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…h the head level The Quest report (roadmap 33): "Untangle main menu do not show in VR levels to choose and tab to switch between flat/globe". 31 proved the picker in emulation — the hole fit, the hits, the presses — but never its PIXELS from a level head. Root cause: core 1.18's K2 overlay pass re-stamps every api.vrPanel object to PANEL_ORDER each XR frame — the order core's own vr-game-panel has — so the picker's renderOrder 1001 is gone and three breaks the tie by the depth of each mesh's GEOMETRY BOUNDING-SPHERE CENTRE. The hole sits ~6 cm above the panel's centre on a panel pitched back: with the head LEVEL the picker's centre is a few mm farther than the panel's, the panel draws last and its menu backdrop covers the picker. Looking down past ~3 degrees it showed — the 31 eye shots looked down at the panel. Fix (module-only, works on the released 1.18 core): the picker's geometry carries a bounding sphere centred SORT_LEAD = 0.15 m toward the eyes (radius 2: still encloses the plane for the raycast early-out). A first attempt led the mesh ORIGIN instead and was measured to change nothing (three r185 sorts by the sphere centre, not the origin). Tests: - vrmenu.test (pure): the sort-depth sign at head pitches -40..+15 deg; CF without the lead a level head puts the picker 3.3 mm behind (red as a check of the fix), 20 deg down in front. - untangle-vr2 L.5b/L.5c: render from the spawn's eye, the lit "2D board" cell's pixel. CF (SORT_LEAD = 0, the shipped draw order): level (3,2,3) = the panel backdrop -> L.5b RED (logs/vr2-CF-sortlead0.log); fixed: level (183,99,4) amber, 10/25 deg down amber. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
… the held globe, as Edit does
The Quest report (roadmap 33): "I can make bigger/smaller the globe but cannot use up/down on
stick to move it further/closer and I want to be able to do this, just as in edit mode for
objects."
- The held globe (trigger on it) maps its hand's stick exactly like an Edit grab (core
grabStickAdjust): UP pushes it away, DOWN pulls it closer, LEFT/RIGHT scales it (2.3 had
up/down = scale, because a module could not pause the right stick's snap turn). reel.js is
the pure math (Edit's 3 % of the distance per frame, clamped 0.15-12 m).
- Pointing the right laser at the board (2D plate) or the globe: the right stick's up/down
pushes it away / pulls it closer along the laser; left/right still turns the globe. The push
is the LOCAL hold offset, now applied to the flat board too; a mode switch drops it.
- Core 1.19's api.claimInput('sticks') (feature-detected: it answers true) pauses BOTH sticks
while they act on the board — the held globe, and the stick deflected at the board — so
nothing also snap-turns or walks; released at rest. On 1.18 the hold claims 'locomotion' (the
left stick) and the right hand's X stays the player's snap turn.
- The shell's "Board" setting is registered onLevels: a 1.19 core draws it as tabs above the
pause menu's Levels grid (G3's "tab to switch between flat/globe"); older cores ignore it.
- 2.4.0 (module, manifest, index, the template def asks 2.4.0), README, help lines.
Tests:
- reel.test (pure, 9). CF: heldStick with 2.3's mapping (y -> scale, no reel) -> 4 red.
- untangle-vr2 R (2D + globe): stick forward/back moves the board along the laser > 0.3 m each
way, 'sticks' claimed while deflected and released at rest, X turns the globe, B's board never
moves; S: left X -> the pause menu -> Levels -> the Board tabs -> the globe -> a level, through
core's panel press path (SKIP to the Settings row on a core without tabs).
- untangle-vr G.2/G.5-G.6 follow the new mapping (Y reels 1.65 -> 3.67 -> 2.06 m, X scales x2.10).
- On core feat/33-untangle-core (PR #255, 5278): untangle-vr2 94/0, untangle-vr 98/0, untangle
71/0, untangle-drag 54/0; pure untangle ALL PASS.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
…e owner's 1.18 preview report) - "Waves: as soon as I hit an enemy, ALL enemies return to their start position" (Quest, preview-1-18). Played the headset way (Interact, the simulation started as a real session starts it, the module's vrHand seam), ONE real trigger shot in wave 1 and again in wave 2: every other walker keeps its ground and the running wave's start holds - A/B on the same core (feat/1.18): waves 2.2.0 ALL PASS (16); waves 2.1.0 (WAVES_ZIP=waves-before, packed from 09c9ffe) RED 2.3 + 2.4 — the other walker back at its portal (min 0 m) and the wave's start jumping 5 s: the report verbatim. 2.2.0 fixed it (W1); the headset kept running its installed 2.1.0 (a user module never updated itself) — core feat/1.18 now offers the update when a scene asks a newer version - QLEVEL=<n> sets the governor level (4 and 8 measured green), PLAY=1 also presses Play Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
… scale before them) On a core without the 'sticks' scope the held globe is not scaled before G.7 (the right stick's X stays the player's snap turn), and two assumptions of the 2.3 flight broke: - G.7 chose the "front" dot by its normal toward a FIXED left-hand spot from the globe's centre; on the unscaled globe that cap holds no dot (G.0 picks a dot-free spot facing the hands), so the dot it chose was behind the silhouette and the laser rightly hit the globe first. The left hand now stands 0.9 m out along the chosen dot's own normal. - G.12 asserted the release keeps a scale > 1.3; it now asserts the scale the hold had. untangle-vr: 1.18 core (origin/feat/1.18) 96/0 (G.5c/G.6 SKIP); core feat/33-untangle-core 98/0. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
…tick pushes/pulls the board
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Round 33: merges #29 (untangle 2.4.0 — the VR level picker is seen over core's board, the stick pushes/pulls the board and the held globe; the waves-hit-reset flight). Verified on the 1.19 union: 31 flights green (sabers 10/2 pre-existing; modes-audit football-play red identically on 1.18.0).
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