I'm a Senior Unity / XR Engineer and Technical Lead focused on software architecture, gameplay systems, cross-platform development, and interactive experiences.
I have experience delivering commercial projects across Nintendo Switch, XR, Windows, iOS, and Android, from requirements analysis and system design to implementation, optimization, and release.
Software Architecture · Gameplay Systems · Physics & Simulation · Multiplayer · XR · Development Tooling · Cross-platform Architecture
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Architecture serves the product
I design around real product needs and expected change, introducing abstraction only where it creates practical value. -
Clear domain and responsibilities
I establish shared terminology and clear ownership before implementation so systems are easier to communicate, maintain, and extend. -
Design for change
I keep gameplay, networking, platform-specific code, and presentation behind clear boundaries so each part can evolve independently. -
Specification-driven, agent-assisted development
I define behavior and acceptance criteria before implementation, then use AI agents to accelerate execution while keeping verification and review explicit.
Unity · C# · OpenXR · Meta XR · VIVE OpenXR · AR Foundation · Netcode for GameObjects · Socket.IO · Zenject · UniRx · UniTask
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BIRDIE WING -Golf Girls' Story-
Nintendo Switch · Gameplay architecture, golf simulation, game flow, tooling, and optimization. -
妖果小學
Nintendo Switch · Gameplay systems, content tooling, multilingual systems, and Timeline workflows. -
歡迎來到霹靂宇宙大戲院
Location-based MR / VR · Multiplayer synchronization, spatial interaction, and location-based XR systems. -
星際謎域:宇宙探險者 XR
Multiplayer XR · XR interaction, spatial positioning, and shared immersive experiences.
More Released Projects
More Side Projects
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ZXing-C++ QR Code for Unity
Unity Package · C# / C++ Native Plugin · Native C++ integration, async scanning, testable scheduling, ROI/downscale support, and cross-platform UPM distribution. -
PenPenPenguins
Game Jam Project -
WOWWOW Anim Clip Slimmer
Unity Editor Tool · Automates animation asset cleanup to reduce source asset size, repository overhead, and repetitive production work. -
Fine Art Exhibition Planner
Web Application · React / TypeScript / Three.js · Exhibition planning with centimeter-accurate 2D layouts, 3D previews, framing visualization, pricing, and export workflows. Source code is private. -
PhotoConverter
Developer Tool · Python / Flask / Image Processing · HDR10 HIF / HEIF / HEIC conversion, resizing, and HDR-to-SDR processing. Live Demo
- Resume & Portfolio: rex-ying-resume
- Email: ted56129@gmail.com



