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Eclipse

Eclipse is an open-source Shadow Fight 2 base project built from an exported Unity project. It targets Unity 2022.3.62f3.

The base project is intentionally not the Definitive Edition mod. Project-owned engine, compatibility, desktop, presentation, and future modding code lives under Assets/Scripts/Eclipse/. Definitive Edition content should ultimately sit on top of this base through data/mod APIs rather than define the base game's behavior.

Layout

  • Assets/ - recovered game code, assets, resources, and editor tools.
  • Assets/Resources/SF2Content/Art/ - native runtime art and its catalog; no research folder is required to run a build.
  • Assets/Scripts/Eclipse/ - Eclipse-owned reconstruction and platform code.
  • Assets/vanillaXml/ - canonical vanilla 2.41.9 gameplay/configuration XML.
  • Assets/DExml/ - archived pre-pivot Definitive Edition XML/model data; not the active base.
  • Deobfuscation/ - reviewed identifier-recovery workflow.
  • Tools/ - validation, repair, and audit utilities.
  • BuildScripts/ - project build and reference scripts.

Verify

msbuild Eclipse.Runtime.csproj /nologo /v:quiet /clp:ErrorsOnly
msbuild Assembly-CSharp-firstpass.csproj /nologo /v:quiet /clp:ErrorsOnly
msbuild Assembly-CSharp.csproj /nologo /v:quiet /clp:ErrorsOnly
msbuild Assembly-CSharp-Editor.csproj /nologo /v:quiet /clp:ErrorsOnly

See AGENTS.md for project conventions and validation guidance. See CONTENT.md for the content layout and validation. Use SF2 > Content Browser to search assets across the project from one window. See Mods/README.md for loose mod assets, sprite descriptors, and the Lua API. See DE_SCOPE_AUDIT.md for the current separation between reusable Eclipse work and behavior that overlaps with the Definitive Edition feature set.

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a unity project :)

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