Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
217 commits
Select commit Hold shift + click to select a range
8682550
Add the throwable definition ported from MCH_ThrowableInfo
jaymar921 Nov 1, 2026
5e0cdb3
Load throwable definitions with the rest of the content
jaymar921 Nov 1, 2026
f41d057
Test reading a smoke grenade definition
jaymar921 Nov 1, 2026
e65474e
Add options for the coloured smoke particle
jaymar921 Nov 1, 2026
6ff6282
Register the mcheli:smoke particle type
jaymar921 Nov 1, 2026
c18b86d
Add the coloured smoke particle that pales as it drifts
jaymar921 Nov 1, 2026
1e1bfc1
Use the campfire smoke sprites for mcheli:smoke
jaymar921 Nov 1, 2026
d860230
Register the smoke particle provider on Forge
jaymar921 Nov 1, 2026
ab3f19c
Add the throwable data component naming a stack's definition
jaymar921 Nov 1, 2026
e13d6b4
Add the thrown grenade entity that bounces and smokes
jaymar921 Nov 1, 2026
1d61da3
Register the throwable entity type
jaymar921 Nov 1, 2026
afb42a8
Add the throwable item, drawn like a bow, and its dispenser behaviour
jaymar921 Nov 1, 2026
aeba24d
Register the shared throwable item
jaymar921 Nov 1, 2026
313f1a7
Register the throwable dispenser behaviour during common setup
jaymar921 Nov 1, 2026
b9035e3
Run the common setup hook on Forge
jaymar921 Nov 1, 2026
0846e09
List throwables in the equipment tab and rebuild it on reload
jaymar921 Nov 1, 2026
8286801
Draw thrown grenades with their own model
jaymar921 Nov 1, 2026
27db039
Register the throwable renderer
jaymar921 Nov 1, 2026
141205d
Add the M18 smoke (red) recipe
jaymar921 Nov 1, 2026
e425061
Add the M18 smoke (green) recipe
jaymar921 Nov 1, 2026
42675f6
Add the M18 smoke (violet) recipe
jaymar921 Nov 1, 2026
0bdabc1
Add the M18 smoke (yellow) recipe
jaymar921 Nov 1, 2026
aa30775
Name the grenade item and entity in English
jaymar921 Nov 1, 2026
3186eeb
Name the grenade item and entity in Japanese
jaymar921 Nov 1, 2026
2b8c12b
Add CasStrike, the three-pass A-10 run shared by vehicles and the GLTD
jaymar921 Nov 1, 2026
6acdb71
Spawn the vehicle CAS passes through CasStrike
jaymar921 Nov 1, 2026
ac1c1b5
Move the sight night vision top-up into its own helper
jaymar921 Nov 1, 2026
d264852
Use the shared night vision helper for vehicle crews
jaymar921 Nov 1, 2026
6c1050b
Add the GLTD entity that calls A-10 strikes from its sight
jaymar921 Nov 1, 2026
0812fad
Add an item that sets up equipment entities on a block
jaymar921 Nov 1, 2026
ceb8352
Register the GLTD entity type
jaymar921 Nov 1, 2026
8350e49
Register the GLTD item in the equipment tab
jaymar921 Nov 1, 2026
5c88a04
Add the packet for actions at equipment the player sits at
jaymar921 Nov 1, 2026
a8320cc
Register the equipment action packet and bump the protocol to 9
jaymar921 Nov 1, 2026
f76659f
Let any sight use the zoom steps and camera modes
jaymar921 Nov 1, 2026
5567d32
Keep the sight zoom while at a GLTD and share placeCamera
jaymar921 Nov 1, 2026
854bc62
Add the GLTD controls, sight camera and readout
jaymar921 Nov 1, 2026
74632cf
Draw the GLTD with its aiming head and laser
jaymar921 Nov 1, 2026
ebfe37f
Hook the GLTD controls, HUD and renderer into the client
jaymar921 Nov 1, 2026
36fb9b1
Add the GLTD recipe from the original config
jaymar921 Nov 1, 2026
b538892
Name the GLTD and its readout in English
jaymar921 Nov 1, 2026
79f5261
Name the GLTD entity in Japanese
jaymar921 Nov 1, 2026
cfd7a3a
Add rangefinder spotting and point marking for the team
jaymar921 Nov 1, 2026
9c8a5ac
Outline vehicles a rangefinder spotted for a while
jaymar921 Nov 1, 2026
4aa946f
Add the rangefinder item with ten charges
jaymar921 Nov 1, 2026
04bfd66
Add the spot packet sent through the rangefinder
jaymar921 Nov 1, 2026
1a6530b
Register the spot packet
jaymar921 Nov 1, 2026
c5bec13
Add the rangefinder scope, zoom, modes and range readout
jaymar921 Nov 1, 2026
d062df8
Hook the rangefinder scope into the client
jaymar921 Nov 1, 2026
0946332
Register the rangefinder in the equipment tab
jaymar921 Nov 1, 2026
c0f2a23
Add the rangefinder recipe from the original config
jaymar921 Nov 1, 2026
641a4b6
Recharge the rangefinder with redstone
jaymar921 Nov 1, 2026
4d8188a
Add the rangefinder readout and mark point messages in English
jaymar921 Nov 1, 2026
672bc65
Add the mark point message in Japanese
jaymar921 Nov 1, 2026
0097d13
Add the cargo container entity with a large chest of room
jaymar921 Nov 1, 2026
06cdfb1
Carry containers on racks and drop them under a parachute from height
jaymar921 Nov 1, 2026
d4a3814
Register the container entity type
jaymar921 Nov 1, 2026
e87edc0
Register the container item in the equipment tab
jaymar921 Nov 1, 2026
b4a33e6
Add a renderer for single-model equipment
jaymar921 Nov 1, 2026
d39b955
Draw containers with the equipment renderer
jaymar921 Nov 1, 2026
8a7ca04
Add the container recipe from the original config
jaymar921 Nov 1, 2026
daefa96
Name the container in English
jaymar921 Nov 1, 2026
3cb8cb3
Name the container in Japanese
jaymar921 Nov 1, 2026
22b8b1a
Add the tow chain entity that drags one end after the other
jaymar921 Nov 1, 2026
793b0b4
Add the chain item that hooks two ends together
jaymar921 Nov 1, 2026
bb6d95d
Hand chain clicks on a vehicle to the chain item
jaymar921 Nov 1, 2026
eb2cabb
Hand chain clicks on a container to the chain item
jaymar921 Nov 1, 2026
f21d37c
Register the chain entity type
jaymar921 Nov 1, 2026
4bf953d
Register the chain item in the equipment tab
jaymar921 Nov 1, 2026
e035f18
Draw the tow chain as a line of links
jaymar921 Nov 1, 2026
3de58f5
Register the chain renderer
jaymar921 Nov 1, 2026
f575b57
Add the chain recipe from the original config
jaymar921 Nov 1, 2026
ccc12f1
Name the tow chain in English
jaymar921 Nov 1, 2026
ead0485
Name the tow chain in Japanese
jaymar921 Nov 1, 2026
4d677b8
Describe the phase 10 equipment in the changelog
jaymar921 Nov 1, 2026
1d49587
Tick off the phase 10 equipment done so far
jaymar921 Nov 1, 2026
c6fb3ff
Add the phase 10 checklist
jaymar921 Nov 1, 2026
5f481bc
Document placed equipment, throwables, CAS strikes and spotting
jaymar921 Nov 1, 2026
e62b6d5
Tell the player each chain step and start over from a forgotten far end
jaymar921 Nov 1, 2026
9303af4
Add the chain messages in English
jaymar921 Nov 1, 2026
0c35cfc
Add the chain messages in Japanese
jaymar921 Nov 1, 2026
51fe7a5
Add a smoke particle layer that does not write depth
jaymar921 Nov 1, 2026
53d313e
Draw smoke puffs at the original size in the smoke layer
jaymar921 Nov 1, 2026
4db1f0d
Correct the documented smoke puff size
jaymar921 Nov 1, 2026
717df94
Always let the vehicle end of a chain do the pulling
jaymar921 Nov 1, 2026
44389ea
Refuse chains without a vehicle and name the towing end
jaymar921 Nov 1, 2026
06466cd
Reword the chain messages in English
jaymar921 Nov 1, 2026
218cac2
Reword the chain messages in Japanese
jaymar921 Nov 1, 2026
d8d52f4
Describe the chain in either order and the sling load
jaymar921 Nov 1, 2026
04130b4
Test chaining in either order and the sling load
jaymar921 Nov 1, 2026
6e04031
Lay the rangefinder readouts out on the scope's own labels
jaymar921 Nov 1, 2026
8fddce8
Drop the rangefinder labels the scope texture already has
jaymar921 Nov 1, 2026
ede13ef
Add the phase 10 screenshot ch47-sling-load
jaymar921 Nov 1, 2026
46cd09e
Add the phase 10 screenshot chain-tow-m1a2
jaymar921 Nov 1, 2026
4abb6b0
Add the phase 10 screenshot container-parachute-drop
jaymar921 Nov 1, 2026
ec5237f
Add the phase 10 screenshot gltd-a-10-strike
jaymar921 Nov 1, 2026
dc28e79
Add the phase 10 screenshot gltd-sight
jaymar921 Nov 1, 2026
77d63ce
Add the phase 10 screenshot gltd-tripod
jaymar921 Nov 1, 2026
98d4854
Add the phase 10 screenshot m18-green-smoke
jaymar921 Nov 1, 2026
28f7678
Add the phase 10 screenshot rangefinder-scope
jaymar921 Nov 1, 2026
53709c6
Add a screenshot gallery for every phase
jaymar921 Nov 1, 2026
2a51637
Move the controls, equipment and server settings into a playing guide
jaymar921 Nov 1, 2026
c8ea81b
Shorten the README to the latest screenshots and link the new guides
jaymar921 Nov 1, 2026
462de80
Note the README split in the changelog
jaymar921 Nov 1, 2026
3d86d0f
Add the shoulder launcher item holding one missile
jaymar921 Nov 1, 2026
ab18fe7
Add the launcher packet that fires at the lock and reloads
jaymar921 Nov 1, 2026
1886137
Register the launcher packet
jaymar921 Nov 1, 2026
f331903
Register the Stinger, the Javelin and their missiles
jaymar921 Nov 1, 2026
bce0735
Add the launcher sight, lock-on, modes and reload
jaymar921 Nov 1, 2026
dd51cff
Hook the launcher sight into the client
jaymar921 Nov 1, 2026
db65aed
Add the fim92 recipe from the original config
jaymar921 Nov 1, 2026
e51e8e4
Add the fim92_bullet recipe from the original config
jaymar921 Nov 1, 2026
57eb292
Add the fgm148 recipe from the original config
jaymar921 Nov 1, 2026
5bffea9
Add the fgm148_bullet recipe from the original config
jaymar921 Nov 1, 2026
6873027
Add the launcher sight messages in English
jaymar921 Nov 1, 2026
767db0a
Describe the Stinger and Javelin in the changelog
jaymar921 Nov 1, 2026
948d5cd
Tick off the Stinger and Javelin
jaymar921 Nov 1, 2026
a2a5512
Explain the Stinger and Javelin in the playing guide
jaymar921 Nov 1, 2026
8e0f7d0
Add the launcher checklist
jaymar921 Nov 1, 2026
d7a6052
List the launchers in the README's playing section
jaymar921 Nov 1, 2026
02f7fdd
Let imported recipes use the equipment items
jaymar921 Nov 1, 2026
a43a325
Import the content again for the E-767 recipe
jaymar921 Nov 1, 2026
b17b071
Expect every imported recipe to convert
jaymar921 Nov 1, 2026
f43b77c
Count the E-767 recipe in the import
jaymar921 Nov 1, 2026
74b5719
Let placed equipment set up its entity before it spawns
jaymar921 Nov 1, 2026
8704861
Add the UAV station entity
jaymar921 Nov 1, 2026
cecb4ed
Add the UAV station menu
jaymar921 Nov 1, 2026
df288de
Add the UAV station items
jaymar921 Nov 1, 2026
7a311ea
Fly drones from a UAV station
jaymar921 Nov 1, 2026
f4c4a5e
Show the UAV link distance and strength on the HUD
jaymar921 Nov 1, 2026
a6395fb
Register the UAV station entity
jaymar921 Nov 1, 2026
15fd192
Register the UAV station and portable controller
jaymar921 Nov 1, 2026
46bbc60
Register the UAV station menu
jaymar921 Nov 1, 2026
4018c55
Draw the UAV station and portable controller
jaymar921 Nov 1, 2026
06d1c2f
Add the UAV station screen
jaymar921 Nov 1, 2026
71e0b78
Register the UAV station renderer and screen
jaymar921 Nov 1, 2026
4c5d2fe
Show a remote pilot again if their drone is gone at login
jaymar921 Nov 1, 2026
4a09767
Add the UAV station recipe
jaymar921 Nov 1, 2026
80eee91
Add the portable UAV controller recipe
jaymar921 Nov 1, 2026
55c6d57
Name the UAV station and its messages
jaymar921 Nov 1, 2026
0bb24dc
Translate the UAV station into Japanese
jaymar921 Nov 1, 2026
894022c
Add the rappelling hook definition
jaymar921 Nov 1, 2026
351508a
Read rappelling hooks and the parachute drop point
jaymar921 Nov 1, 2026
aa58d87
Add the rope rider that lets troops down
jaymar921 Nov 1, 2026
09e682e
Drop troops by rope or parachute and board nearby mobs
jaymar921 Nov 1, 2026
4b64aa5
Register the rope rider
jaymar921 Nov 1, 2026
4bc214e
Add the drop troops and jump out actions
jaymar921 Nov 1, 2026
1c264d2
Add the drop troops key
jaymar921 Nov 1, 2026
218a635
Send drop troops or jump out on the drop key
jaymar921 Nov 1, 2026
430d24a
Carry the rope length to the renderer
jaymar921 Nov 1, 2026
9130626
Draw the ropes under a hovering helicopter
jaymar921 Nov 1, 2026
3e2df53
Register the rope rider renderer
jaymar921 Nov 1, 2026
12a0d2c
Name the drop key and the rope
jaymar921 Nov 1, 2026
83d8924
Translate the drop key and the rope
jaymar921 Nov 1, 2026
51458ae
Add the search light definition
jaymar921 Nov 1, 2026
60ef2ee
Add the water splash point definition
jaymar921 Nov 1, 2026
c527560
Read search lights, splash points and sea spray
jaymar921 Nov 1, 2026
b593e33
Let smoke puffs set how long they last
jaymar921 Nov 1, 2026
67e565e
Use the puff's own lifetime when it has one
jaymar921 Nov 1, 2026
d0dbe3e
Add downwash, spray, nozzle exhaust and landing gear particles
jaymar921 Nov 1, 2026
e413128
Fold and unfold helicopter blades
jaymar921 Nov 1, 2026
0743aff
Add search lights and spawn the vehicle particles
jaymar921 Nov 1, 2026
9e6433e
Add the search light action
jaymar921 Nov 1, 2026
22d5613
Switch the search light with the camera mode key
jaymar921 Nov 1, 2026
e195569
Add a light cone to the glow helpers
jaymar921 Nov 1, 2026
11b4f03
Carry blade angles and search light aim to the renderer
jaymar921 Nov 1, 2026
c4914cc
Draw search light beams and each blade at its own angle
jaymar921 Nov 1, 2026
c2eded1
Draw helicopter blades at their own angles
jaymar921 Nov 1, 2026
8d04251
Work out where a mortar shell would land
jaymar921 Nov 1, 2026
8f11669
Show the mortar landing distance on the HUD
jaymar921 Nov 1, 2026
0721179
Let a point be marked from somewhere other than the eye
jaymar921 Nov 1, 2026
ef0dd07
Mark the block under the view with block targeting pods
jaymar921 Nov 1, 2026
f867f0a
Add the drafting table block
jaymar921 Nov 1, 2026
d88dc7d
Add the drafting table block entity
jaymar921 Nov 1, 2026
3ee4738
Register the drafting table block
jaymar921 Nov 1, 2026
1782a74
Register the drafting table block entity
jaymar921 Nov 1, 2026
6153d5d
Declare the blocks and block entities at startup
jaymar921 Nov 1, 2026
9e4e180
Add the drafting table item to the equipment tab
jaymar921 Nov 1, 2026
f0e06e2
Add the drafting table menu that crafts on the server
jaymar921 Nov 1, 2026
1433591
Register the drafting table menu
jaymar921 Nov 1, 2026
94bee76
Add the drafting table create packet
jaymar921 Nov 1, 2026
4f474d2
Register the drafting table packet
jaymar921 Nov 1, 2026
fb34661
Add the drafting table recipe browser
jaymar921 Nov 1, 2026
2ffe2d4
Draw the drafting table with the original model
jaymar921 Nov 1, 2026
c43a7d1
Register the drafting table renderer and screen
jaymar921 Nov 1, 2026
721ee1d
Register block entity renderers on Forge
jaymar921 Nov 1, 2026
e9210df
Note that the drafting table lists the recipe book
jaymar921 Nov 1, 2026
0d0b124
Add the drafting table block state
jaymar921 Nov 1, 2026
33d9ad4
Add the drafting table item model
jaymar921 Nov 1, 2026
6fe944d
Point the drafting table item at its model
jaymar921 Nov 1, 2026
b4a3f2f
Add the drafting table recipe
jaymar921 Nov 1, 2026
3edbb02
Drop the drafting table when it is broken
jaymar921 Nov 1, 2026
8c5074e
Add the drafting table screen text
jaymar921 Nov 1, 2026
32d9208
Translate the drafting table screen
jaymar921 Nov 1, 2026
c253400
Add the team manager actions
jaymar921 Nov 1, 2026
c4b8f4c
Keep the team's spotted targets and marked point
jaymar921 Nov 1, 2026
54ad133
Add the team marker packet
jaymar921 Nov 1, 2026
1e12588
Add the team manager packet
jaymar921 Nov 1, 2026
66916ed
Register the team and marker packets
jaymar921 Nov 1, 2026
afd2588
Send spotted targets and marked points to the team as markers
jaymar921 Nov 1, 2026
b2b105f
Send targeting pod spots to the team as markers
jaymar921 Nov 1, 2026
cd10bcb
Drop the glowing outline for spotted vehicles
jaymar921 Nov 1, 2026
e8287bd
Draw the team's markers on the HUD
jaymar921 Nov 1, 2026
27ee43d
Add the team manager screen
jaymar921 Nov 1, 2026
ae8b5c9
Add the team manager key
jaymar921 Nov 1, 2026
699322b
Open the team manager and draw the markers
jaymar921 Nov 1, 2026
adebc71
Add the team manager text
jaymar921 Nov 1, 2026
8cf6458
Translate the team manager
jaymar921 Nov 1, 2026
f9e2486
Describe the rest of phase 10 in the changelog
jaymar921 Nov 1, 2026
91c8092
Tick off the rest of phase 10
jaymar921 Nov 1, 2026
22af768
Explain UAV stations, troops, the drafting table and the team manager
jaymar921 Nov 1, 2026
196448d
Add the checklist for the rest of phase 10
jaymar921 Nov 1, 2026
3eee0f9
Describe the remote pilot, troops, drafting table and team markers
jaymar921 Nov 1, 2026
776b557
Mention the finished equipment in the README
jaymar921 Nov 1, 2026
dec709b
Set the version to 1.1.0-beta.6
jaymar921 Nov 1, 2026
b31ae24
Date the 1.1.0-beta.6 changelog and link its release
jaymar921 Nov 1, 2026
d973f71
Mark phase 10 released
jaymar921 Nov 1, 2026
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
77 changes: 77 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,82 @@ All notable changes to this project are documented here. The format follows
[Semantic Versioning](https://semver.org/). Pre-releases (`1.0.0-alpha.N`) mark the phases on the
way to 1.0.0; see [docs/ROADMAP.md](docs/ROADMAP.md).

## [1.1.0-beta.6] - 2026-11-01

Phase 10 of the road to 1.1.0: the rest of the equipment. Betas are not uploaded to CurseForge,
and this one ships the Forge 26.3 jar only. Worlds from 1.1.0-beta.5 load as before; the original
content is imported again on the first start. Players and servers need the same version, since
the network protocol changed (9).

### Added

- M18 smoke grenades in red, green, violet and yellow, from the original `throwable` files. Hold
use to draw, release to throw: the longer the draw, the further it goes. They bounce off blocks
and pour out coloured smoke for half a minute. Dispensers throw them too. Packs can add their own
throwables in a `throwable` folder; they share one `mcheli:throwable` item, like the vehicles.
- The GLTD target designator. Set it on the ground, right-click to sit behind it, and look through
its sight (70 degrees either way). Z zooms, K steps through night vision and thermal view, and
use marks the spot under the cross: an A-10 makes three gun runs over it. The sight shows when
the next A-10 can be called (about 22 seconds).
- The laser rangefinder. Held up to the eye it is a scope that reads the range; Z and X zoom in and
out, C picks what to spot (players and vehicles, mobs, or a point), and the attack key spots.
Spotting uses one of ten charges; crafting it with redstone charges it again.
- Spotted players, mobs and vehicles show up for the spotter and their team only, as markers on
the HUD: a triangle over the target with its distance, or a diamond at the screen edge when it is
out of view. They last 15 seconds (mobs a minute). Teammates are never spotted. A marked point
gets its own marker with distance and coordinates for a minute, and goes to the team's chat.
- The cargo container: a crate with a large chest's worth of room that floats and can be pushed.
Racks that list `container` load and drop it like vehicles (J and U), and dropped with no ground
within 20 blocks it comes down under a parachute.
- The FIM-92 Stinger and FGM-148 Javelin, shoulder launched. Hold use to raise the sight, keep a
target in the cross until it locks (aircraft for the Stinger, ground vehicles for the Javelin),
then attack to fire. Z zooms, and X switches the Javelin between direct and top attack. Each
holds one missile: lower an empty launcher with a missile in your inventory to reload it.
- The tow chain. Use it on both ends, in either order, 2 to 16 blocks apart; one end must be a
vehicle, which always does the pulling, so a helicopter can lift a container on a sling. Use it
on either end again to take it off. Each step shows a message above the hotbar.
- The UAV station and the portable UAV controller. Sit at one, put a drone in its slot and fly it
from there with the usual controls, HUD and weapons; the HUD shows the link's range and
strength. The launch point is set with the station's buttons, Continue takes the last drone
again, and Shift leaves it. The portable controller only takes small UAVs and opens with Shift
and right-click. A drone flown more than 123 blocks from its station is lost. A target drone
goes up with a full tank and flies itself, as something to shoot at. While flying, the pilot
is hidden and unhurt, and comes back beside the station when they leave or lose the drone.
- Troops. When the pilot climbs in, mobs standing close by take the free crew seats. Y lets them
out: helicopters with rappelling hooks lower ropes from a steady hover and the mobs slide down
them; vehicles with `EnableParachuting` open the hatch and drop them one by one under parachutes
at the drop point; near the ground they simply get out. Players in the back press Y to slide down
a rope or jump with a parachute themselves.
- Search lights, for vehicles that list them: K switches them on and off from the pilot or first
crew seat. A turning light follows the crew's aim, a fixed one points along the vehicle and a
steering one turns with the front wheels.
- Helicopters with `EnableFoldBlade` fold their blades with Z when the engine is stopped, and
cannot take off until they unfold them; folded on the ground, A and D turn them slowly.
- Rotor downwash raises dust or spray under a helicopter, boats with `EnableSeaSurfaceParticle`
throw spray off the sea, `AddParticleSplash` points spray through water, jet nozzles smoke with
the throttle, and fast landing gear kicks up the ground.
- Targeting pods that mark blocks now mark the point under the crew's view for the team, and
mortars show where their shell would land on the HUD.
- The drafting table. Right-click it to browse every MCHeli recipe by list (helicopters, planes,
vehicles, tanks, equipment): the recipe, a vehicle's numbers or the original's illustrated
description, and Create to make the item into the output slot from your inventory. Shift and
right-click switches its lamp. It is drawn with the original model.
- The team manager, for operators, on M: switch PvP, shuffle every player into the teams, make a
team with a colour and friendly fire, send everyone to their spawn point, or remove every
vehicle. The teams and their players are listed beside it.
- Recipes for the smoke grenades, GLTD, rangefinder, container, chain, launchers and missiles,
UAV station, portable controller and drafting table, from the original config.

### Changed

- The equipment tab lists the new items and every loaded throwable, and is rebuilt after a content
reload.
- The E-767 can be crafted at last: its recipe needs a UAV station. The content is imported again
on the first start (import format 4).
- The README is shorter: the full controls, equipment guide, commands and settings moved to
[docs/PLAYING.md](docs/PLAYING.md), and the screenshots of earlier phases to
[docs/SCREENSHOTS.md](docs/SCREENSHOTS.md).

## [1.1.0-beta.5] - 2026-10-31

Phase 9 of the road to 1.1.0: the vehicle screen and what goes with it, supply vehicles and
Expand Down Expand Up @@ -552,6 +628,7 @@ Phase 1: foundation and flyable helicopters.
- Free look moved from Left Ctrl to Left Alt, because Left Ctrl is now the vanilla sprint key.
- Roll damping runs per tick instead of per frame, so handling no longer depends on frame rate.

[1.1.0-beta.6]: https://github.com/JnH-Projects/MCHeli-Rework-Forge/releases/tag/v1.1.0-beta.6
[1.1.0-beta.5]: https://github.com/JnH-Projects/MCHeli-Rework-Forge/releases/tag/v1.1.0-beta.5
[1.1.0-beta.4]: https://github.com/JnH-Projects/MCHeli-Rework-Forge/releases/tag/v1.1.0-beta.4
[1.1.0-beta.3]: https://github.com/JnH-Projects/MCHeli-Rework-Forge/releases/tag/v1.1.0-beta.3
Expand Down
Loading
Loading