Claude Code plugin for Phaser 4 game development — 4 agents + 6 skills encoding deep Phaser 4 API knowledge
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Updated
May 1, 2026 - Shell
Claude Code plugin for Phaser 4 game development — 4 agents + 6 skills encoding deep Phaser 4 API knowledge
A Legend of Zelda - inspired browser procedurally generated game
A reusable, strictly-typed, architecturally-enforced starter template for Phaser games. Designed so AI agents can contribute at high velocity without eroding structure.
A chaotic cooperative survival game where players must organize without communication to defend a living world.
Space transportation and shipping business sim web game homage to favorite SNES era biz sims built in Phaser4
Design the game scene. Compose the behavior. Tune it live. Orchestrate 10x game development with Phaser.
SOUL STRIKE — Ultimate-only cyberpunk auto-battler. Survive, charge your soul, fire a single devastating strike. Gamedev.js Jam 2026 (Theme: Machines).
An arcade roguelite space survival game. Manage your space company's IPO, build crazy synergies, and survive generative orbital sectors. Built with Phaser 4, Vite, and Tailwind CSS.
This is the repository for the code of "Brach Ball Bounce" a game featured on the Comfy Jam: Summer 2026 game jam. This game was made using Phaser v4.1.0 and packaged with Electron JS as a Windows executable.
💊 A prescription-themed Match-3 puzzle game — follow your doses, survive 7 days, avoid overdosing. Built with Phaser 4, Vite & TypeScript.
My personal site / portfolio. 📓
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