Improve Star Wars Trilogy lightgun and multi-mouse input - #3
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Summary
Follow-up to #2. This PR improves the dedicated Star Wars Trilogy Arcade
control profile without changing the profiles used by ordinary gun games.
Lightgun Only, Mouse + Analog Stick, Mouse Only, and Analog Stick Only;
and the RetroPad left stick into the game's absolute self-centering yoke;
simultaneous values;
Lightgun port, leaving each device's extra buttons available for common
Start/Coin inputs;
source converges on the virtual yoke;
Validation
The exact current head (
dbd7b7d) passed the complete four-platformLibretro Core CI matrix:
Real-ROM testing covered Star Wars Trilogy Arcade on RetroArch/macOS ARM64 and
Batocera 43.1 x86_64. The five source modes, mouse and analog yoke motion,
Lightgun behavior, Upright X-axis correction, separate Mouse 1/Mouse 2
Trigger/Event inputs, and Coin Chute 1/2 through two physical mice were
verified. The Batocera test used only frontend-side device routing; the core
continues to consume the standard Libretro Mouse and Lightgun APIs.
AI-assisted development disclosure
As with the post-sgiannop integration documented in #2, this follow-up was
developed as an AI-assisted study using OpenAI GPT-5.6 Sol through Codex. The
human maintainer defined the behavior, supplied hardware and real-ROM testing,
evaluated the results, and approved the implementation. The AI system performed
source analysis, implementation, debugging, documentation, and automated
validation. Independent human review is still required; passing CI and runtime
tests should not be treated as proof of correctness.