-
Notifications
You must be signed in to change notification settings - Fork 404
Infinite Knight PR Upstream #2434
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Draft
MarshellSE
wants to merge
32
commits into
endlessm:main
Choose a base branch
from
GameLab6-UTP-Grupo5-Equipo6:main
base: main
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Draft
Changes from all commits
Commits
Show all changes
32 commits
Select commit
Hold shift + click to select a range
e24677f
Creacion del proyecto | equipo 6
enaviaynga e287832
Merge pull request #43 from enaviaynga/experimentos
MarshellSE b79cb8b
Mecanica pushable_block implementada
MarshellSE 4d59c4f
Merge pull request #45 from GameLab6-UTP-Grupo5-Equipo6/feature/pusha…
MarshellSE 6c5d6db
Logica de oleadas implementada
MarshellSE 4db7966
Hilo unido para la siguiente escena
MarshellSE 0b473cd
Merge pull request #46 from GameLab6-UTP-Grupo5-Equipo6/feature/comba…
MarshellSE c1810b6
Combates mejorados
MarshellSE fedc33e
Merge pull request #47 from GameLab6-UTP-Grupo5-Equipo6/feature/comba…
MarshellSE 5e836fe
Texturas de escenario
MarshellSE 603c050
Merge pull request #48 from GameLab6-UTP-Grupo5-Equipo6/feature/textures
MarshellSE dbfcd57
Empezando el laberinto
MarshellSE 14e0fb6
Merge pull request #49 from GameLab6-UTP-Grupo5-Equipo6/feature/labyr…
MarshellSE d58f3e0
preparativos para el boss final
MarshellSE 2a7d52b
Merge pull request #50 from GameLab6-UTP-Grupo5-Equipo6/feature/boss
MarshellSE de7e037
Laberinto completado
joseMercad0 e2af206
Logica del boss completada
MarshellSE 098efe1
Merge pull request #52 from GameLab6-UTP-Grupo5-Equipo6/feature/boss
MarshellSE 96608c3
Texturas importadas
MarshellSE 83e3523
Merge pull request #53 from GameLab6-UTP-Grupo5-Equipo6/feature/texturas
MarshellSE a9ee1c7
laberinto desarrollado
joseMercad0 5a3231c
Merge pull request #51 from GameLab6-UTP-Grupo5-Equipo6/feature/laber…
joseMercad0 64e7e70
Agregar Jefe Final Estatico
Razen1477 ed43ca1
Merge pull request #54 from GameLab6-UTP-Grupo5-Equipo6/RamaRonaldo
Razen1477 05edf42
Fix
MarshellSE 85be2b2
Merge pull request #55 from GameLab6-UTP-Grupo5-Equipo6/feature/ajustes
MarshellSE 7e41607
Ajustesv3
MarshellSE 4a35300
Merge pull request #56 from GameLab6-UTP-Grupo5-Equipo6/feature/ajustev2
MarshellSE bc63c4a
Musica
MarshellSE eed8b42
Merge pull request #57 from GameLab6-UTP-Grupo5-Equipo6/feature/music
MarshellSE 4743f55
Ajustesv3
MarshellSE afefc8d
Merge pull request #58 from GameLab6-UTP-Grupo5-Equipo6/feature/ajust…
MarshellSE File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
167 changes: 167 additions & 0 deletions
167
scenes/quests/story_quests/infinite_knight/0_intro/infinite_knight_intro.tscn
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,167 @@ | ||
| [gd_scene format=4 uid="uid://cwvgojq5k7eta"] | ||
|
|
||
| [ext_resource type="TileSet" uid="uid://byr2ytqav02w5" path="res://scenes/quests/story_quests/infinite_knight/tiles/infinite_knight_exterior_floors.tres" id="1_sgmv7"] | ||
| [ext_resource type="Texture2D" uid="uid://dxeao6fu17xod" path="res://scenes/quests/story_quests/infinite_knight/0_intro/intro_components/Ojo.png" id="2_sgmv7"] | ||
| [ext_resource type="SpriteFrames" uid="uid://7q17ox014opg" path="res://scenes/quests/story_quests/infinite_knight/player_components/infinite_knight_player.tres" id="3_wtq3u"] | ||
| [ext_resource type="Script" uid="uid://x1mxt6bmei2o" path="res://scenes/ui_elements/cinematic/cinematic.gd" id="4_363fn"] | ||
| [ext_resource type="Resource" uid="uid://cu2kj2nnn0ha7" path="res://scenes/quests/story_quests/infinite_knight/0_intro/intro_components/infinite_knight_intro.dialogue" id="5_qs3vr"] | ||
| [ext_resource type="Texture2D" uid="uid://cs8dj6t3nq3kn" path="res://scenes/quests/story_quests/infinite_knight/2_combat/combat_components/background.png" id="7_hvge8"] | ||
| [ext_resource type="AudioStream" uid="uid://df38ngkb6wv5q" path="res://scenes/quests/story_quests/infinite_knight/player_components/intro.mp3" id="7_wtq3u"] | ||
|
|
||
| [sub_resource type="Animation" id="Animation_y447m"] | ||
| length = 0.001 | ||
| tracks/0/type = "value" | ||
| tracks/0/imported = false | ||
| tracks/0/enabled = true | ||
| tracks/0/path = NodePath("OnTheGround/Character:animation") | ||
| tracks/0/interp = 1 | ||
| tracks/0/loop_wrap = true | ||
| tracks/0/keys = { | ||
| "times": PackedFloat32Array(0), | ||
| "transitions": PackedFloat32Array(1), | ||
| "update": 1, | ||
| "values": [&"idle"] | ||
| } | ||
| tracks/1/type = "value" | ||
| tracks/1/imported = false | ||
| tracks/1/enabled = true | ||
| tracks/1/path = NodePath("OnTheGround/Character:position") | ||
| tracks/1/interp = 1 | ||
| tracks/1/loop_wrap = true | ||
| tracks/1/keys = { | ||
| "times": PackedFloat32Array(0), | ||
| "transitions": PackedFloat32Array(1), | ||
| "update": 0, | ||
| "values": [Vector2(400, 349)] | ||
| } | ||
|
|
||
| [sub_resource type="Animation" id="Animation_p14yf"] | ||
| resource_name = "walk_off" | ||
| length = 2.0 | ||
| tracks/0/type = "value" | ||
| tracks/0/imported = false | ||
| tracks/0/enabled = true | ||
| tracks/0/path = NodePath("OnTheGround/Character:animation") | ||
| tracks/0/interp = 1 | ||
| tracks/0/loop_wrap = true | ||
| tracks/0/keys = { | ||
| "times": PackedFloat32Array(0, 2), | ||
| "transitions": PackedFloat32Array(1, 1), | ||
| "update": 1, | ||
| "values": [&"walk", &"idle"] | ||
| } | ||
| tracks/1/type = "value" | ||
| tracks/1/imported = false | ||
| tracks/1/enabled = true | ||
| tracks/1/path = NodePath("OnTheGround/Character:position") | ||
| tracks/1/interp = 1 | ||
| tracks/1/loop_wrap = true | ||
| tracks/1/keys = { | ||
| "times": PackedFloat32Array(0, 2), | ||
| "transitions": PackedFloat32Array(1, 1), | ||
| "update": 0, | ||
| "values": [Vector2(495, 478), Vector2(1010, 478)] | ||
| } | ||
|
|
||
| [sub_resource type="Animation" id="Animation_y11yo"] | ||
| resource_name = "walk_on" | ||
| length = 2.0 | ||
| tracks/0/type = "value" | ||
| tracks/0/imported = false | ||
| tracks/0/enabled = true | ||
| tracks/0/path = NodePath("OnTheGround/Character:animation") | ||
| tracks/0/interp = 1 | ||
| tracks/0/loop_wrap = true | ||
| tracks/0/keys = { | ||
| "times": PackedFloat32Array(0, 2), | ||
| "transitions": PackedFloat32Array(1, 1), | ||
| "update": 1, | ||
| "values": [&"walk", &"idle"] | ||
| } | ||
| tracks/1/type = "value" | ||
| tracks/1/imported = false | ||
| tracks/1/enabled = true | ||
| tracks/1/path = NodePath("OnTheGround/Character:position") | ||
| tracks/1/interp = 1 | ||
| tracks/1/loop_wrap = true | ||
| tracks/1/keys = { | ||
| "times": PackedFloat32Array(0, 2), | ||
| "transitions": PackedFloat32Array(1, 1), | ||
| "update": 0, | ||
| "values": [Vector2(-50, 478), Vector2(495, 478)] | ||
| } | ||
|
|
||
| [sub_resource type="AnimationLibrary" id="AnimationLibrary_dphfl"] | ||
| _data = { | ||
| &"RESET": SubResource("Animation_y447m"), | ||
| &"walk_off": SubResource("Animation_p14yf"), | ||
| &"walk_on": SubResource("Animation_y11yo") | ||
| } | ||
|
|
||
| [node name="InfiniteKnightIntro" type="Node2D" unique_id=2049284984] | ||
|
|
||
| [node name="TileMapLayers" type="Node2D" parent="." unique_id=591504591] | ||
|
|
||
| [node name="Ground" type="TileMapLayer" parent="TileMapLayers" unique_id=397514282] | ||
| tile_set = ExtResource("1_sgmv7") | ||
| metadata/_edit_lock_ = true | ||
|
|
||
| [node name="IntroImage" type="Sprite2D" parent="TileMapLayers" unique_id=1406016146] | ||
| position = Vector2(770, 227) | ||
| scale = Vector2(2, 2) | ||
| texture = ExtResource("2_sgmv7") | ||
|
|
||
| [node name="Sand" type="TileMapLayer" parent="TileMapLayers" unique_id=874671513] | ||
| tile_map_data = PackedByteArray("AAAAAAcABQABAAMAAAABAAcABQABAAMAAAACAAcABQABAAMAAAAMAAcABQABAAMAAAANAAcABQABAAMAAAAOAAcABQABAAMAAAD//wcAAQAGAAMAAAD+/wcAAQAGAAMAAAD9/wcAAQAGAAMAAAD8/wcAAQAGAAMAAAD7/wcAAQAGAAMAAAD6/wcAAQAGAAMAAAD5/wcAAQAGAAMAAAD4/wcAAQAFAAMAAAAPAAcAAQAGAAMAAAAQAAcAAQAGAAMAAAARAAcAAQAGAAMAAAASAAcAAQAGAAMAAAATAAcAAQAGAAMAAAAUAAcAAQAGAAMAAAAVAAcAAQAGAAMAAAAWAAcAAQAHAAMAAAADAAcABQABAAMAAAAJAAcABQABAAMAAAAKAAcABQABAAMAAAALAAcABQABAAMAAAAEAAcABQABAAMAAAAFAAcABQABAAMAAAAGAAcABQABAAMAAAAHAAcABQABAAMAAAAIAAcABQABAAMAAAAAAAgAAQAAAAMAAAABAAgAAQAAAAMAAAACAAgAAQAAAAMAAAADAAgAAQAAAAMAAAAEAAgAAQAAAAMAAAAFAAgAAQAAAAMAAAAGAAgAAQAAAAMAAAAHAAgAAQAAAAMAAAAIAAgAAQAAAAMAAAAJAAgAAQAAAAMAAAAKAAgAAQAAAAMAAAALAAgAAQAAAAMAAAAMAAgAAQAAAAMAAAANAAgAAQAAAAMAAAAOAAgAAQAAAAMAAAA=") | ||
| tile_set = ExtResource("1_sgmv7") | ||
|
|
||
| [node name="Camera2D" type="Camera2D" parent="." unique_id=1064875179] | ||
| position = Vector2(153, 366) | ||
| zoom = Vector2(1.333, 1.333) | ||
| limit_left = 0 | ||
| limit_top = 0 | ||
| limit_right = 960 | ||
| limit_bottom = 540 | ||
| position_smoothing_enabled = true | ||
| editor_draw_limits = true | ||
|
|
||
| [node name="OnTheGround" type="Node2D" parent="." unique_id=836096441] | ||
| y_sort_enabled = true | ||
|
|
||
| [node name="Character" type="AnimatedSprite2D" parent="OnTheGround" unique_id=169229228] | ||
| position = Vector2(400, 349) | ||
| sprite_frames = ExtResource("3_wtq3u") | ||
| animation = &"idle" | ||
| autoplay = "idle" | ||
|
|
||
| [node name="AnimationPlayer" type="AnimationPlayer" parent="OnTheGround" unique_id=49807179] | ||
| root_node = NodePath("../..") | ||
| libraries/ = SubResource("AnimationLibrary_dphfl") | ||
|
|
||
| [node name="ScreenOverlay" type="CanvasLayer" parent="." unique_id=826076597] | ||
|
|
||
| [node name="Cinematic" type="Node2D" parent="." unique_id=1398238637 node_paths=PackedStringArray("animation_player")] | ||
| script = ExtResource("4_363fn") | ||
| dialogue = ExtResource("5_qs3vr") | ||
| animation_player = NodePath("../OnTheGround/AnimationPlayer") | ||
| next_scene = "uid://c5jvk1n4s6bmd" | ||
| metadata/_custom_type_script = "uid://x1mxt6bmei2o" | ||
|
|
||
| [node name="ParallaxBackground" type="ParallaxBackground" parent="." unique_id=171719096] | ||
|
|
||
| [node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground" unique_id=473666825] | ||
| motion_scale = Vector2(0.1, 0.1) | ||
|
|
||
| [node name="TextureRect" type="TextureRect" parent="ParallaxBackground/ParallaxLayer" unique_id=1919095767] | ||
| texture_filter = 1 | ||
| offset_left = -1411.0 | ||
| offset_top = -245.0 | ||
| offset_right = -147.0 | ||
| offset_bottom = 512.0 | ||
| scale = Vector2(2, 2) | ||
| texture = ExtResource("7_hvge8") | ||
|
|
||
| [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="." unique_id=739703707] | ||
| stream = ExtResource("7_wtq3u") | ||
| volume_db = -10.0 | ||
| autoplay = true |
3 changes: 3 additions & 0 deletions
3
...es/quests/story_quests/infinite_knight/0_intro/intro_components/Cliff_Tiles.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
40 changes: 40 additions & 0 deletions
40
scenes/quests/story_quests/infinite_knight/0_intro/intro_components/Cliff_Tiles.png.import
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,40 @@ | ||
| [remap] | ||
|
|
||
| importer="texture" | ||
| type="CompressedTexture2D" | ||
| uid="uid://ctm8vytfv82cn" | ||
| path="res://.godot/imported/Cliff_Tiles.png-c6a7cc88294cc63d38f37eb4bea23746.ctex" | ||
| metadata={ | ||
| "vram_texture": false | ||
| } | ||
|
|
||
| [deps] | ||
|
|
||
| source_file="res://scenes/quests/story_quests/infinite_knight/0_intro/intro_components/Cliff_Tiles.png" | ||
| dest_files=["res://.godot/imported/Cliff_Tiles.png-c6a7cc88294cc63d38f37eb4bea23746.ctex"] | ||
|
|
||
| [params] | ||
|
|
||
| compress/mode=0 | ||
| compress/high_quality=false | ||
| compress/lossy_quality=0.7 | ||
| compress/uastc_level=0 | ||
| compress/rdo_quality_loss=0.0 | ||
| compress/hdr_compression=1 | ||
| compress/normal_map=0 | ||
| compress/channel_pack=0 | ||
| mipmaps/generate=false | ||
| mipmaps/limit=-1 | ||
| roughness/mode=0 | ||
| roughness/src_normal="" | ||
| process/channel_remap/red=0 | ||
| process/channel_remap/green=1 | ||
| process/channel_remap/blue=2 | ||
| process/channel_remap/alpha=3 | ||
| process/fix_alpha_border=true | ||
| process/premult_alpha=false | ||
| process/normal_map_invert_y=false | ||
| process/hdr_as_srgb=false | ||
| process/hdr_clamp_exposure=false | ||
| process/size_limit=0 | ||
| detect_3d/compress_to=1 |
3 changes: 3 additions & 0 deletions
3
...sts/story_quests/infinite_knight/0_intro/intro_components/Grass_Tiles_Light.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
40 changes: 40 additions & 0 deletions
40
...quests/story_quests/infinite_knight/0_intro/intro_components/Grass_Tiles_Light.png.import
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,40 @@ | ||
| [remap] | ||
|
|
||
| importer="texture" | ||
| type="CompressedTexture2D" | ||
| uid="uid://d4ixm142nilgq" | ||
| path="res://.godot/imported/Grass_Tiles_Light.png-db81fa060b93b0bc974ff75daaecaed3.ctex" | ||
| metadata={ | ||
| "vram_texture": false | ||
| } | ||
|
|
||
| [deps] | ||
|
|
||
| source_file="res://scenes/quests/story_quests/infinite_knight/0_intro/intro_components/Grass_Tiles_Light.png" | ||
| dest_files=["res://.godot/imported/Grass_Tiles_Light.png-db81fa060b93b0bc974ff75daaecaed3.ctex"] | ||
|
|
||
| [params] | ||
|
|
||
| compress/mode=0 | ||
| compress/high_quality=false | ||
| compress/lossy_quality=0.7 | ||
| compress/uastc_level=0 | ||
| compress/rdo_quality_loss=0.0 | ||
| compress/hdr_compression=1 | ||
| compress/normal_map=0 | ||
| compress/channel_pack=0 | ||
| mipmaps/generate=false | ||
| mipmaps/limit=-1 | ||
| roughness/mode=0 | ||
| roughness/src_normal="" | ||
| process/channel_remap/red=0 | ||
| process/channel_remap/green=1 | ||
| process/channel_remap/blue=2 | ||
| process/channel_remap/alpha=3 | ||
| process/fix_alpha_border=true | ||
| process/premult_alpha=false | ||
| process/normal_map_invert_y=false | ||
| process/hdr_as_srgb=false | ||
| process/hdr_clamp_exposure=false | ||
| process/size_limit=0 | ||
| detect_3d/compress_to=1 |
3 changes: 3 additions & 0 deletions
3
scenes/quests/story_quests/infinite_knight/0_intro/intro_components/Ojo.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
40 changes: 40 additions & 0 deletions
40
scenes/quests/story_quests/infinite_knight/0_intro/intro_components/Ojo.png.import
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,40 @@ | ||
| [remap] | ||
|
|
||
| importer="texture" | ||
| type="CompressedTexture2D" | ||
| uid="uid://dxeao6fu17xod" | ||
| path="res://.godot/imported/Ojo.png-45b27471ff7d1853b4f6e0bafc496abe.ctex" | ||
| metadata={ | ||
| "vram_texture": false | ||
| } | ||
|
|
||
| [deps] | ||
|
|
||
| source_file="res://scenes/quests/story_quests/infinite_knight/0_intro/intro_components/Ojo.png" | ||
| dest_files=["res://.godot/imported/Ojo.png-45b27471ff7d1853b4f6e0bafc496abe.ctex"] | ||
|
|
||
| [params] | ||
|
|
||
| compress/mode=0 | ||
| compress/high_quality=false | ||
| compress/lossy_quality=0.7 | ||
| compress/uastc_level=0 | ||
| compress/rdo_quality_loss=0.0 | ||
| compress/hdr_compression=1 | ||
| compress/normal_map=0 | ||
| compress/channel_pack=0 | ||
| mipmaps/generate=false | ||
| mipmaps/limit=-1 | ||
| roughness/mode=0 | ||
| roughness/src_normal="" | ||
| process/channel_remap/red=0 | ||
| process/channel_remap/green=1 | ||
| process/channel_remap/blue=2 | ||
| process/channel_remap/alpha=3 | ||
| process/fix_alpha_border=true | ||
| process/premult_alpha=false | ||
| process/normal_map_invert_y=false | ||
| process/hdr_as_srgb=false | ||
| process/hdr_clamp_exposure=false | ||
| process/size_limit=0 | ||
| detect_3d/compress_to=1 |
10 changes: 10 additions & 0 deletions
10
...ests/story_quests/infinite_knight/0_intro/intro_components/infinite_knight_intro.dialogue
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,10 @@ | ||
| # SPDX-FileCopyrightText: The Threadbare Authors | ||
| # SPDX-License-Identifier: MPL-2.0 | ||
|
|
||
| ~ start | ||
| do animation_player.play(&"walk_on") | ||
| do animation_player.animation_finished | ||
| El universo esta hecho pedazos el caballero se levanta desde los restos que quedo. No es un héroe buscando gloria; es un trabajador eterno preparándose para otra tarea dolorosa. Siente cómo la realidad se agrieta a lo lejos y sabe que es su turno de intervenir. | ||
| do animation_player.play(&"walk_off") | ||
| (Suspirando mientras mira el inmenso abismo) "Otra herida en la realidad... Supongo que es hora de volver para hallar una respuesta." | ||
| => END |
16 changes: 16 additions & 0 deletions
16
...ory_quests/infinite_knight/0_intro/intro_components/infinite_knight_intro.dialogue.import
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,16 @@ | ||
| [remap] | ||
|
|
||
| importer="dialogue_manager" | ||
| importer_version=15 | ||
| type="Resource" | ||
| uid="uid://cu2kj2nnn0ha7" | ||
| path="res://.godot/imported/infinite_knight_intro.dialogue-fe56bb1f1086d2d6a55167ded788935b.tres" | ||
|
|
||
| [deps] | ||
|
|
||
| source_file="res://scenes/quests/story_quests/infinite_knight/0_intro/intro_components/infinite_knight_intro.dialogue" | ||
| dest_files=["res://.godot/imported/infinite_knight_intro.dialogue-fe56bb1f1086d2d6a55167ded788935b.tres"] | ||
|
|
||
| [params] | ||
|
|
||
| defaults=true |
51 changes: 51 additions & 0 deletions
51
scenes/quests/story_quests/infinite_knight/1_stealth/infinite_knight_stealth.gd
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,51 @@ | ||
| extends Node2D | ||
|
|
||
| @export var player: CharacterBody2D | ||
| @export var push_force: float = 150.0 | ||
|
|
||
| const UI_NODES_TO_HIDE: Array[String] = ["AimInputHint", "ThrowInputHint", "RepelInputHint"] | ||
| var _hidden_ui_nodes: Array[CanvasItem] = [] | ||
|
|
||
| func _ready() -> void: | ||
| _set_stealth_environment(true) | ||
|
|
||
| func _exit_tree() -> void: | ||
| _set_stealth_environment(false) | ||
|
|
||
| func _physics_process(_delta: float) -> void: | ||
| if not is_instance_valid(player): return | ||
|
|
||
| # Colisiones para objetos interactuables | ||
| for i in player.get_slide_collision_count(): | ||
| var collision: KinematicCollision2D = player.get_slide_collision(i) | ||
| var collider: Object = collision.get_collider() | ||
|
|
||
| if collider is RigidBody2D and collider.is_in_group("pushable"): | ||
| collider.apply_central_impulse(-collision.get_normal() * push_force) | ||
|
|
||
| # Gestiona la UI global y anula componentes de combate localmente | ||
| func _set_stealth_environment(active: bool) -> void: | ||
| # Manejo de UI Hints | ||
| if active: | ||
| var root: Window = get_tree().root | ||
| for node_name in UI_NODES_TO_HIDE: | ||
| var node: Node = root.find_child(node_name, true, false) | ||
| if is_instance_valid(node) and node is CanvasItem: | ||
| node.visible = false | ||
| _hidden_ui_nodes.append(node) | ||
| else: | ||
| for node in _hidden_ui_nodes: | ||
| if is_instance_valid(node): node.visible = true | ||
| _hidden_ui_nodes.clear() | ||
|
|
||
| # Manejo de habilidades del jugador | ||
| if not is_instance_valid(player): return | ||
|
|
||
| if active: | ||
| for component: String in ["player_hook", "player_repel"]: | ||
| var node: Node2D = player.get(component) as Node2D | ||
| if is_instance_valid(node): | ||
| node.process_mode = Node.PROCESS_MODE_DISABLED | ||
| node.visible = false | ||
| elif player.has_method("_toggle_abilities"): | ||
| player.call("_toggle_abilities") | ||
1 change: 1 addition & 0 deletions
1
scenes/quests/story_quests/infinite_knight/1_stealth/infinite_knight_stealth.gd.uid
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1 @@ | ||
| uid://2y17g4vb4tr7 |
Oops, something went wrong.
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I don't think that this section (and line 6) is actually necessary. The hints won't appear because starting on line 44, you disabled the visibility. In input_hud.gd it sets the hint visibility equal to the logical and of the visibility and existence of the ability's node.
Since it is set to false on line 49, it will never appear even without the code above (lines 29 to 39).
Using hard-coded strings to reference components of the Player class might make it difficult to refactor if changes are made to Player. I wonder if it would be worth adding some functionality to the input hint where users can go ability by ability and tick off the ones to show or if it is sufficient to do it with visibility as it exists here.