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Shadows on water surfaces #1965
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AdamTadeusz
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Was a lil confused by this until I realised it's because we can't
#ifdefstuff in the shader code correct?I don't think I was mindful of that when changing lightmappedgeneric. I wonder if it's the correct thing to do or we should just pull the original shader sources if you want to do a non-NEO build?
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that was the thought process yes. And you're probably right, if anyone is building without the NEO define for whatever reason they should just pull the original shaders