The following shader causes the compiler to crash: Repro: https://godbolt.org/z/PK3KW4Exr ```hlsl // -T ps_6_6 float4 main() : SV_TARGET { float4 arr[2] = {1,2,3,4,5,6,7,8}; arr[0][(int)float1(7)] = 9.0; return arr[0]; } ```
The following shader causes the compiler to crash:
Repro: https://godbolt.org/z/PK3KW4Exr