Add CLI merge-animations process-level tests#155
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fernandotonon merged 3 commits intomasterfrom Feb 25, 2026
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- AnimationMerger: new class to merge skeletal animations from multiple entities into a single base entity with skeleton compatibility checking - GUI: toolbar button to merge animations of selected entities - CLI: merge-animations subcommand for batch processing from command line - MCP: merge_animations tool for AI agent integration - Tests: MCP merge_animations tool tests and updated tools list - Docs: new Animation Merging section, updated MCP tools list (25 tools), updated Skeleton & Animation feature card, footer year to 2026 - Version bump to 2.8.0 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
6 QProcess-based tests exercising the full merge-animations CLI pipeline: argument validation, missing files, single-file rejection, and successful end-to-end merge with output verification. Tests skip gracefully when binary or test data files are unavailable. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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…y, and CI linker error - Verify base file loaded before proceeding (P1: honor --base flag) - Fix CLI example in docs to use correct --base/--animations/--output flags - Use QDir::tempPath() instead of hardcoded /tmp for cross-platform tests - Add AnimationMerger.cpp/.h to tests/CMakeLists.txt to fix CI linker error Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
QProcess-based tests for themerge-animationsCLI subcommand covering argument validation, missing/nonexistent files, single-file rejection, and a full end-to-end merge with output verificationHip Hop Dancing.fbxtest data file (Mixamo character, same skeleton as existingTwist Dance.fbx)Test plan
MergeAnimationsCLI.*tests pass locally🤖 Generated with Claude Code