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Fix potential deadlock in WebSocket timeout checker - #249
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- Remove Thread.Suspend/Resume from the timeout checker. - Guard the shared connection state with a lock that is never held while sending, waiting or running user code. - Make close, ping and pong state changes atomic, so only one close frame is ever sent. - Make the ping-timeout close non-blocking. - Skip a timer check when the previous one is still running. - Clear the ping flag when the ping can't be queued. - Stop the timer before closing the receive stream.
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WalkthroughThe change synchronizes WebSocket state and close-frame transitions under a dedicated lock. It centralizes timeout decisions in ChangesWebSocket State and Liveness
Estimated code review effort: 4 (Complex) | ~45 minutes Suggested labels: Merge Risk: 🟠 High · up to A graceful close of a WebSocket through 🚥 Pre-merge checks | ✅ 4✅ Passed checks (4 passed)
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In `@WebSockets/WebSocket.cs`:
- Around line 259-263: Update Close() to remove its preemptive State assignment
and ClosingTime update, allowing TryBeginClose() called through RawClose() and
QueueCloseFrame() to atomically validate the state and perform the transition.
Preserve the existing close-request arguments passed to RawClose().
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WebSockets/ReceiveAndControllThread.csWebSockets/WebSocket.cs
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- Close() now sends a close frame and ends the connection when the peer replies. - Close(EndpointUnavailable) and WebSocketServer.Stop() block until the frame is written. - Data sent before a normal Close() goes out before the close frame.
***NO_CI*** (cherry picked from commit 96ee407)
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