Vulkan: remove stale compile-time feature flags and dead branches - #297
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Vulkan: remove stale compile-time feature flags and dead branches#297cursor[bot] wants to merge 3 commits into
cursor[bot] wants to merge 3 commits into
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- USE_VBO_GRID: never defined (SF_GRID deliberately off VBO path per tr_local.h); remove dead grid VBO estimate/queue/pack paths in vk_vbo.c and tr_surface.c. - USE_TESS_NEEDS_NORMAL / USE_TESS_NEEDS_ST2: commented-out defines with no struct fields; remove preprocessor guards that only wrapped always-on paths. - USE_VK_PBR dead #else: unwrap non-PBR shader module init/destroy fallbacks in vk_shader_modules.c and vk_shutdown.c; flatten VK_CUBEMAP/VK_PBR_BRDFLUT nesting in tr_local.h; unwrap reactive/object-id storage descriptor (void)0 else stubs. - USE_DEDICATED_ALLOCATION: always defined in vk.h; drop redundant #ifndef override in vk_instance.c. Behavior unchanged on the active PBR/VBO/dedicated-allocation paths. Co-authored-by: Tim Fox <timfox@outlook.com>
USE_VK_PBR is unconditionally defined in tr_local.h for the Vulkan renderer. Remove non-PBR #else fallbacks in pipeline creation, vertex layout, descriptor counts, and BSP/surface helpers while keeping shader templates and runtime vk.pbrActive gating intact. Adds scripts/tools/unwrap_use_vk_pbr.py for future cleanups. Co-authored-by: Tim Fox <timfox@outlook.com>
…COLLAPSE, USE_VK_PBR) Remove dead OpenGL fallback branches and one-sided preprocessor guards for flags that are permanently enabled in the Vulkan renderer. Adds scripts/tools/unwrap_compile_flags.py for repeatable cleanup. Fix stray #endif in vk_object_id.c after guard removal. Restore explicit #define USE_VULKAN in tr_common.h. Co-authored-by: Tim Fox <timfox@outlook.com>
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Summary
Reduces technical debt by removing stale compile-time feature flags and dead conditional branches in the Vulkan renderer. Behavior of the active path is preserved.
Flags removed
USE_VBO_GRIDtr_local.h)USE_TESS_NEEDS_NORMAL/USE_TESS_NEEDS_ST2USE_VK_PBRdead#elsebranches#define USE_VK_PBRintr_local.h; legacy non-PBR shader module path removedUSE_DEDICATED_ALLOCATIONdead#ifndef#define USE_DEDICATED_ALLOCATIONinvk.hUSE_VULKANdead#ifndefbranchesUSE_VBO/USE_FOG_COLLAPSE/USE_VK_PBRone-sided#ifdefguardsTooling
scripts/tools/unwrap_use_vk_pbr.py— unwrap#ifdef USE_VK_PBR/#elseblocks (cherry-picked)scripts/tools/unwrap_compile_flags.py— generic unwrap for always-on flagsStats
~3,500 lines removed across 187 files.
Behavioral parity checks
tests/scripts/test_vulkan_regression_source_guards.sh— PASStests/scripts/test_cpp20_sources.sh— PASS#if/#endifbalance scan acrossrenderers/— cleanUSE_VBO_GRID,USE_TESS_NEEDS,#ifndef USE_VK_PBR,#ifndef USE_VULKANinrenderers/Test plan
./scripts/bootstrap.sh engine./scripts/smoke_test.sh ./build-vk-ReleaseCandidates deferred (low confidence)
#ifdef USE_VK_PBRin GLSL shader templates (gen_frag.tmpl,gen_vert.tmpl) — still used for shader variant compilationr_forwardPlus,r_rtx, etc.) — user-tunable, not compile-time flagsUSE_VULKAN_RTX,USE_EXPERIMENTAL_RENDERERS) — still meaningful build toggles