_SUCCESS)
break;

/* Release the mutex again. This will actually
release ownership since it was obtained twice. */
status = tx_mutex_put(&mutex_0);

/* Check status. */
if (status != TX_SUCCESS)
break;
}
}
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