Modern GPU Compute and Rendering in Javascript
-
Updated
Jul 18, 2024 - TypeScript
Modern GPU Compute and Rendering in Javascript
Create GPU-rendered Svelte components
🕸️ Import, inline (and minify) GLSL/WGSL/Slang shader files 🔌
React bindings for ChartGPU — a WebGPU-powered charting library.
Generate beautiful procedural clouds in Three.js using WebGPU raymarching with WebGL2 billboard/mesh fallbacks.
Simple floating thing WebGPU + WGSL, vanilla flavour.
Simple way to run WebGPU shaders on HTML Canvas
YouTube VSR – A browser extension that applies real-time GPU shaders and visual effects to online videos. It features a modular shader parser supporting WGSL, enabling customizable filters for color correction, upscaling, and denoising.
Generate procedural 3D landscapes and terrain in Three.js using WebGPU compute shaders with automatic WebGL2 fallback.
🕸️ Import, inline (and compress) GLSL shader files 🔌
Generate stunning procedural night skies, starfields, nebulae, and celestial phenomena in Three.js using WebGPU compute with WebGL2 fallback.
WebGPU experiments - shorts projects using compute shaders in WebGPU using WGSL
Tests for WebGPU, WebGL 2, & WebGL 1
A 3D map renderer powered by WebGPU and Rust/WASM
Run your favorite shadertoy in WebGPU.
A WebGPU-powered WGSL shader editor that runs entirely in the browser.
WebGPU basic implementation. Shader module writing and passing custom dynamic values into it. Thanks to Google introduction course
Chrome's T-Rex dinosaur game recreated almost entirely in WebGPU shaders using TSL (Three.js Shading Language).
A collection of lightweight WebGPU benchmark experiments
Add a description, image, and links to the webgpu-shaders topic page so that developers can more easily learn about it.
To associate your repository with the webgpu-shaders topic, visit your repo's landing page and select "manage topics."