- Sophie Walker- Production, 3D Artist
- Sven Knobloch - Tech Lead
- Julian Bauer - Art Direction
- Leonardo Del Giudice - Algorithms programmer
- Nihat Isik - Visual programmer
- Julian Schönbächler - Technical Artist, Game Designer
Hazmat is a game about tradeoffs, it will show players how every choice they make will potentially kill or save them. The concept can be categorized into the survival genre - everything out there is trying to kill the player, and they’ll have to make choices about where to go, what to do and what to use to survive. The player’s energy is constantly being drained by the actions they perform. Every action has different cost, so players have to think twice about their actions. The unforgivingness of the game, combined with a procedurally generated map, should allow for a lot of replayability. Players are able to try different strategies every time.
