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Add array spawn service. #20
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| # Spawn entities (a robot, other object) by name or URI in a batch. | ||||||||||||||||||||||||||||
| # Support for this interface is indicated through the SPAWNING_BATCH value in GetSimulationFeatures. | ||||||||||||||||||||||||||||
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| string names[] # A list of names given to every entity | ||||||||||||||||||||||||||||
| # If string is empty, a name field in the uri file or resource_string will be used, | ||||||||||||||||||||||||||||
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Collaborator
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Is this saying the |
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| # if supported and not empty (e.g. "name" field in SDFormat, URDF). | ||||||||||||||||||||||||||||
| # If the name is still empty or not unique (as determined by the simulator), | ||||||||||||||||||||||||||||
| # the service returns a generated name in the entity_name response field if the | ||||||||||||||||||||||||||||
| # allow_renaming field is set to true. Otherwise, the service call fails and an | ||||||||||||||||||||||||||||
| # error is returned. | ||||||||||||||||||||||||||||
| bool allow_renaming[] # Determines whether the spawning succeeds with a non-unique name. | ||||||||||||||||||||||||||||
| # If it is set to true, the user should always check entity_name response field | ||||||||||||||||||||||||||||
| # and use it for any further interactions. Number of elements has to match number | ||||||||||||||||||||||||||||
| # of elements in names. | ||||||||||||||||||||||||||||
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| Resource entity_resources[] # List of resources such as SDFormat, URDF, USD or MJCF file, a native prefab, etc. | ||||||||||||||||||||||||||||
| # Valid URIs can be determined by calling GetSpawnables first. | ||||||||||||||||||||||||||||
| # Check simulator format support via the spawn_formats field in GetSimulatorFeatures. | ||||||||||||||||||||||||||||
| # Using resource_string is supported if GetSimulatorFeatures includes | ||||||||||||||||||||||||||||
| # the SPAWNING_RESOURCE_STRING feature. Number of elements has to match number | ||||||||||||||||||||||||||||
| # of elements in names. | ||||||||||||||||||||||||||||
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| string entity_namespaces[] # Spawn entities with theirs interfaces under those namespaces. Number of elements has to match number | ||||||||||||||||||||||||||||
| # of elements in names. | ||||||||||||||||||||||||||||
| geometry_msgs/PoseStamped initial_poses[] # Array of initial poses for every enttiy. | ||||||||||||||||||||||||||||
| # The header contains a reference frame, which defaults to global "world" frame. | ||||||||||||||||||||||||||||
| # This frame must be known to the simulator, e.g. of an object spawned earlier. | ||||||||||||||||||||||||||||
| # The timestamp field in the header is ignored. Number of elements has to match number | ||||||||||||||||||||||||||||
| # of elements in names. | ||||||||||||||||||||||||||||
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| # Additional result.result_code values for this service. Check result.error_message for further details. | ||||||||||||||||||||||||||||
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| uint8 BATCH_SPAWN_MISMATCH = 110 # There is a mismatch in number of elements in names, allow_renaming, entity_resources, | ||||||||||||||||||||||||||||
| # entity_namespaces, initial_poses. | ||||||||||||||||||||||||||||
| uint8 BATCH_SPAWN_FAILED = 120 # There was at least one failed spawn request. Check individual results in results. | ||||||||||||||||||||||||||||
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Collaborator
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Should these error codes start from a larger number (e.g. 150 or 200) so that there's more room for error codes in simulation_interfaces/srv/SpawnEntity.srv Lines 29 to 41 in 5af2e29
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| Result result # RESULT_OK if all spawning requests succeeded, otherwise BATCH_SPAWN_FAILED | ||||||||||||||||||||||||||||
| Result results[] # Individual spawn request results. Supported return codes are in SpawnEntity.srv. | ||||||||||||||||||||||||||||
| # Number of elements is the same as the number of names in request. | ||||||||||||||||||||||||||||
| string entity_names[] # List of names of spawned entities, guaranteed to be unique in the simulation. | ||||||||||||||||||||||||||||
| # If allow_renaming is true, it may differ from the request name field. | ||||||||||||||||||||||||||||
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| # Number of elements is the same as the number of names in request. | ||||||||||||||||||||||||||||
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