A grid-based strategy game inspired by Same Time Risk.
Up to four colors share a board. You and your opponents plan moves at the same time, then reveal them together — so every attack, defense, and reinforcement is a bet on what everyone else will do.
- Set up a board (size, number of human players, optional random territory). Open slots are filled by computer opponents.
- Pick a color and claim your starting position.
- Plan by sending units from each cell toward neighboring cells — reinforce allies, march into empty ground, or strike an enemy.
- When everyone is ready, reveal the moves, then step through:
- Show Results — clashes and captures resolve
- Show Reinforcements — pending units appear on the grid (
+Non the strongest cells) - Start Next Round — reinforcements are applied to those cells, then plan again
- The last color with territory on the board wins.
Each living color gains roughly one unit per two territories held (cells ÷ 2, rounded down), with a minimum of one if they still own any cell. For example: 1–3 cells → +1, 4–5 → +2, 6–7 → +3. Units are previewed and then placed on the player's strongest cells first (highest unit count), spreading extras round-robin if they receive more than one.
Play solo against the computers, pass a shared device around the table, or join the same game from different browsers.