Unified Game Services API for Unity
-
Updated
Jul 8, 2025 - C#
Unified Game Services API for Unity
Backup all your Steam game save files to git automatically (optimized for Steam Deck)
Cloud Save interface with implementations for Apple Game Center and Google Play Games
BetterSave is a Mindustry script mod that enhances local save management and enables cloud save synchronization via GitHub or Gitee.
This project is a mobile roguelite game developed with Unity, featuring online multiplayer gameplay using Unity Netcode. The game integrates various Unity Gaming Services (UGS) like Cloud Save, Authentication
2D Incremental Coin Game
SDK for connecting Unity Gaming Services to Godot 4+ (C# Mono). Supporting Authentication, Leaderboards, Cloud Save and Friends.
Official Unity SDK for horizOn: auth, cloud saves, leaderboards, remote config and more.
.NET library for Construct Game Services
Cross-platform, multi-emulator, end-to-end encrypted, self-hosted save sync
For Dilogames Submission Purpose and Incremental game implemented with firebase project
Windows 单机游戏云存档同步工具:用你自己的 GitHub 私有仓库在多台电脑间同步存档。支持任意单机游戏(内置远行星号规则:存档 + MOD + 启动参数)。Go 编写,绿色免安装。Cloud save sync for single-player games on Windows: sync your saves across multiple PCs via your own private GitHub repository. Works with any single-player game (built-in Starsector rule: saves + mods + launch params). Single portable .exe, no installer.
Мод для игры Mindustry, позволяющий сохранять игровые сохранения в облако и продолжать игру с любого устройства.
This little script syncs savegames between you and your friends so you can play the game even when the host isn't online.
Official Godot 4 SDK for horizOn: auth, cloud saves, leaderboards, remote config and more.
Desktop application for management of game saves
Server-authoritative clan, chat and voice system for Unity 6 on Unity Gaming Services. Cloud Code owns every mutation; Cloud Save and Vivox back clans, roles, invites, moderation, text and voice. UPM package + Play Mode tests against the live backend.
Open-source s&box game backend. Self-host saves, inventory, purchases and reward rules for player-hosted, P2P or dedicated games. SQLite/PostgreSQL.
A self-hosted cloud-save and leaderboard service for indie games, using a memory-safe, high-performance Rust backend with no third-party data dependency.
To associate your repository with the cloud-save topic, visit your repo's landing page and select "manage topics."