Boids implementation in C++ with spatial hashing
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Updated
Jul 24, 2021 - C++
Boids implementation in C++ with spatial hashing
This is a utility program to test whether Spatial Hashing or Quad Trees have a faster overall performance and helping a programmer make a choice between the two algorithms. This includes a result visualizer, timing logger, and other similar tools.
A set of highly-optimized, flexible and powerful 2D spatial partitions for MonoGame
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