I'm a Director of Product Design at Norm Ai. Want to join our design and product team? Check out our open roles here
Focus on the POGO:
- Pains
- Obstacles
- Goals
- (and) Objectives
I wrote about it [here] (https://medium.com/@DenisSomar/the-stupidly-simple-pogo-framework-for-building-amazing-ux-products-8a17662b4543) and it's a great way to stay focused on being pragmatic and delivering real results to the real people using whatever we design/build.
A custom Swift-based iOS game to test how far I can take the latest LLMs without invoking traditional design tools. I've built a custom game engine, particle editors, level and map editors, custom artwork, and more.
How to grow and run a Design team and org


