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18 changes: 18 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -66,3 +66,21 @@ Assets/NetCodeGenerated*
.DS_Store
RiderScriptEditorPersistedState.asset
.claude/

# Console / restricted-platform settings. Unity regenerates these whenever the matching closed
# platform module is installed (PS5, GameCore/Xbox, Switch/Kepler, QNX, EmbeddedLinux), so they vary
# per machine and aren't needed for these cross-platform audio examples. The rest of ProjectSettings
# is still committed.
PS4Settings.json
PS5Settings.json
KeplerSettings.json
QNXSettings.json
EmbeddedLinuxSettings.json
GameCore*Settings.asset
ScarlettGame.config
XboxOneGame.config

# Regenerated by Unity on open; not committed by these examples.
packages-lock.json
PackageManager.policy
ProjectAuditorSettings.asset
1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -9,6 +9,7 @@ Each project is a standalone Unity project; open its folder in the required Unit
| Project | Description | Required Unity version |
| ------- | ----------- | ---------------------- |
| [Scriptable Processor Random Container](scriptable-processor-random-container) | Implements a simplified version of the Audio Random Container using nested generators. | 6.5 |
| [Scriptable Processor Seeking](scriptable-processor-seeking) | Demonstrates sample-accurate seeking of a playing generator via `SeekMessage`, immediately or scheduled. | 6.7 |

## License

Expand Down
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8 changes: 8 additions & 0 deletions scriptable-processor-seeking/Assets/Scenes.meta

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