Fix datashader ignoring na_color transparency for continuous data#566
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Fix datashader ignoring na_color transparency for continuous data#566
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#565) When na_color is fully transparent (alpha="00"), skip the NaN overlay entirely in the datashader continuous path for both shapes and points. Previously, _hex_no_alpha stripped the alpha channel before passing to ds.tf.shade, turning transparent "#d3d3d300" into opaque "#d3d3d3". Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Codecov Report✅ All modified and coverable lines are covered by tests. Additional details and impacted files@@ Coverage Diff @@
## main #566 +/- ##
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+ Coverage 74.06% 75.10% +1.04%
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Files 10 10
Lines 2826 2876 +50
Branches 651 664 +13
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+ Hits 2093 2160 +67
+ Misses 457 431 -26
- Partials 276 285 +9
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Add is_fully_transparent() method to Color class and use it across all 5 call sites. Parametrize duplicate shapes tests and tighten docstrings. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Summary
na_color=None(fully transparent), the datashader continuous path for shapes and points now skips the NaN overlay entirely instead of rendering opaque grey shapes._hex_no_alpha()stripped the alpha channel fromna_colorbefore passing tods.tf.shade(), turning transparent"#d3d3d300"into opaque"#d3d3d3".