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NeotokyoRebuild
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neo
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Allow pinning ghost to a specific spawn point
Build
#4513:
Pull request
#2117
opened by
sunzenshen
5m 54s
sunzenshen:bot-ghost-spawn-fix-position
sunzenshen:bot-ghost-spawn-fix-position
5m 54s
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Fix bots ignoring neutral capture zones
Build
#4512:
Pull request
#2116
opened by
sunzenshen
6m 4s
sunzenshen:bot-ctg-neutral-cap-zones
sunzenshen:bot-ctg-neutral-cap-zones
6m 4s
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Fix Assert( g_CurrentViewID != VIEW_ILLEGAL );
Build
#4511:
Pull request
#2115
opened by
AdamTadeusz
6m 46s
AdamTadeusz:377_currentViewIllegalFix
AdamTadeusz:377_currentViewIllegalFix
6m 46s
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Bots avoid grenade-related hazard areas
Build
#4510:
Pull request
#2020
synchronize by
sunzenshen
6m 55s
sunzenshen:bot-avoid-smoke
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Fix bot visibility bugs related to ghost beaconing
Build
#4509:
Pull request
#2106
synchronize by
sunzenshen
6m 15s
sunzenshen:bot-ghost-track-excessively-far-players-bug
sunzenshen:bot-ghost-track-excessively-far-players-bug
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Fix bot thrashing when attack destination has no upcoming cover (#2113)
Build
#4508:
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c6ff080
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sunzenshen
9m 55s
master
master
9m 55s
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Bots delay expiration of ghost capture if they make movement progress…
Build
#4507:
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840fe9f
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sunzenshen
12m 17s
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master
12m 17s
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Bots check that they have a grenade throwing vantage point (#2074)
Build
#4506:
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2c095be
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11m 28s
master
master
11m 28s
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Bots avoid grenade-related hazard areas
Build
#4505:
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#2020
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6m 54s
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Default enable sv_lan if Steam is in offline mode
Build
#4504:
Pull request
#2103
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8m 53s
sunzenshen:steam-offline-default-sv_lan-1
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Bots check that they have a grenade throwing vantage point
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#4503:
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#2074
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Bots delay expiration of ghost capture if they make movement progress
Build
#4502:
Pull request
#2084
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sunzenshen
5m 54s
sunzenshen:bot-ctg-ghost-capture-reliability-tweak
sunzenshen:bot-ctg-ghost-capture-reliability-tweak
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Fix bot visibility bugs related to ghost beaconing
Build
#4501:
Pull request
#2106
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5m 16s
sunzenshen:bot-ghost-track-excessively-far-players-bug
sunzenshen:bot-ghost-track-excessively-far-players-bug
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Fix bot thrashing when attack destination has no upcoming cover
Build
#4500:
Pull request
#2113
synchronize by
sunzenshen
7m 17s
sunzenshen:bot-attack-fix-no-cover-between-dest-causes-thrash
sunzenshen:bot-attack-fix-no-cover-between-dest-causes-thrash
7m 17s
View #2113
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Bound debug overlay draw counts to avoid resource crashes
Build
#4499:
Pull request
#2105
synchronize by
sunzenshen
6m 46s
sunzenshen:bot-nb_debug-high-capacity-crash
sunzenshen:bot-nb_debug-high-capacity-crash
6m 46s
View #2105
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More bot reload reliability tweaks (#2112)
Build
#4498:
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0acd7e9
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12m 28s
master
master
12m 28s
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Bots seek enemy after capturing ghost (#2111)
Build
#4497:
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8199e94
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11m 17s
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11m 17s
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Reset the player animation state when the model changes (#2108)
Build
#4496:
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2a34fb6
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11m 27s
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11m 27s
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More !IsTeamplay fixes for DM (#2110)
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#4495:
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920f4ea
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12m 28s
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Weapon API IsWeaponReloadable() (#2109)
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#4494:
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b494c8d
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12m 3s
master
master
12m 3s
View workflow file
Fix bot_mimic not copying weapon swap to slot 1 (#2099)
Build
#4493:
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0c86b74
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12m 25s
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master
12m 25s
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Hint controls for buttons (#2088)
Build
#4492:
Commit
a584217
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DESTROYGIRL
11m 56s
master
master
11m 56s
View workflow file
Fix bot thrashing when attack destination has no upcoming cover
Build
#4491:
Pull request
#2113
opened by
sunzenshen
5m 2s
sunzenshen:bot-attack-fix-no-cover-between-dest-causes-thrash
sunzenshen:bot-attack-fix-no-cover-between-dest-causes-thrash
5m 2s
View #2113
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More bot reload reliability tweaks
Build
#4490:
Pull request
#2112
opened by
sunzenshen
6m 42s
sunzenshen:bot-aim-shoot-reload-reliability
sunzenshen:bot-aim-shoot-reload-reliability
6m 42s
View #2112
View workflow file
Weapon API IsWeaponReloadable()
Build
#4489:
Pull request
#2109
synchronize by
sunzenshen
6m 42s
sunzenshen:IsWeaponReloadable
sunzenshen:IsWeaponReloadable
6m 42s
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