WebSocket frame, handshake, pipeline handlers, and permessage-deflate support for Gnalloy.
This module sits above transports and below application handlers. It translates bytes or Gnalloy messages into protocol objects, and translates outbound protocol objects back to bytes. It does not open sockets or own EventLoops.
- Import path:
gnalloy.org/codec-websocket - Repository:
github.com/gnalloy/codec-websocket - Default branch:
dev - Preview install:
go get gnalloy.org/codec-websocket@dev - License: Apache-2.0
go get gnalloy.org/codec-websocket@dev
go doc gnalloy.org/codec-websocket
GOWORK=off GOTOOLCHAIN=local go test ./... -count=1- Overview (中文)
- Usage (中文)
- Examples (中文)
- Configuration (中文)
- Testing and Performance (中文)
- API Reference (中文)
- Notes and Caveats (中文)
- ADR-001 Module Boundary (中文)
This repository owns: WebSocket frame, handshake, pipeline handlers, and permessage-deflate support for Gnalloy.
It does not absorb neighboring module responsibilities. Core primitives stay in gnalloy.org/gnalloy; protocol codecs, transports, handlers, resolvers, examples, and benchmarks stay in their own repositories.
gnalloy.org/codec-websocket(websocket)gnalloy.org/codec-websocket/deflate(deflate)
gnalloy.org/codec-http1gnalloy.org/gnalloygnalloy.org/handler-timeout
- Frame, header, body, and decoded-content limits must be selected from the trusted boundary of the service.
- Streaming or chunked modes should be used for large payloads instead of materializing unbounded bodies.
- Compression modules must set decoded-size limits to defend against expansion attacks.
- ByteBuf ownership follows Gnalloy message rules: release only after the current component consumes the message.
The generated API reference lists the full public surface. Common constructors or option types currently include:
const OpcodeContinuation = 0x0 ...const CloseStatusNormalClosure uint16 = 1000 ...var ErrInvalidHandshake = errors.New("gnalloy/codec/websocket: invalid websocket handshake") ...type ClientHandshakeConfig struct{ ... }type FrameDecoderConfig struct{ ... }const FrameExtensionName = "deflate-frame" ...const DefaultMaxMessageBytes = 32 << 20const ExtensionName = "permessage-deflate"var ErrInvalidConfig = errors.New("gnalloy/codec/websocket/deflate: invalid config") ...type Config struct{ ... }
GOWORK=off GOTOOLCHAIN=local go test ./... -count=1
GOWORK=off GOTOOLCHAIN=local go vet ./...
GOWORK=off GOTOOLCHAIN=local go test ./... -run '^$' -bench . -benchmem -count=1For pressure tests, assemble this module with the relevant transport, codec, and handler stack and run the scenario from gnalloy.org/benchmarks or gnalloy.org/examples. Keep host, operating system, payload, concurrency, warmup, and repetitions in the report.
- This repository is intentionally narrow. Cross-module behavior should be assembled in applications, recipes, examples, or benchmark harnesses.
- Public APIs should remain Go-native and explicit; avoid runtime scanning, hidden global registries, and reflection-heavy behavior in hot paths.
- Treat network input as untrusted. Configure parser limits and return typed errors instead of panics.
- Keep benchmark claims tied to a concrete host, operating system, protocol, payload, concurrency, warmup, and repetition count.
- Codec modules do not provide a network server by themselves; combine them with a transport module and application handlers.