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Grid Command

A grid-based strategy game inspired by Same Time Risk.

Up to four colors share a board. You and your opponents plan moves at the same time, then reveal them together — so every attack, defense, and reinforcement is a bet on what everyone else will do.

How to play

  1. Set up a board (size, number of human players, optional random territory). Open slots are filled by computer opponents.
  2. Pick a color and claim your starting position.
  3. Plan by sending units from each cell toward neighboring cells — reinforce allies, march into empty ground, or strike an enemy.
  4. When everyone is ready, reveal the moves, then step through:
    • Show Results — clashes and captures resolve
    • Show Reinforcements — pending units appear on the grid (+N on the strongest cells)
    • Start Next Round — reinforcements are applied to those cells, then plan again
  5. The last color with territory on the board wins.

Reinforcements

Each living color gains roughly one unit per two territories held (cells ÷ 2, rounded down), with a minimum of one if they still own any cell. For example: 1–3 cells → +1, 4–5 → +2, 6–7 → +3. Units are previewed and then placed on the player's strongest cells first (highest unit count), spreading extras round-robin if they receive more than one.

Play solo against the computers, pass a shared device around the table, or join the same game from different browsers.

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Grid-based clone of Same Time Risk.

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