Add GiveItems command for member-to-member handoffs#29
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Hand items and coins between party members in zero game time to redistribute load. Shares the carried-goods validation with DropItems via the renamed _validate_carried guard. Adds ItemsGivenEvent, its message template, the same_member rejection, and full test coverage. Claude-Session: https://claude.ai/code/session_015gLzwFqWygcffUqqhwb9Zh
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Summary
Adds
GiveItems, a command that hands items and coins from one party member to another in zero game time — the distribute-the-load move for shifting weight off an overloaded companion so the party's marching rate recovers.townand whileexploring(not mid-encounter or in battle); both members must be able-bodied and distinct.ItemsGivenEvent.Implementation notes
DropItemsinto a renamed_validate_carried(member, item_ids, coins)guard, and_handle_drop_during_encounterupdated to match.exploration.give.same_memberrejection (documented inrejection_codes.json), plus theexploration.item.givenmessage template.Testing
TestGiveItemscovers coins + mundane item transfer, valuables, zero-time, relieving an overloaded/frozen party, and rejections (lacks item, insufficient coin, self-gift, unknown recipient, allowed in town).Left in
[Unreleased]in the changelog — no release cut for this.https://claude.ai/code/session_015gLzwFqWygcffUqqhwb9Zh