Version: 0.1.4 • Author: Gabriel Max
A utility suite for ripping, inspecting and converting game assets — released after 14 years in private development.
Game Modding Studio (originally a long-term personal project) provides a collection of tools to rip, view and convert game files, textures and audio. It was developed for Windows using Delphi and is now being published for the first time after ~14 years dormant on a hard drive.
- File ripping and format scanning
- Texture conversion and imaging utilities (DDS, TGA, PSD, etc.)
- Audio tools and WAV playback support
- Plugin architecture for extendable file handlers
- Small utilities and batch tools in
Tools/
- FileRipper — format scanner and ripper with many supported formats
- Texture Converter — advanced imaging/texture conversion tools
- AsciiEditor — draw ASCII art and export to images
- DupeChecker — duplicate file detection and reporting
- MPEGTool — audio scanner/extractor (MP3/MPEG support)
The supported-format list below is derived from the project's authoritative source file Units/FileRipperDescriptions.pas and historical notes in the original ReadMe.txt.
Total supported formats (unique entries, historical): 93
PSD, TGA (uncompressed non-palette), PNG, APNG, JPEG (JFIF), BMP, GIF, RAF, RAS, DPX (v1/v4)
MP3, WAV, AIFF, APE, M4A, OGG, 8SVX, TTA, VQF, OFR, LA, LPAC, XWMA, WVPK
MP4, MOV, AVI, FLV, 3GP, 3G2, NSV, PVA, XMV, PSMF, 4XM, FLI, FLC, FLX, THP, FILM, AVS, R3D
ZIP, 7z, CAB, XNB, WAD2, WVPK, XBG, XPR0, XPR2
3DS, MDL7, GR2, LWO2, XBG v2..v7
BRES, REFT, RFNA, RFNT, RSAR, RSTM, DMSG, DMSC, RMF, SND, SDAT, SSEQ, SSAR, SWAR, SBNK, NCER, NANR, NCLR, NARC
TTF, SWF, EXE, DLL, LPAC
Zlib
PCX, TIF, ACM, AAC, FLAC, AMF, PPM/PGM/PBM/PAM/PNM, ACE, LZH, speex (OGG), GXF, AA (Audible), MXF, RPL, BFI, DXA, SHR, SANM, SEQ, BLEND, 3DV/3VN/3DM/GRS/X, UFO, SRF, AMR, AMV, MPC
Note: The list documents formats detected, added or referenced across project history; some formats have partial support or were later marked as N/A in original notes. For exact, per-format caveats and dates when formats were added, see
CHANGELOG.mdandReadMe.txt.
The original ReadMe.txt also contains a list of formats that were known but considered unsupported or hard to implement at the time (examples include):
- PCX, TIF, ACM, AAC, FLAC, AMF, PPM/PGM/PBM/PAM/PNM (portable formats), ACE, LZH, speex (OGG), GXF, AA (Audible), MXF, RPL, BFI, DXA, SHR (SheerVideo), SANM, SEQ, BLEND, 3DV/3VN/3DM/GRS/X (3D ASCII formats), UFO, SRF, AMR, AMV, MPC
If you can provide samples or details for any of the above, contributions are very welcome — see CONTRIBUTING and open an issue with sample files.
These notes were taken from the original project ReadMe (author: Crypton) and preserved here for context.
The Game Modding Studio (GMS) is a collection of modding utilities designed to provide a universal modding toolkit.
- Plugin support (SDK included)
- Third-party integration to allow external tools to be integrated with GMS
- License: Freeware under the zlib license (see
LICENSEfor full text). - Tips: Always make backups of files you modify — and make more backups.
- Known bugs: not all MP4/MOV markers are supported; only one TGA variation (uncompressed, non-palette) is recognized.
- A non-exhaustive list of unsupported or rare formats is documented in the original ReadMe; contributions welcome.
- Windows (desktop)
- Delphi / Embarcadero (project was authored around Delphi era Version 7; see
GameModdingStudio.dproj) - Basic VCL libraries (included or available with your Delphi install)
Note: You may need to adjust Unit search paths or install additional design-time packages to build cleanly.
- Open
GameModdingStudio.dproj(orGameModdingStudio.dpr) in your Delphi IDE and build the project. - Alternatively, use the command-line compiler (if available):
DCC32.exe GameModdingStudio.dprIf you run into missing units or package errors, ensure your Delphi installation's library paths are set or copy the required sources from Sources/ and Units/ into the project search path.
This is the first public release of the project after many years of private development. See the bundled LICENSE file for licensing terms.
gamodstudio_v0.1.4.zip— packaged release archive (located in repository root)
- Initial public release (first public release after ~14 years).
- Packaged release:
#Release/gamodstudio_v0.1.4.zipcontainsGameModdingStudio.exeand supporting files. - Included a screenshot and minimal documentation; basic functionality: file ripping, texture conversion, audio tools, and plugin support.
- Known issues: building from source may require Delphi unit path adjustments and additional design-time packages; plugins may need updates for modern Delphi versions.
- Download and extract
gamodstudio_v0.1.4.zip(located in repository root). - Run
GameModdingStudio.exefrom the extracted folder (Windows desktop). - To use plugins, place plugin files in the
Plugin/folder or load them via the program's plugin menu.
See CHANGELOG.md for a succinct history of releases.
If you'd like to contribute, please open issues or pull requests. For big changes, create an issue first so we can discuss the direction.
Originally authored by an independent developer; revived and cleaned for public release in 2026. If you'd like to collaborate or discuss features, open an issue or leave a comment on the repo.
Note: Historical changelog entries and legacy notes were imported from the original ReadMe.txt (author: Crypton) and consolidated into CHANGELOG.md and the "Legacy notes" section above.
Enjoy! ✅