Killer-damage HUD split to scoreboard and killer HUD#2017
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Damage infos from the killer-damage HUD now comes up in the scoreboard instead. Killer-damage HUD now reduce to just a killer HUD that's a smaller box in the bottom-ish center. Added ability to show avatar also which is taken from the scoreboard's avatars management. Taken/dealt now shows up as columns in the scoreboard when dead. "Deaths" column name renamed to "D", spaced of 2 characters length. Renamed variables/files/class names to reflect better their role. Also updated console damage report to be written out more like in the OG:NT plugin's aside from the killer line. * fixes NeotokyoRebuild#1947 * fixes NeotokyoRebuild#1650 * fixes NeotokyoRebuild#1945
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Intentionally naive check before reading: Green Dmg 🔼 = damage given (color meaning "good for me"?) Is that right? |
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@sunmachine Yeah |
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Changed it to to/from without green/red color headers: f0ef3e7 |
Agiel
approved these changes
Jul 12, 2026
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Description
Damage infos from the killer-damage HUD now comes up in the scoreboard instead. Killer-damage HUD now reduce to just a killer HUD that's a smaller box in the bottom-ish center. Added ability to show avatar also which is taken from the scoreboard's avatars management.
Taken/dealt now shows up as columns in the scoreboard when dead. "Deaths" column name renamed to "D", spaced of 2 characters length.
Renamed variables/files/class names to reflect better their role.
Also updated console damage report to be written out more like in the OG:NT plugin's aside from the killer line.
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