C++ / Python developer focused on game development, procedural systems, simulations and AI-assisted tools.
I build small experiments and larger projects around systems that are fun to model, render and test — from cellular automata and evolutionary algorithms to Android games and semantic tools.
A voxel action-RPG for Android built from scratch with C++20, Vulkan 1.1 and Android NDK. Procedural world generation, combat, NPCs, weather, day/night cycles and dynamic lighting.
⚔️ Andors-Love
A turn-based RPG in C++11 with both a terminal interface and an SDL2 interface. Custom combat mechanics, quests, dialogue, equipment and a shared game core.
A Python + Pygame ecosystem simulation with water, plants, herbivores, predators, reproduction, weather and day/night cycles.
🧩 PixRogue
A mobile-friendly Python + Pygame interpretation of the classic Rogue formula: procedural dungeons, exploration, hunger, traps, items and monsters.
- DP_TextFile_Sorter — semantic organization of Markdown notes using an existing folder taxonomy.
- DP_Graph_Builder — offline formula parser and interactive graphing tool for Android and desktop.
- DP_GD_Python — procedural motorcycle tracks with simulation-based difficulty generation.
- DP_Gen_Bots — evolutionary bots with genomes, mutation, crossover and fitness-driven selection.
- DP_3D_Works — experimental 3D rendering algorithms and voxel-like geometry.
3D graphics · procedural generation · game systems · simulations · cellular automata · genetic algorithms · AI · Linux · algorithms
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