Vulkan: remove stale compile-time feature flags and dead branches - #296
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Vulkan: remove stale compile-time feature flags and dead branches#296cursor[bot] wants to merge 4 commits into
cursor[bot] wants to merge 4 commits into
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- USE_VBO_GRID: never defined (SF_GRID deliberately off VBO path per tr_local.h); remove dead grid VBO estimate/queue/pack paths in vk_vbo.c and tr_surface.c. - USE_TESS_NEEDS_NORMAL / USE_TESS_NEEDS_ST2: commented-out defines with no struct fields; remove preprocessor guards that only wrapped always-on paths. - USE_VK_PBR dead #else: unwrap non-PBR shader module init/destroy fallbacks in vk_shader_modules.c and vk_shutdown.c; flatten VK_CUBEMAP/VK_PBR_BRDFLUT nesting in tr_local.h; unwrap reactive/object-id storage descriptor (void)0 else stubs. - USE_DEDICATED_ALLOCATION: always defined in vk.h; drop redundant #ifndef override in vk_instance.c. Behavior unchanged on the active PBR/VBO/dedicated-allocation paths. Co-authored-by: Tim Fox <timfox@outlook.com>
USE_VK_PBR is unconditionally defined in tr_local.h for the Vulkan renderer. Remove non-PBR #else fallbacks in pipeline creation, vertex layout, descriptor counts, and BSP/surface helpers while keeping shader templates and runtime vk.pbrActive gating intact. Adds scripts/tools/unwrap_use_vk_pbr.py for future cleanups. Co-authored-by: Tim Fox <timfox@outlook.com>
Remove dead OpenGL and non-PBR preprocessor branches guarded by macros that are permanently defined in renderers/vulkan/tr_local.h and tr_common.h. Adds scripts/tools/unwrap_compile_flags.py with safer nested #if depth tracking. Fixes VK_CUBEMAP nesting and orphaned endif left by partial unwrap in tr_init.c, tr_shade.c, vk_object_id.c, and contract headers. Co-authored-by: Tim Fox <timfox@outlook.com>
- Restore vk_vbo.c from main and delete USE_VBO_GRID/TESS blocks (not unwrap). - Unwrap USE_VK_PBR/USE_VBO with depth-safe endif matching. - Fix extern C guards in shadow/frame/reflection contract headers. - Repair tr_init.c VK_CUBEMAP nesting and remove orphan USE_VULKAN endif. - Remove stray preprocessor lines in tr_shade.c and vk_object_id.c. - Harden unwrap_compile_flags.py endif regex (no .*$ swallowing). Co-authored-by: Tim Fox <timfox@outlook.com>
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Summary
Removes stale compile-time feature flags and dead preprocessor branches in the Vulkan renderer where rollout is complete. The active PBR/VBO/Vulkan paths are unchanged; OpenGL fallbacks and never-defined grid/tess paths are deleted.
Flags removed
USE_VBO_GRIDtr_local.h; SF_GRID stays off the static VBO path by designUSE_TESS_NEEDS_NORMAL/USE_TESS_NEEDS_ST2USE_VK_PBR(compile-time#else)#define USE_VK_PBRintr_local.h; runtimevk.pbrActivegating keptUSE_VBO/USE_VULKAN/USE_FOG_COLLAPSE(file guards)renderers/vulkan; OpenGL / non-VBO fallbacks removedUSE_DEDICATED_ALLOCATIONoverride#define USE_DEDICATED_ALLOCATIONinvk.hTooling
scripts/tools/unwrap_use_vk_pbr.py— unwrapUSE_VK_PBR#elsebranchesscripts/tools/unwrap_compile_flags.py— unwrap always-on Vulkan macros with nested#ifdepth trackingBehavioral parity checks
idtech3_vulkan_x86builds successfully (make idtech3_vulkan_x86inbuild-vk-ReleasewithIDTECH3_PROFILE=core)renderers/vulkanC/H sources (no orphan#if/#endif)vk_vbo.cR_BuildWorldVBOafter verifying cherry-picked grid removal did not truncate the functionextern "C"header guards so C compilation exposes contract APIsTest plan
./scripts/bootstrap.sh engine./scripts/smoke_test.sh ./build-vk-Release(or relevant subset)docs/ENGINE_MODULE_MANIFEST.md)./scripts/ci/audit_unconditional_sources.sh(when touching CMake source lists)