Eclipse is an open-source Shadow Fight 2 base project built from an exported Unity project. It targets Unity 2022.3.62f3.
The base project is intentionally not the Definitive Edition mod. Project-owned
engine, compatibility, desktop, presentation, and future modding code lives under
Assets/Scripts/Eclipse/. Definitive Edition content should ultimately sit on top
of this base through data/mod APIs rather than define the base game's behavior.
Assets/- recovered game code, assets, resources, and editor tools.Assets/Resources/SF2Content/Art/- native runtime art and its catalog; no research folder is required to run a build.Assets/Scripts/Eclipse/- Eclipse-owned reconstruction and platform code.Assets/vanillaXml/- canonical vanilla 2.41.9 gameplay/configuration XML.Assets/DExml/- archived pre-pivot Definitive Edition XML/model data; not the active base.Deobfuscation/- reviewed identifier-recovery workflow.Tools/- validation, repair, and audit utilities.BuildScripts/- project build and reference scripts.
msbuild Eclipse.Runtime.csproj /nologo /v:quiet /clp:ErrorsOnly
msbuild Assembly-CSharp-firstpass.csproj /nologo /v:quiet /clp:ErrorsOnly
msbuild Assembly-CSharp.csproj /nologo /v:quiet /clp:ErrorsOnly
msbuild Assembly-CSharp-Editor.csproj /nologo /v:quiet /clp:ErrorsOnlySee AGENTS.md for project conventions and validation guidance.
See CONTENT.md for the content layout and validation. Use SF2 > Content Browser to search assets across the project from one window.
See Mods/README.md for loose mod assets, sprite descriptors, and the Lua API.
See DE_SCOPE_AUDIT.md for the current separation between reusable Eclipse work
and behavior that overlaps with the Definitive Edition feature set.