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Killer-damage HUD split to scoreboard and killer HUD#2017

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nullsystem wants to merge 2 commits into
NeotokyoRebuild:masterfrom
nullsystem:GH-1947_KDHudReplace
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Killer-damage HUD split to scoreboard and killer HUD#2017
nullsystem wants to merge 2 commits into
NeotokyoRebuild:masterfrom
nullsystem:GH-1947_KDHudReplace

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@nullsystem

@nullsystem nullsystem commented Jul 11, 2026

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Description

Damage infos from the killer-damage HUD now comes up in the scoreboard instead. Killer-damage HUD now reduce to just a killer HUD that's a smaller box in the bottom-ish center. Added ability to show avatar also which is taken from the scoreboard's avatars management.

Taken/dealt now shows up as columns in the scoreboard when dead. "Deaths" column name renamed to "D", spaced of 2 characters length.

Renamed variables/files/class names to reflect better their role.

Also updated console damage report to be written out more like in the OG:NT plugin's aside from the killer line.

Screenshots

2026-07-12T021546_screen 2026-07-12T013958_screen 2026-07-12T013929_screen

Toolchain

  • Linux GCC Distro Native Arch/GCC 16

Linked Issues

@nullsystem nullsystem force-pushed the GH-1947_KDHudReplace branch 2 times, most recently from 4f6bcec to 2233934 Compare July 11, 2026 23:22
Damage infos from the killer-damage HUD now comes up in the scoreboard
instead. Killer-damage HUD now reduce to just a killer HUD that's a
smaller box in the bottom-ish center. Added ability to show avatar also
which is taken from the scoreboard's avatars management.

Taken/dealt now shows up as columns in the scoreboard when dead.
"Deaths" column name renamed to "D", spaced of 2 characters length.

Renamed variables/files/class names to reflect better their role.

Also updated console damage report to be written out more like in the
OG:NT plugin's aside from the killer line.

* fixes NeotokyoRebuild#1947
* fixes NeotokyoRebuild#1650
* fixes NeotokyoRebuild#1945
@nullsystem nullsystem force-pushed the GH-1947_KDHudReplace branch from 2233934 to f8d6602 Compare July 12, 2026 00:19
@nullsystem nullsystem requested a review from a team July 12, 2026 00:19
@nullsystem nullsystem marked this pull request as ready for review July 12, 2026 00:19
@sunmachine

sunmachine commented Jul 12, 2026

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Intentionally naive check before reading:

Green Dmg 🔼 = damage given (color meaning "good for me"?)
Red Dmg 🔽 = damage taken (color meaning "bad for me"?)

Is that right?

@nullsystem

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@sunmachine Yeah

@nullsystem

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Changed it to to/from without green/red color headers: f0ef3e7

@Agiel Agiel requested a review from a team July 12, 2026 07:22
@nullsystem nullsystem added the Tournament Priority Issues to be prioritized for the upcoming NT;RE tournament label Jul 12, 2026
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Tournament Priority Issues to be prioritized for the upcoming NT;RE tournament

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