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rebase #25
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…ngrim causing event cancellation (#24335)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Referenced commit(s): 2e919af
Referenced commit(s): 7d8580a
…4350) Co-authored-by: sogladev <sogladev@users.noreply.github.com>
…lation instead of raycasting (#24330)
…ed after revive" (#24352)
Referenced commit(s): 2ff095b
…#24356) Co-authored-by: sudlud <sudlud@users.noreply.github.com> Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
…ton and phasing for following quests (#24357) Co-authored-by: sudlud <sudlud@users.noreply.github.com>
Referenced commit(s): cb69e65
…y was on dead side for the whole fight (#24344)
Co-authored-by: sogladev <sogladev@gmail.com>
…s during Mounting Up (#24374)
Referenced commit(s): a4c2476
…affected by Ice Nova (#24354)
Co-authored-by: Degen <61268368+aradep@users.noreply.github.com>
…re hostile to your player's team. (#24100) Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: victor <vngodoyr@unap.cl>
Co-authored-by: Ariel Silva <ariel-@users.noreply.github.com>
Referenced commit(s): db2dafe
…es. (#24638) Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Referenced commit(s): 50aa26b
Referenced commit(s): e5a3f5a
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Referenced commit(s): 2b563fc
Referenced commit(s): 7571ada
Referenced commit(s): d71c749
… spawned gameobjects (#24662) Co-authored-by: blinkysc <blinkysc@users.noreply.github.com> Co-authored-by: zergtmn <zergtmn@users.noreply.github.com>
Referenced commit(s): 54d1454
Referenced commit(s): 5b278c7
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Referenced commit(s): 4c1e559
…in (#24582) Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
…ication response. (#24569) Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Referenced commit(s): 4822314
Co-authored-by: sudlud <sudlud@users.noreply.github.com>
Referenced commit(s): d597e45
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Changes Proposed:
This PR proposes changes to:
Issues Addressed:
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The changes have been validated through:
Tests Performed:
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How to Test the Changes:
Known Issues and TODO List:
How to Test AzerothCore PRs
When a PR is ready to be tested, it will be marked as [WAITING TO BE TESTED].
You can help by testing PRs and writing your feedback here on the PR's page on GitHub. Follow the instructions here:
http://www.azerothcore.org/wiki/How-to-test-a-PR
REMEMBER: when testing a PR that changes something generic (i.e. a part of code that handles more than one specific thing), the tester should not only check that the PR does its job (e.g. fixing spell XXX) but especially check that the PR does not cause any regression (i.e. introducing new bugs).
For example: if a PR fixes spell X by changing a part of code that handles spells X, Y, and Z, we should not only test X, but we should test Y and Z as well.