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constplayerSprite=newBottlecap.Sprite(ctx,playerSpriteImage,0,0,32,32,100,100,64,64);playerSprite.scale=2;playerSprite.rotation=.5;playerSprite.flipX=true;playerSprite.flipY=true;// -- in render functionplayerSprite.render();
AnimatedSprite
Params
ctx
spritesheet
number of rows
number of columns
x
y
sprite width
sprite height
Example
constplayerSprite=newBottlecap.AnimatedSprite(ctx,playerSpritesheet,2,1,0,0,32,32);playerSprite.addAnimation("idle",0,3,80).addAnimation("walk",4,6,60);playerSprite.play("idle");// it is important to set default animation, else it will throw error when renderedplayerSprite.stop();playerSprite.scale=2;playerSprite.rotation=.5;playerSprite.flipX=true;playerSprite.flipY=true;// -- in update functionplayerSprite.update(dt);// -- in render functionplayerSprite.render();