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fix: remove the NetworkObjectBridge when a hybrid prefab stops being hybrid - #4211
fix/hybrid-prefab-component-removalUnity-Technologies/com.unity.netcode.gameobjects:fix/hybrid-prefab-component-removalCopy head branch name to clipboard
fix/hybrid-prefab-component-removalUnity-Technologies/com.unity.netcode.gameobjects:fix/hybrid-prefab-component-removalCopy head branch name to clipboard
fix: keep the bridge when a script adds it before the NetworkObject