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ParticleRay was spelled `public Ray, public Particle`, which required both
Ray and ParticleData to inherit GeometryState virtually so that the two
halves would share one copy. That is paid for by the whole code: a virtual
base means every geometry access through a Particle -- r(), u(), coord(),
material() -- reaches its data through the vtable. Reading coord_[0]
compiled to
movq (%rdi), %rax load vptr
movq -24(%rax), %rax load vbase offset from the vtable
movq 24(%rdi,%rax), %rax only now index coord_
where a plain base needs just `movq 24(%rdi), %rax`. Particle is the hottest
class in the code and this reached every user of it, for the sake of one kind
of ray.
Split the per-flight bookkeeping into RayState, which carries no geometry,
and move the tracing loop into a trace_ray() template explicitly instantiated
for Ray and ParticleRay. Ray becomes a plain `GeometryState, RayState` and
ParticleRay a plain `Particle, RayState`, each reaching GeometryState once,
non-virtually. Sharing the loop through a template rather than a base class
is what removes the need for the two to meet at a common base at all, and it
devirtualizes the on_intersection() and update_distance() hooks for
ParticleRay as a side effect. This also clears the -Wvirtual-move-assign
warning the virtual base produced.
Also here, both consequences of building a ParticleData outside the transport
machinery:
- Default-initialize seeds_ and stream_. init_particle_seeds() is what
normally sets them, and a ParticleRay is built without it, leaving
current_seed() indexing seeds_ with an indeterminate stream_.
- Add ParticleRay::reset(), which re-initializes a ray in place. The buffers
ParticleData's constructor sizes from the loaded model -- the microscopic
cross section caches, the filter matches, the flux derivatives -- come to
tens of kilobytes, so a caller launching many rays wants to reuse one
rather than construct each. Note that init_from_r_u() clears material(),
which is what stops a reused ray from carrying stale cross sections into
its next flight.
Verified by rendering both ray-traced plot types, which drive the same loop
through ProjectionRay and PhongRay: output is byte-identical to before.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WtCexLeoCYmBVQocfBaEG5
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Actionable comments posted: 1
- 🪄 Fix comments: Fix CodeRabbit comments on this PR
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Inline comments:
Review comments at @src/ray.cpp:
- Around line 187-189: Move the ray.update_distance(advance) call before
cross_lattice() so it accumulates the crossed segment using the current
material’s cross sections before cross_lattice() replaces the material state.
Keep the existing distance advance and subsequent cell-search flow unchanged.
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📒 Files selected for processing: 3
include/openmc/particle_data.hinclude/openmc/ray.hsrc/ray.cpp
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cross_lattice() locates the particle in the next cell, which overwrites material(), so the segment was scored with the next cell's cross sections when a lattice was crossed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BK6aD4aznm1HR84bTxGn5v
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Description
This PR implement ParticleRay class to perform ray tracing and store time interval and mfp interval during tracing.
This class will be used in point detector estimator.
Fixes # (issue)
Checklist
I have followed the style guidelines for Python source files (if applicable)I have made corresponding changes to the documentation (if applicable)Summary by CodeRabbit