Feature: Implements the SEXPs that set the player's target and or clear it if necessary#7349
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LuytenFS wants to merge 8 commits intoscp-fs2open:masterfrom
Open
Feature: Implements the SEXPs that set the player's target and or clear it if necessary#7349LuytenFS wants to merge 8 commits intoscp-fs2open:masterfrom
LuytenFS wants to merge 8 commits intoscp-fs2open:masterfrom
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MjnMixael
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Apr 5, 2026
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MjnMixael
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Just one small thing but otherwise it looks good! Nice work.
MjnMixael
approved these changes
Apr 5, 2026
wookieejedi
reviewed
Apr 5, 2026
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This PR implements the suggestions told here: #6460
Adds two new SEXP operators to allow mission designers to control the player's targeting state:
set-player-targettakes a ship name as a required argument and an optional subsystem name. It sets the player's current target to the specified ship, and if a subsystem is provided, targets that subsystem as well. If the subsystem is destroyed, the ship is still targeted.clear-player-targettakes no arguments and clears the player's current target and subsystem target entirely.Both operators are placed under
Change → AI Controlin the SEXP editor.