fix(export): WebCodecs video decode and full audio mixdown#122
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dazzatronus merged 1 commit intoJun 5, 2026
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What
Rebuilds the SDK's client-side video export, which produced broken output: video froze on its first frame and stuttered, audio was truncated to ~2% of its length and mis-placed, and audio embedded in video clips was dropped (only standalone audio clips were encoded).
Changes
AudioSampleSource(which can't mix) with anOfflineAudioContextmixdown. Every audio-bearing clip (audio + video + text-to-speech) is scheduled with per-clip gain automation (volume +fadeIn/fadeOut) and rendered to oneAudioBuffer, encoded viaAudioBufferSource. Fixes the seconds/ms timing bugs (length, placement, trim) and anAudioSampleleak; overlap is summed, gaps are silence, differing sample rates resample natively.Input+CanvasSink(WebCodecs) instead of seeking anHTMLVideoElement. Frame-accurate, no stutter, and decodes in browsers that can encode but can't<video>-play the source codec. Adds acanDecode()capability gate; removes the per-frame texture churn and a GPU texture leak.Testing
tsc,eslint, andjest(1801) pass.shotstack validate); all types export, audio mixes correctly (video soundtrack + music), and source frames decode 125/125.