InteractiveGrid is a Godot GDExtension that allows player interaction with a 2D/3D grid, including cell selection, pathfinding, and hover highlights.
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Updated
Jun 11, 2026 - C++
InteractiveGrid is a Godot GDExtension that allows player interaction with a 2D/3D grid, including cell selection, pathfinding, and hover highlights.
Multi objective optimization with genetic algorithms written in Rust exposed to python through PyO3
A first person grid based dungeon crawler engine script for RPG games written in PHP. Provides rendering of dungeon graphics and auto mapping.
C++ implementation of the GMS Feature Correspondence Algorithm
A playable Godot tactical RPG lite sample focused on a clean, readable battle loop.
A Grid-Based Games Framework For TypeScript/JavaScript
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Strategic Cell-Based Turn-Based RPG based loosely on the French MMORPG Dofus
A grid-based pathfinding algorithm visualizer that also explains what the algorithms are doing step-by-step
Perform SLAM using Grid-based-FastSLAM in a simulated Gazebo environment.
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The only turn-based, real-time tactical roguelike. It combines exploration of infinite worlds, fast-paced combat, and the randomness of the dice.
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2D turn-based multiplayer strategy game built with Unity, C#, grid-based combat, card-driven unit spawning and online multiplayer.
An old-school, grid-based dungeon crawler with retro visuals and atmospheric exploration.
Browser bunker-management sim in the spirit of Sheltered and Oxygen Not Included: manage power, air, food and excavation on a diegetic Neue-Deutsche-Welle surveillance terminal; conative utility AI, Laplacian gas diffusion, surface expeditions, localStorage save and load.
Tactical RPG framework demo and course for Godot
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Reusable Godot 4 runtime for ASCII and tile-based games — simulation, rendering, save/replay, and hook-based extension.
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