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k-okawa/README.md

Kyohei Okawa | Unity Engineer

Unity specialized developer exploring the world of Rust and C++ game frameworks.

  • Unity is my main tool, but I'm currently fascinated by Bevy and Axmol.
  • Learning Rust through game development.
  • Recently launched BigRiverLab, a blog where you can play games directly in the browser, built with Zola.

Beyond Coding

I'm a big fan of Onsen (Japanese Hot Springs). I love staying at various Onsen Ryokans—I make it a point to go about once a month to recharge and relax.


X (Twitter)

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  1. UniTaskStateMachine UniTaskStateMachine Public

    StateMachine for UniTask. StateMachine Editor Included.

    C# 110 15

  2. WaypointSystemForTimeline WaypointSystemForTimeline Public

    This package is possible to complement the track (Bezier curve) on the Timeline.

    C# 24 5

  3. UniTaskObjectPool UniTaskObjectPool Public

    ObjectPool for UniTask.

    C# 8 1

  4. DirectoryDuplicator DirectoryDuplicator Public

    This package is possible to duplicate files in directory with guid dependencies.

    C# 10

  5. LocalDBBenchmark LocalDBBenchmark Public

    Benchmark LiteDB and SQLite

    C# 3

  6. SimpleMovieTexture SimpleMovieTexture Public

    example of playing video without unity api or third party asset.

    C++