Fix Rotate on save as#611
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erinharrington-12 merged 11 commits intomasterfrom Feb 19, 2026
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Pulled locally and approved.
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Fixes #509.
BabylonJS uses a left-handed coordinate system, but the demobot was modeled in a right-handed system. This meant that, with a rotation of (0, 0, 0), the demobot would face left from the main camera. As a quick fix, the
set originfunction insrc/simulator/babylonBindings/RobotBinding.tsadded a 90 degree offset. However, if the origin was set more than once in a single scene (such as by clicking the "Save As" button, among a few other things), the offset would be applied again. This fixes the issue by rotatingchassis.glbfacing the correct direction and updating all the child nodes accordingly.As part of this effort
Node.HingeJointnow requires the perpendicular axes to be defined explicitly, rather than hidden magic numbers.The left and right bumper switches on the demobot now match the left and right wheels (previously were opposite).
Since the iRobot Create is not part of Botball anymore, I simply removed it rather than update it's whole kinematic tree. This also fixes #518.