A High-Performance Distributed Game Server Framework in Go
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Updated
Nov 5, 2026 - Go
A High-Performance Distributed Game Server Framework in Go
An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.
Event loop friendly C++ actor micro-framework, supervisable
[Go]Distributed Actor/Grain framework for Golang with goodies
Integrating AI into every workflow with our open-source, no-code platform, powered by the actor model for dynamic, graph-based solutions.
A framework for building React applications
Modern C++ actor framework based on std::execution, only requires C++20 - Turns your class into async service.
Orleans Membership provider for Kubernetes
Every developer deserves the right of creating microservices without using any framework 🤍
The VLINGO XOOM examples demonstrating features and functionality available in the reactive components. See each of the submodules for specific examples.
A lightweight low-level single-threaded actor runtime
FreeACT is a minimal Active Object (Actor) framework for FreeRTOS
Hiactor is a distributed C++ actor framework.
Zigma is an algorithmic trading framework built with the Zig programming language, leveraging an actor-based concurrency model. It aims to provide an efficient, low-latency system for algorithmic trading through components handling market data, strategy execution, order management, risk, and data persistence.
👊 Awesome lists of actor model resources
EasyCS is an easy-to-use and flexible framework for Unity, adopting a Data-Driven Entity & Actor-Component approach. It bridges Unity's classic OOP with powerful data-oriented patterns, without forcing a complete ECS paradigm shift or a mindset change. Build smarter, not harder. 🎮🧩
Workflow Foundation (.Net 4.x System.Activities workflows) over Microsoft Orleans framework, providing stable, long-running, extremely scalable processes with XAML designer support.
A small actor system written in kotlin using Coroutines.
Distributed Systems,Based on Actor Model
An actor framework for Rust: supervision, ordered death watch, event sourcing and clustering.
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