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[feat] 33 L1: scenes load without freezing the window, with visible progress
ci
#105:
Pull request
#261
opened by
AlexZ005
7m 12s
feat/33-scene-load
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7m 12s
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[33-games] two hands hold two blocks, game menus fit, phones start lighter, crisp VR panels
ci
#104:
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#260
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6m 56s
feat/33-games
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[feat] 33 P2: animated, functional pack items (doors that open, no autoplay)
ci
#103:
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#259
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7m 22s
feat/33-anim-core
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[33-editor-ui] toolbar order, Interact cell, edit-in-game moves stay, FPS + draw calls
ci
#102:
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#258
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7m 8s
feat/33-editor-ui
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[feat] 33 LOD groups: pack lods, a LOD Group in object settings, force/edit/select, VR force
ci
#101:
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#257
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7m 8s
feat/33-lod-editor
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7m 8s
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1.18.0
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1.18.0
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1.18.0
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Merge feat/1.18 (#256): 1.18.0 Menus, levels and smooth frames in a h…
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1.18.0: Menus, levels and smooth frames in a headset (roadmap 31 + #254)
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33 (G2/G3): the stick reels the world; api.claimInput('sticks'); every level + level tabs in the VR pause menu
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#96:
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Bump the minor-and-patch group with 14 updates
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dependabot/npm_and_yarn/minor-and-patch-e846975734
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npm_and_yarn in /. - Update #1601838647
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31 vr-core: radial stick nav, a laser you can see, panels on top, worldGrab + bounded teleport (K1/K2)
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7m 2s
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[feat] 31 Stars Room: bounded teleport, touch-only, clap-a-star; Jam Room: fly + world grab
ci
#93:
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5m 8s
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31 vr-core: radial stick nav, a laser you can see, panels on top, worldGrab + bounded teleport (K1/K2)
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#92:
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6m 40s
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31 vr-core: radial stick nav, a laser you can see, panels on top, worldGrab + bounded teleport (K1/K2)
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#91:
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[feat] Towers becomes a game: 12 levels, shapes, reach + jump (31-towers)
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#90:
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7m 25s
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[31 game-shell] K3: one pause menu, levels, per-game settings and FPS in every game
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#89:
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6m 16s
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[feat] 31 Stars Room: bounded teleport, touch-only, clap-a-star; Jam Room: fly + world grab
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#88:
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5m 35s
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[feat] 31-perf: the perf probe, core stutter fixes, LOD, quality in the headset (K4)
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#87:
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#249
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7m 8s
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1.17.0
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Merge release/next (#248): 1.17.0 Games that look finished
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