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fix(preview): restart the playback clock at the requested time on a held frame - #1296
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…eld frame On Linux the live player's seek lands on the frame held at the target, which in a still stretch of a PipeWire take can be seconds earlier. The playback clock restarted at that frame's pts, so the view ran seconds behind the app's playhead and nativeSync's drift watch re-anchored it every 0.5 s, each time back to the same frame, until the playhead left the stretch. The clock now restarts at the requested time after a seek, an app re-anchor and an automatic clip switch, and the frame composed there reports it. The seek is unchanged; on Windows and macOS it lands at or after the target, so the anchor is zero there.
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Review comments at @crates/compositor/src/live.rs:
- Line 732: Update the paused seek and explicit clip-change recomposition paths
in Player::recompose so they preserve the positioned playhead time instead of
resetting it to the held frame’s PTS; retain the time established by
present_frame or the clip-change acc anchor through settle passes.
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crates/compositor/src/live.rscrates/compositor/tests/held_frame_clock.rs
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A paused recompose (a settle pass, a param, scene or clip change) used the frame's pts. On Linux a paused seek into a still stretch shows the held frame at the requested time, so the next settle pass sent the cursor and the published position back to the held frame's pts; a frame held when playback paused had the same problem. `recompose` now uses the time the frame was last composed at. Repositioning without composing (`seek_active`, a clip swap) resets that time, and an app re-anchor sets it to the requested playhead through `anchor_at`.
Summary
On Linux, a seek into a still stretch of a held-frame take no longer sends the preview into a re-anchor storm. The seek itself is unchanged. Found in the Linux pass of v2.1.0-rc.3 (#1290).
Cause
live.rs, the playback clock is the screen frame's pts plus the accumulatoracc.pipeline_linux's seek lands on the frame held at the target, which can be seconds earlier, andaccrestarted at 0 after a seek. The view's clock then ran seconds behind the playhead.nativeSync's drift watch re-anchored the view every 0.5 s, and each re-anchor landed in the same place and paid a screen and camera seek. This lasted until the playhead left the still stretch, or until the end of the clip when the screen's last frame comes before it.Fix: the clock part of #1291, without its seek (
seek_held, decoder changes)anchor_acc(t, pts) = max(0, t - pts)after a seek, an app re-anchor and an automatic clip switch.advance_to_next_scene_clipreturns the start it switched to.present_frame, andstepon a frame just positioned, compose at the playhead (max(target, pts)) instead of the held frame's pts.recompose(settle pass, param, scene or clip change) now redraws at the time the frame was last composed at, not at its pts. Otherwise a paused seek onto a held frame, or a pause during one, sent the cursor back to the pts on the next settle pass. Repositioning without composing (seek_active, a clip swap) resets that time, and an app re-anchor sets it to the playhead (anchor_at). It is oneCellread per paused recompose, with no cost per frame.Related issue
Refs #1290, #1291 (closed).
Type of change
Release impact
Desktop impact
Testing
Unit and GPU tests
the_clock_restarts_at_the_requested_time_on_a_held_frame.tests/held_frame_clock.rsalso checks that a seek reports the playhead, and passes on the real D3D11 decoder with fix(preview): land a seek on the frame held at the playhead, and restart the clock there #1291's held-frame take.tests/held_frame_clock.rs's "recompose stays at the pts" assertion is reversed on purpose.recomposemust keep the clock.recompose(programme time 1.517 instead of 1.767 s) and passes with the fix.seek_active+anchor_at, thenrecompose, lands at the anchored playhead.held_frame_clockandno_camera_stand_inpass on the D3D11 decoder.cargo test -p openscreen-compositor --libon Windows: 455 pass. One test fails, and it fails on main too:playback_off_the_end_of_the_programme_stays_on_the_last_clip, GPU-gated, already noted in fix(preview): land a seek on the frame held at the playhead, and restart the clock there #1291.Linux, Vivobook (Ryzen 5 7520U, Radeon 610M, GNOME Wayland, 60 Hz)
compositor_view.nodeswapped between main and this branch.Windows (279 Hz, RTX 4070 Ti), perf-ab bench (
scripts/perf-ab)Heavy playback from 0, 24 pairs: no difference in behaviour (0 re-anchors and one
setActiveClipat play start in every session), and nothing over the bench's 5 % bar.The main-process CPU first came out at +12.7 % on 12 pairs (z 2.48). It did not replicate on 12 more pairs (20.2 → 20.1 %, z 0.06). The change adds no work per frame: the playback loop only differs after a seek, a re-anchor or a clip switch.
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