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Text Config
The Text Config panel allows editing of individual overlay text elements.
Two UI modes are available:
- Simple – Basic and commonly used settings.
- Advanced – Provides additional detailed configuration options.
Note
This section describes only the options visible in Simple mode.
Additional options available in Advanced mode are described in a later section.
| Mode | Description |
|---|---|
| Simple | Displays essential text configuration options. |
| Advanced | Displays all available configuration options for detailed control. |
Switching the mode changes which fields are visible in the editor.
| Setting | Description |
|---|---|
| Active | Enables or disables the text object in the scene. |
| Drag | Allows the text object to be repositioned directly on the screen using the mouse. |
| Name | The internal name used to identify the text configuration. |
| Setting | Description |
|---|---|
| Position | Sets the on-screen position of the text element. |
| Setting | Description |
|---|---|
| Font | Selects the font used to render the text. |
| Font Size | Controls the size of the rendered text. |
Each color setting can be enabled to edit its properties.
| Setting | Description |
|---|---|
| Text Color | Controls the main color of the text. |
| Shadow Color | Controls the shadow color of the text. |
| Outline Color | Controls the outline color of the text. |
Note
Disabling a color option only hides the editor for that color.
The previously configured color value remains applied.
| Setting | Description |
|---|---|
| Alignment | Controls how the text is aligned relative to its pivot point. |
A visual alignment selector is also available for quickly choosing the desired alignment.
| Field | Description |
|---|---|
| Playing Text | The text displayed while the game is actively playing. |
| Not Playing Text | The text displayed when the game is paused or not playing. |
Note
Tags can be used within the text fields to display dynamic game information.
Some tags only work while the game is actively playing.
Tip
Undo(Ctrl+Z) and redo (Ctrl+Y/Ctrl+Shift+Z) are supported, and the tag list can be accessed from the buttons at the top of the editor.
| Action | Description |
|---|---|
| Export | Saves the current text configuration as a JSON file. |
| Reset | Resets all settings to their default values. |
| Destroy | Permanently deletes the text element. |
Caution
Reset restores all settings to their default values.
Destroy permanently removes the text object from the scene and cannot be undone.
Use these options carefully.
The areas highlighted with red boxes in the image indicate settings that are only visible in Advanced mode.
This section describes the options that are only available when Advanced mode is enabled in the Text Config editor.
Note
Advanced mode exposes additional transformation, typography, and visual effect controls that are hidden in Simple mode.
Auto Pivot is always enabled in Simple mode, while in Advanced mode it follows the global Auto Pivot setting from the Extra Menu.
| Setting | Description |
|---|---|
| Scale | Adjusts the Unity RectTransform scale of the text object on the X and Y axes. |
| Pivot | Defines the RectTransform pivot point used for positioning, rotation, and scaling. |
| Rotation | Rotates the text object by modifying its RectTransform rotation. |
Tip
When Auto Pivot is enabled in the Extra Menu, alignment changes may automatically adjust the pivot position.
Note
The options in this section adjust TextMeshPro (TMP) rendering and typography parameters.
| Setting | Description |
|---|---|
| Shadow Offset | Controls the positional offset of the shadow relative to the text. |
| Shadow Dilate | Adjusts the thickness expansion of the shadow. |
| Shadow Softness | Controls how soft or blurred the shadow appears. |
| Setting | Description |
|---|---|
| Outline Width | Controls the thickness of the text outline. |
| Setting | Description |
|---|---|
| Line Spacing | Adjusts the vertical spacing between lines of text. |
Fallback fonts are used when the primary font does not contain certain characters.
| Setting | Description |
|---|---|
| Enable Fallback Fonts | Enables the use of additional fonts when characters are missing from the main font. |
| Fallback Font List | A list of fonts that will be checked if a character is not found in the primary font. |
Buttons allow adding or removing fallback fonts from the list.
Important
Fallback fonts are useful when displaying multilingual text or special symbols not supported by the primary font.
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