Skip to content

iOS 27 tab bar: measured Liquid Glass motion, vibrancy, lens optics and native geometry - #5906

Open
shai-almog wants to merge 14 commits into
masterfrom
ios27-tabs-native-motion
Open

shai-almog wants to merge 14 commits into
masterfrom
ios27-tabs-native-motion

Conversation

@shai-almog

Copy link
Copy Markdown
Collaborator

iOS 27 tab bar: measured Liquid Glass motion, vibrancy, lens optics and native geometry

The iOS 27 Tabs (tabsMorphPreset: "ios27") now reproduces the native UITabBarController from measurements instead of by eye: the selection motion, press/hold/drag gestures, vibrant content, the lifted glass lens and the bar's geometry.

Side by side, native on top and Codename One below, driven by the same real touches on the iOS 27 simulator (six taps, a held press, a tap on the selected tab, a slow drag and a flick):

  • docs/videos/tabs-side-by-side-light-bar.mp4
  • docs/videos/tabs-side-by-side-dark-bar.mp4

How it was measured

scripts/fidelity-app/ios-native-ref/motion-probe is an instrumented native app: a real UITabBarController driven by XCUITest with genuine taps, holds and drags, logging the presentation geometry of every layer under the bar on every display frame, plus KVC readback of the filters UIKit installs and lossless screenshots over known backdrops. scripts/fidelity-app/tools/tab-motion/tabmotion.py fits the model from those logs and regenerates every table in the Java sources byte for byte (fit, java, gesture, vibrancy, and their fixtures).

What changed

Motion (TabGlassMotion, TabGlassGesture)

  • The selection motion (lens travel, lift, deformation, platter fade, bar pulse, touch glow) as 60 Hz tables measured from UIKit.
  • Gestures: a held press keeps the lift and grows the bar on its press spring; a press on the selected tab lifts and pulses in place; dragging along the bar scrubs the lens after the finger (follow spring), and releasing selects the tab under the finger and settles there; every release ends in the measured wobble.

Rendering

  • New Graphics.colorMatrixRegion: recolours what is already painted under a shape and optional mask. Used for vibrant tab content (glyphs take their colour from the glass behind them, VibrancyMatrix: exact in dark, tabulated in light) and for the selection platter (the bar's own glass through UIKit's colour matrix).
  • New Graphics.glassLensRegion: the optics of the lifted lens (circular-bevel refraction that bends the surface around the rim into it, dispersion, outline, rim highlight, end shading, shadow), with the press brightening of the whole bar. Reference implementations in core (ColorMatrixBlend, GlassLensBlend).
  • Ports: JavaSE through the core reference; iOS and macOS on the GPU (Metal shaders); JavaScript port for colorMatrixRegion.
  • Native bar geometry in points (Display.getDevicePixelRatio()): 62 pt pill sized to its tabs (86 pt a tab), 21 pt from the screen edges, 94 x 54 pt resting lens; label font matched to the native ink widths.

Performance (iOS, Metal)

  • The bar glass (glassScreenRegion) now runs entirely on the GPU instead of a CPU blur with two GPU syncs per call; the output matches the CPU path (all 68 fidelity rows unchanged).
  • Drawing into a mutable image reuses its stencil texture instead of allocating a new one per pass.
  • The tab motion was painted twice per frame; Tabs.animate no longer asks the form to repaint the whole component.
  • The iOS lens scratch texture was leaked every frame; it is released.

Measured on the simulator, frames drawn in the first 0.6 s of a gesture went from about 11 of 36 to about 31 (native: about 33).

Tests and checks

  • New: TabGlassMotionTest, TabGlassGestureTest (replays 21 native holds and scrubs frame by frame), TabsGlassSelectionTest, VibrancyMatrixTest, ColorMatrixBlendTest; JS port parity and replay tests for the new op.
  • Full core unit suite, SpotBugs / PMD / Checkstyle (CI's quality report), native signatures, cast semantics, control characters and Vale pass locally.
  • iOS 27 fidelity: the TabsGlassMotion frame goldens are new and seeded; the baseline is updated. Only tab rows moved: Tabs dark 85.89, light 86.12; TabsGeom dark 93.67, light 92.99; TabOne dark 97.36, light 96.90. The other 62 rows are unchanged.
  • The iOS 27 screenshot goldens that show tabs (scripts/ios/screenshots-metal-27/Tabs*) will need reseeding from CI.

Known differences from native

  • The native lifted lens is slightly larger and taller.
  • The lens's rounded ends can pull in small dark fragments from further out than native does.
  • The native bar glass is more saturated.
  • The press brightening and the lens dispersion are tuned rather than fitted.
  • glassLensRegion is not implemented in the JavaScript port yet (the lens is drawn without its optics there).

🤖 Generated with Claude Code

…nd native geometry

The iOS 27 Tabs (tabsMorphPreset ios27) now reproduces UITabBarController from
measurements taken with an instrumented native probe (motion-probe) rather than
by eye:

- TabGlassMotion / TabGlassGesture: the selection motion as measured 60 Hz
  tables, plus held presses, a press on the selected tab, drag scrubbing with
  release to the tab under the finger, and the release wobble.
- Graphics.colorMatrixRegion (vibrant tab content, the selection platter) and
  Graphics.glassLensRegion (the lifted lens's refraction, outline, rim and
  shadow), with core reference implementations, JavaSE, iOS/macOS Metal and
  (colorMatrixRegion) JavaScript port support.
- Native bar geometry in points and the native label face.
- iOS Metal: the bar glass runs on the GPU, mutable-image drawing reuses its
  stencil, the tab motion is no longer painted twice per frame, and the lens
  scratch texture is no longer leaked.
- Tooling: tabmotion.py regenerates every table; record-ios-tabs-side-by-side.sh
  records native and Codename One side by side under the same real touches
  (docs/videos).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Comment thread scripts/fidelity-app/tools/tab-motion/tabmotion.py Fixed
Comment thread scripts/fidelity-app/tools/tab-motion/tabmotion.py Fixed
Comment thread scripts/fidelity-app/tools/tab-motion/tabmotion.py Fixed
Comment thread scripts/fidelity-app/tools/tab-motion/tabmotion.py Fixed
Comment thread scripts/fidelity-app/tools/tab-motion/tabmotion.py Fixed
Comment thread scripts/fidelity-app/tools/tab-motion/tabmotion.py Fixed
Comment thread scripts/fidelity-app/tools/tab-motion/tabmotion.py Fixed
Comment thread scripts/fidelity-app/tools/tab-motion/tabmotion.py Fixed
Comment thread scripts/fidelity-app/tools/tab-motion/tabmotion.py Fixed
Comment thread scripts/fidelity-app/tools/tab-motion/tabmotion.py Fixed
@github-actions

github-actions Bot commented Sep 26, 2026 •

Copy link
Copy Markdown
Contributor

Developer Guide build artifacts are available for download from this workflow run:

Developer Guide quality checks:

  • AsciiDoc linter: No issues found (report)
  • Vale: No alerts found (report)
  • Paragraph capitalization: No paragraph capitalization issues (report)
  • LanguageTool: No grammar matches (report)
  • Image references: No unused images detected (report)

@shai-almog

shai-almog commented Sep 26, 2026 •

Copy link
Copy Markdown
Collaborator Author

Native fidelity (Android, Material 3)

54 pairs compared -- median 95.6%, worst 91.3% (FlatButton_pressed_dark), 25th pct 94.9%, mean 95.7%.

Distribution -- >=99%: 2 | 95-99%: 37 | 90-95%: 15 | <90%: 0

Component State Appearance Material Fidelity SSIM mean delta vs base Geometry
FlatButton pressed dark normal 91.3% 0.899 3.10 0.0 ok
Tabs normal light normal 92.3% 0.914 3.05 0.0 ok
Button pressed dark normal 92.6% 0.949 4.32 0.0 ok
FlatButton normal dark normal 93.2% 0.938 2.69 0.0 ok
Button disabled dark normal 93.3% 0.928 2.20 0.0 ok
Button pressed light normal 93.3% 0.952 3.68 0.0 ok
FlatButton normal light normal 93.7% 0.941 2.29 0.0 ok
FlatButton pressed light normal 93.8% 0.942 2.56 0.0 ok
FloatingActionButton pressed light normal 94.4% 0.927 2.82 0.0 OFF (h 0.88)
RadioButton normal dark normal 94.5% 0.963 2.19 0.0 ok
RadioButton normal light normal 94.7% 0.964 1.85 0.0 ok
CheckBox selected dark normal 94.7% 0.950 2.60 0.0 ok
RadioButton selected dark normal 94.8% 0.963 2.42 0.0 ok
CheckBox normal dark normal 94.9% 0.952 2.69 0.0 ok
Button normal dark normal 94.9% 0.949 3.16 0.0 ok
CheckBox normal light normal 95.0% 0.953 2.30 0.0 ok
Toolbar normal dark normal 95.1% 0.906 1.60 0.0 ok
RaisedButton pressed dark normal 95.2% 0.950 2.39 0.0 ok
CheckBox disabled dark normal 95.2% 0.954 1.47 0.0 ok
CheckBox disabled light normal 95.2% 0.956 1.34 0.0 ok
Tabs normal dark normal 95.2% 0.913 3.65 0.0 ok
RadioButton disabled dark normal 95.3% 0.963 1.18 0.0 ok
RadioButton selected light normal 95.3% 0.964 1.84 0.0 ok
CheckBox selected light normal 95.4% 0.952 2.06 0.0 ok
Switch selected light normal 95.4% 0.966 1.59 0.0 ok
Switch selected dark normal 95.5% 0.966 1.86 0.0 ok
RadioButton disabled light normal 95.5% 0.966 1.08 0.0 ok
Switch disabled dark normal 95.6% 0.961 0.85 0.0 ok
Dialog normal light normal 95.7% 0.930 2.30 0.0 ok
RaisedButton pressed light normal 95.8% 0.958 2.16 0.0 ok
Button normal light normal 95.8% 0.953 2.46 0.0 ok
Dialog normal dark normal 95.8% 0.932 2.30 0.0 ok
Switch normal light normal 96.0% 0.961 1.45 0.0 ok
FloatingActionButton normal light normal 96.1% 0.937 1.14 0.0 ok
FloatingActionButton pressed dark normal 96.2% 0.951 2.45 0.0 ok
Switch normal dark normal 96.2% 0.962 1.39 0.0 ok
TextField disabled dark normal 96.2% 0.965 0.76 0.0 ok
RaisedButton normal dark normal 96.4% 0.952 1.78 0.0 ok
Switch disabled light normal 96.4% 0.970 0.61 0.0 ok
Button disabled light normal 96.8% 0.960 1.06 0.0 ok
ProgressBar normal dark normal 96.9% 0.967 2.03 0.0 OFF (h 1.50)
RaisedButton disabled dark normal 97.0% 0.955 0.89 0.0 ok
FloatingActionButton normal dark normal 97.1% 0.952 1.43 0.0 ok
ProgressBar normal light normal 97.3% 0.974 1.53 0.0 OFF (h 1.50)
RaisedButton disabled light normal 97.3% 0.961 0.79 0.0 ok
TextField disabled light normal 97.3% 0.965 0.79 0.0 ok
RaisedButton normal light normal 97.3% 0.961 1.40 0.0 ok
TextField normal dark normal 97.6% 0.958 1.83 0.0 ok
TextField normal light normal 97.6% 0.958 1.63 0.0 ok
Slider normal dark normal 98.4% 0.990 0.87 0.0 ok
Toolbar normal light normal 98.7% 0.974 1.28 0.0 ok
Slider normal light normal 99.0% 0.991 0.47 0.0 ok
Slider disabled dark normal 99.6% 0.993 0.22 0.0 ok
Slider disabled light normal 99.6% 0.993 0.18 0.0 ok
Geometry vs native (bbox offset / size ratio / center offset / corner radius) -- gated separately from the visual score
Component State Appearance bbox dx,dy (px) w ratio h ratio center off (px) radius native->cn1 (px)
FloatingActionButton pressed light +0,+0 0.929 0.881 4.0 -
FloatingActionButton normal light +0,+0 0.946 0.912 2.9 -
Button pressed dark +0,+0 0.947 0.975 2.6 -
Button disabled dark +0,+0 0.947 0.975 2.6 -
Button pressed light +0,+0 0.947 0.975 2.6 -
Button normal dark +0,+0 0.947 0.975 2.6 -
RaisedButton pressed dark +0,+0 0.945 0.975 2.6 -
RaisedButton pressed light +0,+0 0.945 0.975 2.6 -
Button normal light +0,+0 0.947 0.975 2.6 -
RaisedButton normal dark +0,+0 0.945 0.975 2.6 -
Button disabled light +0,+0 0.947 0.975 2.6 -
RaisedButton disabled dark +0,+0 0.945 0.975 2.6 -
RaisedButton disabled light +0,+0 0.945 0.975 2.6 -
RaisedButton normal light +0,+0 0.945 0.975 2.6 -
RadioButton normal dark +1,+1 1.029 1.000 2.2 -
RadioButton normal light +1,+1 1.029 1.000 2.2 -
RadioButton selected dark +1,+1 1.029 1.000 2.2 -
RadioButton disabled dark +1,+1 1.029 1.000 2.2 -
RadioButton selected light +1,+1 1.029 1.000 2.2 -
Switch selected light +0,+0 1.080 1.063 2.2 -
RadioButton disabled light +1,+1 1.029 1.000 2.2 -
CheckBox selected dark +1,+1 1.013 1.000 1.8 -
CheckBox normal dark +1,+1 1.013 1.000 1.8 -
CheckBox normal light +1,+1 1.013 1.000 1.8 -
CheckBox disabled dark +1,+1 1.013 1.000 1.8 -
CheckBox disabled light +1,+1 1.013 1.000 1.8 -
CheckBox selected light +1,+1 1.013 1.000 1.8 -
Switch selected dark +0,+0 1.060 1.031 1.6 -
Switch disabled dark +0,-1 1.060 1.031 1.6 -
Dialog normal light +0,+0 1.007 0.982 1.6 -
Dialog normal dark +0,+0 1.007 0.982 1.6 -
Switch normal light +0,-1 1.060 1.031 1.6 -
Switch normal dark +0,-1 1.060 1.031 1.6 -
Switch disabled light +0,-1 1.060 1.031 1.6 -
FloatingActionButton pressed dark +0,+0 0.963 0.963 1.4 -
FloatingActionButton normal dark +0,+0 0.963 0.963 1.4 -
Toolbar normal light -1,+1 1.000 1.000 1.4 -
FlatButton pressed dark +0,+0 0.977 0.975 1.1 -
FlatButton normal dark +0,+0 0.977 0.975 1.1 -
FlatButton normal light +0,+0 0.977 0.975 1.1 -
FlatButton pressed light +0,+0 0.977 0.975 1.1 -
TextField normal dark +0,+0 1.015 1.036 1.1 -
TextField normal light +0,+0 1.015 1.036 1.1 -
Toolbar normal dark +0,+0 1.000 1.032 1.0 -
ProgressBar normal dark +0,+0 1.000 1.500 1.0 -
ProgressBar normal light +0,+0 1.000 1.500 1.0 -
TextField disabled dark +0,+0 1.015 1.018 0.7 -
TextField disabled light +0,+0 1.015 1.018 0.7 -
Tabs normal light +0,+1 1.000 0.984 0.5 -
Slider normal dark +1,+0 0.996 1.000 0.5 -
Slider normal light +1,+0 0.996 1.000 0.5 -
Tabs normal dark +0,+0 1.000 1.000 0.0 -
Slider disabled dark +0,+0 1.000 1.000 0.0 -
Slider disabled light +0,+0 1.000 1.000 0.0 -

Side-by-side comparisons (worst first)

  • FlatButton_pressed_dark -- 91.25% fidelity (SSIM 0.8985) (no change)

    native FlatButton_pressed_dark cn1 FlatButton_pressed_dark
    Left: native widget. Right: Codename One render.

  • Tabs_normal_light -- 92.28% fidelity (SSIM 0.9140) (no change)

    native Tabs_normal_light cn1 Tabs_normal_light
    Left: native widget. Right: Codename One render.

  • Button_pressed_dark -- 92.61% fidelity (SSIM 0.9485) (no change)

    native Button_pressed_dark cn1 Button_pressed_dark
    Left: native widget. Right: Codename One render.

  • FlatButton_normal_dark -- 93.24% fidelity (SSIM 0.9381) (no change)

    native FlatButton_normal_dark cn1 FlatButton_normal_dark
    Left: native widget. Right: Codename One render.

  • Button_disabled_dark -- 93.26% fidelity (SSIM 0.9278) (no change)

    native Button_disabled_dark cn1 Button_disabled_dark
    Left: native widget. Right: Codename One render.

  • Button_pressed_light -- 93.34% fidelity (SSIM 0.9521) (no change)

    native Button_pressed_light cn1 Button_pressed_light
    Left: native widget. Right: Codename One render.

  • FlatButton_normal_light -- 93.72% fidelity (SSIM 0.9410) (no change)

    native FlatButton_normal_light cn1 FlatButton_normal_light
    Left: native widget. Right: Codename One render.

  • FlatButton_pressed_light -- 93.77% fidelity (SSIM 0.9424) (no change)

    native FlatButton_pressed_light cn1 FlatButton_pressed_light
    Left: native widget. Right: Codename One render.

  • FloatingActionButton_pressed_light -- 94.44% fidelity (SSIM 0.9273) (no change)

    native FloatingActionButton_pressed_light cn1 FloatingActionButton_pressed_light
    Left: native widget. Right: Codename One render.

  • RadioButton_normal_dark -- 94.46% fidelity (SSIM 0.9630) (no change)

    native RadioButton_normal_dark cn1 RadioButton_normal_dark
    Left: native widget. Right: Codename One render.

  • RadioButton_normal_light -- 94.69% fidelity (SSIM 0.9643) (no change)

    native RadioButton_normal_light cn1 RadioButton_normal_light
    Left: native widget. Right: Codename One render.

  • CheckBox_selected_dark -- 94.71% fidelity (SSIM 0.9502) (no change)

    native CheckBox_selected_dark cn1 CheckBox_selected_dark
    Left: native widget. Right: Codename One render.

  • RadioButton_selected_dark -- 94.79% fidelity (SSIM 0.9630) (no change)

    native RadioButton_selected_dark cn1 RadioButton_selected_dark
    Left: native widget. Right: Codename One render.

  • CheckBox_normal_dark -- 94.93% fidelity (SSIM 0.9516) (no change)

    native CheckBox_normal_dark cn1 CheckBox_normal_dark
    Left: native widget. Right: Codename One render.

  • Button_normal_dark -- 94.94% fidelity (SSIM 0.9491) (no change)

    native Button_normal_dark cn1 Button_normal_dark
    Left: native widget. Right: Codename One render.

  • CheckBox_normal_light -- 95.03% fidelity (SSIM 0.9531) (no change)

    native CheckBox_normal_light cn1 CheckBox_normal_light
    Left: native widget. Right: Codename One render.

  • Toolbar_normal_dark -- 95.07% fidelity (SSIM 0.9059) (no change)

    native Toolbar_normal_dark cn1 Toolbar_normal_dark
    Left: native widget. Right: Codename One render.

  • RaisedButton_pressed_dark -- 95.19% fidelity (SSIM 0.9501) (no change)

    native RaisedButton_pressed_dark cn1 RaisedButton_pressed_dark
    Left: native widget. Right: Codename One render.

  • CheckBox_disabled_dark -- 95.20% fidelity (SSIM 0.9538) (no change)

    native CheckBox_disabled_dark cn1 CheckBox_disabled_dark
    Left: native widget. Right: Codename One render.

  • CheckBox_disabled_light -- 95.21% fidelity (SSIM 0.9562) (no change)

    native CheckBox_disabled_light cn1 CheckBox_disabled_light
    Left: native widget. Right: Codename One render.

  • Tabs_normal_dark -- 95.23% fidelity (SSIM 0.9125) (no change)

    native Tabs_normal_dark cn1 Tabs_normal_dark
    Left: native widget. Right: Codename One render.

  • RadioButton_disabled_dark -- 95.29% fidelity (SSIM 0.9630) (no change)

    native RadioButton_disabled_dark cn1 RadioButton_disabled_dark
    Left: native widget. Right: Codename One render.

  • RadioButton_selected_light -- 95.33% fidelity (SSIM 0.9642) (no change)

    native RadioButton_selected_light cn1 RadioButton_selected_light
    Left: native widget. Right: Codename One render.

  • CheckBox_selected_light -- 95.37% fidelity (SSIM 0.9524) (no change)

    native CheckBox_selected_light cn1 CheckBox_selected_light
    Left: native widget. Right: Codename One render.

  • Switch_selected_light -- 95.37% fidelity (SSIM 0.9658) (no change)

    native Switch_selected_light cn1 Switch_selected_light
    Left: native widget. Right: Codename One render.

  • Switch_selected_dark -- 95.45% fidelity (SSIM 0.9656) (no change)

    native Switch_selected_dark cn1 Switch_selected_dark
    Left: native widget. Right: Codename One render.

  • RadioButton_disabled_light -- 95.46% fidelity (SSIM 0.9657) (no change)

    native RadioButton_disabled_light cn1 RadioButton_disabled_light
    Left: native widget. Right: Codename One render.

  • Switch_disabled_dark -- 95.57% fidelity (SSIM 0.9613) (no change)

    native Switch_disabled_dark cn1 Switch_disabled_dark
    Left: native widget. Right: Codename One render.

  • Dialog_normal_light -- 95.65% fidelity (SSIM 0.9300) (no change)

    native Dialog_normal_light cn1 Dialog_normal_light
    Left: native widget. Right: Codename One render.

  • RaisedButton_pressed_light -- 95.78% fidelity (SSIM 0.9578) (no change)

    native RaisedButton_pressed_light cn1 RaisedButton_pressed_light
    Left: native widget. Right: Codename One render.

  • Button_normal_light -- 95.79% fidelity (SSIM 0.9528) (no change)

    native Button_normal_light cn1 Button_normal_light
    Left: native widget. Right: Codename One render.

  • Dialog_normal_dark -- 95.79% fidelity (SSIM 0.9322) (no change)

    native Dialog_normal_dark cn1 Dialog_normal_dark
    Left: native widget. Right: Codename One render.

  • Switch_normal_light -- 95.97% fidelity (SSIM 0.9612) (no change)

    native Switch_normal_light cn1 Switch_normal_light
    Left: native widget. Right: Codename One render.

  • FloatingActionButton_normal_light -- 96.09% fidelity (SSIM 0.9367) (no change)

    native FloatingActionButton_normal_light cn1 FloatingActionButton_normal_light
    Left: native widget. Right: Codename One render.

  • FloatingActionButton_pressed_dark -- 96.16% fidelity (SSIM 0.9513) (no change)

    native FloatingActionButton_pressed_dark cn1 FloatingActionButton_pressed_dark
    Left: native widget. Right: Codename One render.

  • Switch_normal_dark -- 96.17% fidelity (SSIM 0.9616) (no change)

    native Switch_normal_dark cn1 Switch_normal_dark
    Left: native widget. Right: Codename One render.

  • TextField_disabled_dark -- 96.21% fidelity (SSIM 0.9648) (no change)

    native TextField_disabled_dark cn1 TextField_disabled_dark
    Left: native widget. Right: Codename One render.

  • RaisedButton_normal_dark -- 96.41% fidelity (SSIM 0.9516) (no change)

    native RaisedButton_normal_dark cn1 RaisedButton_normal_dark
    Left: native widget. Right: Codename One render.

  • Switch_disabled_light -- 96.43% fidelity (SSIM 0.9698) (no change)

    native Switch_disabled_light cn1 Switch_disabled_light
    Left: native widget. Right: Codename One render.

  • Button_disabled_light -- 96.80% fidelity (SSIM 0.9596) (no change)

    native Button_disabled_light cn1 Button_disabled_light
    Left: native widget. Right: Codename One render.

  • ProgressBar_normal_dark -- 96.91% fidelity (SSIM 0.9669) (no change)

    native ProgressBar_normal_dark cn1 ProgressBar_normal_dark
    Left: native widget. Right: Codename One render.

  • RaisedButton_disabled_dark -- 97.02% fidelity (SSIM 0.9549) (no change)

    native RaisedButton_disabled_dark cn1 RaisedButton_disabled_dark
    Left: native widget. Right: Codename One render.

  • FloatingActionButton_normal_dark -- 97.07% fidelity (SSIM 0.9521) (no change)

    native FloatingActionButton_normal_dark cn1 FloatingActionButton_normal_dark
    Left: native widget. Right: Codename One render.

  • ProgressBar_normal_light -- 97.26% fidelity (SSIM 0.9739) (no change)

    native ProgressBar_normal_light cn1 ProgressBar_normal_light
    Left: native widget. Right: Codename One render.

  • RaisedButton_disabled_light -- 97.26% fidelity (SSIM 0.9611) (no change)

    native RaisedButton_disabled_light cn1 RaisedButton_disabled_light
    Left: native widget. Right: Codename One render.

  • TextField_disabled_light -- 97.29% fidelity (SSIM 0.9649) (no change)

    native TextField_disabled_light cn1 TextField_disabled_light
    Left: native widget. Right: Codename One render.

  • RaisedButton_normal_light -- 97.32% fidelity (SSIM 0.9613) (no change)

    native RaisedButton_normal_light cn1 RaisedButton_normal_light
    Left: native widget. Right: Codename One render.

  • TextField_normal_dark -- 97.61% fidelity (SSIM 0.9583) (no change)

    native TextField_normal_dark cn1 TextField_normal_dark
    Left: native widget. Right: Codename One render.

  • TextField_normal_light -- 97.62% fidelity (SSIM 0.9582) (no change)

    native TextField_normal_light cn1 TextField_normal_light
    Left: native widget. Right: Codename One render.

  • Slider_normal_dark -- 98.39% fidelity (SSIM 0.9900) (no change)

    native Slider_normal_dark cn1 Slider_normal_dark
    Left: native widget. Right: Codename One render.

  • Toolbar_normal_light -- 98.69% fidelity (SSIM 0.9739) (no change)

    native Toolbar_normal_light cn1 Toolbar_normal_light
    Left: native widget. Right: Codename One render.

  • Slider_normal_light -- 98.95% fidelity (SSIM 0.9908) (no change)

    native Slider_normal_light cn1 Slider_normal_light
    Left: native widget. Right: Codename One render.

  • Slider_disabled_dark -- 99.56% fidelity (SSIM 0.9927) (no change)

    native Slider_disabled_dark cn1 Slider_disabled_dark
    Left: native widget. Right: Codename One render.

  • Slider_disabled_light -- 99.59% fidelity (SSIM 0.9932) (no change)

    native Slider_disabled_light cn1 Slider_disabled_light
    Left: native widget. Right: Codename One render.

@shai-almog

shai-almog commented Sep 26, 2026 •

Copy link
Copy Markdown
Collaborator Author

Compared 172 screenshots: 172 matched.
Native Windows port (x64 / Intel-AMD): full hellocodenameone screenshot suite rendered offscreen with Direct2D/DirectWrite, plus the real benchmarks (base64 native/CN1/SIMD, image createMask/applyMask/modifyAlpha/PNG/JPEG, SSE2 SIMD kernels). Compared against the in-repo baseline in scripts/windows/screenshots.

Benchmark Results

Detailed Performance Metrics

Metric Duration
SIMD kernel backend SSE2 (x64) / NEON (arm64) native kernels
SIMD int-add (64K x300) java 63ms / native 6ms = 10.5x speedup
SIMD float-mul (64K x300) java 64ms / native 5ms = 12.8x speedup
SIMD kernel correctness PASS (native result == scalar reference)
Base64 native bridge unavailable (CN1 + SIMD + image benchmarks only)
Base64 payload size 8192 bytes
Base64 benchmark iterations 6000
Base64 SIMD byte path gated to scalar (CPU autovectorizes scalar; explicit SIMD not beneficial here)
Base64 CN1 encode 196.000 ms
Base64 CN1 decode 145.000 ms
Base64 SIMD encode 103.000 ms
Base64 encode ratio (SIMD/CN1) 0.526x (47.4% faster)
Base64 SIMD decode 98.000 ms
Base64 decode ratio (SIMD/CN1) 0.676x (32.4% faster)
Image encode benchmark iterations 100
Image createMask (SIMD off) 10.000 ms
Image createMask (SIMD on) 36.000 ms
Image createMask ratio (SIMD on/off) 3.600x (260.0% slower)
Image applyMask (SIMD off) 51.000 ms
Image applyMask (SIMD on) 91.000 ms
Image applyMask ratio (SIMD on/off) 1.784x (78.4% slower)
Image modifyAlpha (SIMD off) 51.000 ms
Image modifyAlpha (SIMD on) 33.000 ms
Image modifyAlpha ratio (SIMD on/off) 0.647x (35.3% faster)
Image modifyAlpha removeColor (SIMD off) 61.000 ms
Image modifyAlpha removeColor (SIMD on) 29.000 ms
Image modifyAlpha removeColor ratio (SIMD on/off) 0.475x (52.5% faster)

@shai-almog

shai-almog commented Sep 26, 2026 •

Copy link
Copy Markdown
Collaborator Author

Compared 157 screenshots: 157 matched.

Native Android coverage

  • 📊 Line coverage: 9.37% (9331/99611 lines covered) [HTML preview] (artifact android-coverage-report, jacocoAndroidReport/html/index.html)
    • Other counters: instruction 9.10% (47834/525841), branch 3.60% (1793/49819), complexity 3.57% (1898/53096), method 5.52% (1542/27918), class 11.04% (413/3742)
    • Lowest covered classes
      • kotlin.collections.kotlin.collections.ArraysKt___ArraysKt – 0.00% (0/6367 lines covered)
      • kotlin.collections.unsigned.kotlin.collections.unsigned.UArraysKt___UArraysKt – 0.00% (0/2384 lines covered)
      • org.jacoco.agent.rt.internal_0e20598.asm.org.jacoco.agent.rt.internal_0e20598.asm.ClassReader – 0.00% (0/1524 lines covered)
      • kotlin.collections.kotlin.collections.CollectionsKt___CollectionsKt – 0.00% (0/1187 lines covered)
      • org.jacoco.agent.rt.internal_0e20598.asm.org.jacoco.agent.rt.internal_0e20598.asm.MethodWriter – 0.00% (0/922 lines covered)
      • kotlin.sequences.kotlin.sequences.SequencesKt___SequencesKt – 0.00% (0/736 lines covered)
      • com.google.common.cache.com.google.common.cache.LocalCache$Segment – 0.00% (0/726 lines covered)
      • okio.okio.Buffer – 0.00% (0/687 lines covered)
      • kotlin.text.kotlin.text.StringsKt___StringsKt – 0.00% (0/625 lines covered)
      • org.jacoco.agent.rt.internal_0e20598.asm.org.jacoco.agent.rt.internal_0e20598.asm.Frame – 0.00% (0/570 lines covered)

✅ Native Android screenshot tests passed.

Native Android coverage

  • 📊 Line coverage: 9.37% (9331/99611 lines covered) [HTML preview] (artifact android-coverage-report, jacocoAndroidReport/html/index.html)
    • Other counters: instruction 9.10% (47834/525841), branch 3.60% (1793/49819), complexity 3.57% (1898/53096), method 5.52% (1542/27918), class 11.04% (413/3742)
    • Lowest covered classes
      • kotlin.collections.kotlin.collections.ArraysKt___ArraysKt – 0.00% (0/6367 lines covered)
      • kotlin.collections.unsigned.kotlin.collections.unsigned.UArraysKt___UArraysKt – 0.00% (0/2384 lines covered)
      • org.jacoco.agent.rt.internal_0e20598.asm.org.jacoco.agent.rt.internal_0e20598.asm.ClassReader – 0.00% (0/1524 lines covered)
      • kotlin.collections.kotlin.collections.CollectionsKt___CollectionsKt – 0.00% (0/1187 lines covered)
      • org.jacoco.agent.rt.internal_0e20598.asm.org.jacoco.agent.rt.internal_0e20598.asm.MethodWriter – 0.00% (0/922 lines covered)
      • kotlin.sequences.kotlin.sequences.SequencesKt___SequencesKt – 0.00% (0/736 lines covered)
      • com.google.common.cache.com.google.common.cache.LocalCache$Segment – 0.00% (0/726 lines covered)
      • okio.okio.Buffer – 0.00% (0/687 lines covered)
      • kotlin.text.kotlin.text.StringsKt___StringsKt – 0.00% (0/625 lines covered)
      • org.jacoco.agent.rt.internal_0e20598.asm.org.jacoco.agent.rt.internal_0e20598.asm.Frame – 0.00% (0/570 lines covered)

Benchmark Results

Detailed Performance Metrics

Metric Duration
SIMD kernel backend scalar fallback (no native SIMD)
SIMD int-add (64K x300) java 201ms / native 252ms = 0.7x speedup
SIMD float-mul (64K x300) java 166ms / native 83ms = 2.0x speedup
SIMD kernel correctness PASS (native result == scalar reference)
Base64 payload size 8192 bytes
Base64 benchmark iterations 6000
Base64 SIMD byte path gated to scalar (CPU autovectorizes scalar; explicit SIMD not beneficial here)
Base64 CN1 encode 89.000 ms
Base64 CN1 decode 84.000 ms
Base64 native encode 356.000 ms
Base64 encode ratio (CN1/native) 0.250x (75.0% faster)
Base64 native decode 270.000 ms
Base64 decode ratio (CN1/native) 0.311x (68.9% faster)
Image encode benchmark status skipped (SIMD unsupported)

@shai-almog

shai-almog commented Sep 26, 2026 •

Copy link
Copy Markdown
Collaborator Author

Compared 172 screenshots: 172 matched.
Native Windows port, REAL shipping pipeline: the hellocodenameone screenshot suite rendered by a binary CROSS-COMPILED on Linux (clang-cl + xwin, WebView2 linked) and RUN on a Windows x64 runner. Compared against the in-repo baseline in scripts/windows/screenshots.

Benchmark Results

Detailed Performance Metrics

Metric Duration
SIMD kernel backend SSE2 (x64) / NEON (arm64) native kernels
SIMD int-add (64K x300) java 31ms / native 2ms = 15.5x speedup
SIMD float-mul (64K x300) java 30ms / native 2ms = 15.0x speedup
SIMD kernel correctness PASS (native result == scalar reference)
Base64 native bridge unavailable (CN1 + SIMD + image benchmarks only)
Base64 payload size 8192 bytes
Base64 benchmark iterations 6000
Base64 SIMD byte path gated to scalar (CPU autovectorizes scalar; explicit SIMD not beneficial here)
Base64 CN1 encode 105.000 ms
Base64 CN1 decode 70.000 ms
Base64 SIMD encode 48.000 ms
Base64 encode ratio (SIMD/CN1) 0.457x (54.3% faster)
Base64 SIMD decode 42.000 ms
Base64 decode ratio (SIMD/CN1) 0.600x (40.0% faster)
Image encode benchmark iterations 100
Image createMask (SIMD off) 6.000 ms
Image createMask (SIMD on) 3.000 ms
Image createMask ratio (SIMD on/off) 0.500x (50.0% faster)
Image applyMask (SIMD off) 15.000 ms
Image applyMask (SIMD on) 17.000 ms
Image applyMask ratio (SIMD on/off) 1.133x (13.3% slower)
Image modifyAlpha (SIMD off) 18.000 ms
Image modifyAlpha (SIMD on) 42.000 ms
Image modifyAlpha ratio (SIMD on/off) 2.333x (133.3% slower)
Image modifyAlpha removeColor (SIMD off) 18.000 ms
Image modifyAlpha removeColor (SIMD on) 14.000 ms
Image modifyAlpha removeColor ratio (SIMD on/off) 0.778x (22.2% faster)

@github-actions

Copy link
Copy Markdown
Contributor

Cloudflare Preview

@github-actions

github-actions Bot commented Sep 26, 2026 •

Copy link
Copy Markdown
Contributor

✅ Continuous Quality Report

Test & Coverage

Static Analysis

  • SpotBugs [Report archive]
    • ✅ ByteCodeTranslator: 0 findings (no issues)
    • ✅ android: 0 findings (no issues)
    • ✅ build-hint-catalog: 0 findings (no issues)
    • ✅ build-hint-tools: 0 findings (no issues)
    • ✅ codenameone-maven-plugin: 0 findings (no issues)
    • ✅ core-unittests: 0 findings (no issues)
    • ✅ ios: 0 findings (no issues)
  • ✅ PMD: 0 findings (no issues) [Report archive]
  • ✅ Checkstyle: 0 findings (no issues) [Report archive]

Generated automatically by the PR CI workflow.

@shai-almog

shai-almog commented Sep 26, 2026 •

Copy link
Copy Markdown
Collaborator Author

Compared 172 screenshots: 172 matched.
Native Windows port (arm64 / Apple Silicon - Arm): full hellocodenameone screenshot suite rendered offscreen with Direct2D/DirectWrite, plus the real benchmarks (base64 native/CN1/SIMD, image createMask/applyMask/modifyAlpha/PNG/JPEG, NEON SIMD kernels). Compared against the in-repo baseline in scripts/windows/screenshots.

Benchmark Results

Detailed Performance Metrics

Metric Duration
SIMD kernel backend SSE2 (x64) / NEON (arm64) native kernels
SIMD int-add (64K x300) java 57ms / native 3ms = 19.0x speedup
SIMD float-mul (64K x300) java 56ms / native 3ms = 18.6x speedup
SIMD kernel correctness PASS (native result == scalar reference)
Base64 native bridge unavailable (CN1 + SIMD + image benchmarks only)
Base64 payload size 8192 bytes
Base64 benchmark iterations 6000
Base64 SIMD byte path gated to scalar (CPU autovectorizes scalar; explicit SIMD not beneficial here)
Base64 CN1 encode 251.000 ms
Base64 CN1 decode 127.000 ms
Base64 SIMD encode 68.000 ms
Base64 encode ratio (SIMD/CN1) 0.271x (72.9% faster)
Base64 SIMD decode 67.000 ms
Base64 decode ratio (SIMD/CN1) 0.528x (47.2% faster)
Image encode benchmark iterations 100
Image createMask (SIMD off) 7.000 ms
Image createMask (SIMD on) 3.000 ms
Image createMask ratio (SIMD on/off) 0.429x (57.1% faster)
Image applyMask (SIMD off) 25.000 ms
Image applyMask (SIMD on) 20.000 ms
Image applyMask ratio (SIMD on/off) 0.800x (20.0% faster)
Image modifyAlpha (SIMD off) 17.000 ms
Image modifyAlpha (SIMD on) 14.000 ms
Image modifyAlpha ratio (SIMD on/off) 0.824x (17.6% faster)
Image modifyAlpha removeColor (SIMD off) 55.000 ms
Image modifyAlpha removeColor (SIMD on) 14.000 ms
Image modifyAlpha removeColor ratio (SIMD on/off) 0.255x (74.5% faster)

@shai-almog

shai-almog commented Sep 26, 2026 •

Copy link
Copy Markdown
Collaborator Author

Compared 172 screenshots: 172 matched.
Native Linux port (x64), GTK3/Cairo/Pango, ParparVM bytecode-to-C (no JVM): the hellocodenameone screenshot suite rendered by a native ELF built + run on the GitHub x64 runner. Baseline: scripts/linux/screenshots.

@shai-almog

shai-almog commented Sep 26, 2026 •

Copy link
Copy Markdown
Collaborator Author

Compared 172 screenshots: 172 matched.
Native Linux port (arm64), GTK3/Cairo/Pango, ParparVM bytecode-to-C (no JVM): the hellocodenameone screenshot suite rendered by a native ELF built + run on the GitHub arm64 runner. Baseline: scripts/linux/screenshots-arm.

@shai-almog

shai-almog commented Sep 26, 2026 •

Copy link
Copy Markdown
Collaborator Author

Compared 193 screenshots: 193 matched.
✅ JavaScript-port screenshot tests passed.

@shai-almog

shai-almog commented Sep 26, 2026 •

Copy link
Copy Markdown
Collaborator Author

Native fidelity (iOS Modern, Metal)

68 pairs compared -- median 95.0%, worst 83.5% (Tabs_normal_dark), 25th pct 92.5%, mean 94.6%.

Distribution -- >=99%: 3 | 95-99%: 31 | 90-95%: 29 | <90%: 5

Component State Appearance Material Fidelity SSIM mean delta vs base Geometry
Tabs normal dark glass 83.5% 0.884 11.66 0.0 ok
Tabs normal light glass 86.4% 0.896 8.00 0.0 ok
Toolbar normal light glass 87.6% 0.951 4.24 0.0 ok
Toolbar normal dark glass 87.7% 0.950 3.69 0.0 ok
Button pressed dark glass 89.9% 0.958 4.21 0.0 OFF (off 12px, w 1.10)
TextField normal light normal 90.0% 0.958 2.78 -0.4 ok
Spinner normal dark normal 90.8% 0.881 3.39 -0.7 ok
TextField disabled light normal 91.1% 0.962 2.24 -0.2 ok
Spinner normal light normal 91.6% 0.910 4.11 -0.2 ok
RaisedButton disabled light glass 91.8% 0.961 3.09 +0.2 ok
Button normal dark glass 91.8% 0.958 3.52 0.0 OFF (off 12px, w 1.10)
Slider disabled dark normal 92.1% 0.943 2.45 -0.3 ok
Switch selected light normal 92.1% 0.981 1.47 0.0 ok
CheckBox normal light normal 92.2% 0.994 0.68 0.0 ok
RadioButton normal light normal 92.2% 0.994 0.68 0.0 ok
FlatButton normal dark glass 92.2% 0.983 2.21 +4.3 ok
Button normal light glass 92.4% 0.961 3.65 0.0 OFF (off 12px, w 1.10)
Slider normal dark normal 92.5% 0.944 2.63 -0.2 ok
RaisedButton disabled dark glass 92.7% 0.965 2.72 +1.3 ok
CheckBox disabled light normal 92.7% 0.995 0.50 0.0 ok
RadioButton disabled light normal 92.7% 0.995 0.50 0.0 ok
Button pressed light glass 92.9% 0.962 3.29 0.0 OFF (off 12px, w 1.10)
FlatButton pressed dark glass 92.9% 0.985 1.26 +2.3 ok
TabsGeom normal dark normal 93.0% 0.892 8.75 0.0 ok
TabsGeom normal light normal 93.0% 0.886 7.09 0.0 ok
FlatButton pressed light glass 93.2% 0.982 1.90 +4.3 ok
Button disabled dark glass 93.5% 0.962 2.47 0.0 OFF (off 12px, w 1.10)
Slider disabled light normal 94.0% 0.963 1.75 -0.1 OFF (h 4.50)
FlatButton normal light glass 94.2% 0.983 1.79 +1.3 ok
Button disabled light glass 94.4% 0.964 2.36 0.0 OFF (off 12px, w 1.10)
RaisedButton pressed dark glass 94.6% 0.965 2.07 +1.5 ok
RaisedButton normal dark glass 94.6% 0.966 2.08 +1.7 ok
RaisedButton pressed light glass 94.8% 0.967 2.22 +2.0 ok
RadioButton selected light normal 94.8% 0.992 0.86 0.0 ok
RaisedButton normal light glass 95.0% 0.967 2.19 +2.4 ok
Slider normal light normal 95.1% 0.959 1.56 0.0 ok
Switch normal light normal 95.5% 0.986 0.70 0.0 ok
CheckBox disabled dark normal 95.8% 0.993 0.25 0.0 ok
RadioButton disabled dark normal 95.8% 0.993 0.25 0.0 ok
CheckBox selected light normal 95.8% 0.994 0.67 0.0 ok
Switch selected dark normal 95.9% 0.985 1.02 0.0 ok
Switch disabled light normal 96.4% 0.990 0.53 0.0 ok
CheckBox normal dark normal 96.5% 0.993 0.35 0.0 ok
RadioButton normal dark normal 96.5% 0.993 0.35 0.0 ok
GlassPanelPhoto normal light glass 96.7% 0.980 7.95 +0.6 ok
GlassPanelPhoto normal dark glass 96.8% 0.983 8.78 +0.6 ok
TabOne normal dark normal 96.8% 0.953 4.44 +0.7 ok
Switch normal dark normal 96.8% 0.986 0.82 0.0 ok
RadioButton selected dark normal 96.8% 0.991 0.57 0.0 ok
TextField normal dark normal 96.9% 0.949 3.30 -0.2 ok
TextField disabled dark normal 97.2% 0.953 2.37 -0.2 ok
ProgressBar normal dark normal 97.5% 0.997 0.60 +3.0 ok
TabOne normal light normal 97.5% 0.961 2.90 +1.9 ok
ProgressBar normal light normal 97.6% 0.999 0.61 +2.2 ok
CheckBox selected dark normal 97.8% 0.993 0.38 0.0 ok
Dialog normal dark normal 97.9% 0.961 1.38 +0.9 ok
Dialog normal light normal 98.0% 0.963 1.42 +0.9 ok
Switch disabled dark normal 98.0% 0.987 0.41 +2.5 ok
GlassIcon normal dark normal 98.6% 0.984 3.55 0.0 ok
GlassText normal dark normal 98.6% 0.984 3.52 0.0 ok
GlassIcon normal light normal 98.7% 0.986 3.54 0.0 ok
GlassText normal light normal 98.7% 0.986 3.58 0.0 ok
GlassPanelGrad normal light normal 98.9% 0.994 4.38 +0.7 ok
GlassPanelGrad normal dark normal 99.0% 0.993 3.84 +0.5 ok
GlassPanelGrey normal dark normal 99.0% 0.992 3.30 +0.6 ok
GlassPanelGrey normal light normal 99.1% 0.994 3.29 +0.7 ok
GlassPanelRed normal dark normal 99.1% 0.993 3.22 +0.5 ok
GlassPanelRed normal light normal 99.1% 0.994 3.49 +0.7 ok
Geometry vs native (bbox offset / size ratio / center offset / corner radius) -- gated separately from the visual score
Component State Appearance bbox dx,dy (px) w ratio h ratio center off (px) radius native->cn1 (px)
Button pressed dark +0,+0 1.104 1.000 11.5 45.4 -> 45.3
Button normal dark +0,+0 1.104 1.000 11.5 45.8 -> 45.2
Button normal light +0,+0 1.104 1.000 11.5 44.5 -> 45.3
Button pressed light +0,+0 1.104 1.000 11.5 48.1 -> 45.4
Button disabled dark +0,+0 1.104 1.000 11.5 45.1 -> 45.2
Button disabled light +0,+0 1.104 1.000 11.5 44.0 -> 45.3
TabOne normal dark -3,+0 1.007 0.948 4.9 80.3 -> 77.3
TabOne normal light -3,+0 1.007 0.948 4.9 79.1 -> 77.0
Toolbar normal light +4,+7 0.987 0.926 3.5 62.5 -> 56.1
Toolbar normal dark +4,+7 0.987 0.919 3.2 60.5 -> 55.5
Switch selected light +0,+0 1.028 1.026 2.7 -
RaisedButton disabled dark +0,+0 1.024 1.011 2.6 49.8 -> 46.1
Slider disabled light +0,-29 1.000 4.500 2.5 -
CheckBox disabled light +1,-3 1.000 1.023 2.2 -
RadioButton disabled light +1,-3 1.000 1.023 2.2 -
CheckBox disabled dark +1,-3 1.000 1.023 2.2 -
RadioButton disabled dark +1,-3 1.000 1.023 2.2 -
RaisedButton disabled light +0,+0 1.019 1.011 2.1 54.1 -> 96.6
RaisedButton pressed dark +0,+0 1.019 1.011 2.1 44.5 -> 44.3
RaisedButton normal dark +0,+0 1.019 1.011 2.1 44.4 -> 44.3
RaisedButton pressed light +0,+0 1.019 1.011 2.1 44.7 -> 44.3
RaisedButton normal light +0,+0 1.019 1.011 2.1 44.5 -> 44.1
Switch normal light +0,+0 1.023 1.013 2.1 -
Switch disabled light +0,+0 1.023 1.013 2.1 -
Switch normal dark +0,+0 1.023 1.013 2.1 -
Switch disabled dark +0,+0 1.023 1.013 2.1 -
CheckBox normal dark +0,-2 1.000 1.000 2.0 -
RadioButton normal dark +0,-2 1.000 1.000 2.0 -
RadioButton selected dark +0,-2 1.000 1.000 2.0 -
CheckBox selected dark +0,-2 1.000 1.000 2.0 -
Tabs normal dark +9,+0 0.973 1.012 1.8 79.7 -> 80.7
Tabs normal light +9,+0 0.973 1.012 1.8 79.2 -> 80.3
TabsGeom normal dark +9,+0 0.973 1.012 1.8 80.5 -> 80.9
TabsGeom normal light +9,+0 0.973 1.012 1.8 79.3 -> 80.6
FlatButton normal dark +4,+0 0.966 1.011 1.6 91.8 -> 95.7
FlatButton pressed dark +4,+0 0.966 1.011 1.6 95.3 -> 97.9
Switch selected dark +0,+0 1.017 1.013 1.6 -
CheckBox normal light +0,-2 1.000 1.011 1.5 -
RadioButton normal light +0,-2 1.000 1.011 1.5 -
RadioButton selected light +0,-2 1.000 1.011 1.5 -
CheckBox selected light +0,-2 1.000 1.011 1.5 -
Spinner normal light +11,-9 0.978 1.055 1.1 -
GlassIcon normal dark +0,+1 0.999 1.000 1.1 92.1 -> 91.5
GlassText normal dark +0,+1 0.999 1.000 1.1 92.1 -> 91.5
Spinner normal dark +12,-9 0.977 1.055 1.0 -
GlassPanelGrey normal dark +0,+1 1.000 1.000 1.0 26.4 -> 26.9
TextField disabled light +0,+1 0.999 0.996 0.7 13.9 -> 38.7
FlatButton normal light +0,+0 0.993 1.011 0.7 91.9 -> 51.8
Slider disabled dark +0,-1 1.000 1.015 0.5 -
FlatButton pressed light +1,+0 0.986 1.011 0.5 95.4 -> 65.6
Slider normal light +0,+1 1.000 0.964 0.5 -
GlassPanelPhoto normal light +0,+0 1.000 1.005 0.5 25.6 -> 31.4
GlassPanelPhoto normal dark +0,+0 1.000 1.005 0.5 23.0 -> 27.0
ProgressBar normal dark +0,+0 1.000 0.900 0.5 -
ProgressBar normal light +0,+0 1.000 0.900 0.5 -
GlassIcon normal light +0,+0 1.000 1.005 0.5 91.6 -> 92.3
GlassText normal light +0,+0 1.000 1.005 0.5 91.6 -> 92.3
GlassPanelGrad normal light +0,+0 1.000 1.005 0.5 22.3 -> 25.9
GlassPanelGrad normal dark +1,+1 0.998 0.995 0.5 25.7 -> 22.5
GlassPanelGrey normal light +0,+0 1.000 1.005 0.5 22.4 -> 26.0
GlassPanelRed normal dark +1,+1 0.998 0.995 0.5 26.6 -> 22.8
GlassPanelRed normal light +0,+0 1.000 1.005 0.5 22.1 -> 26.1
TextField normal light +0,+0 1.000 1.000 0.0 13.4 -> 40.5
Slider normal dark +0,+0 1.000 1.000 0.0 -
TextField normal dark +0,+0 1.000 1.000 0.0 6.4 -> 15.1
TextField disabled dark +0,+0 1.000 1.000 0.0 6.4 -> 15.9
Dialog normal dark +0,+0 1.000 1.000 0.0 -
Dialog normal light +0,+0 1.000 1.000 0.0 -

Side-by-side comparisons (worst first)

  • Tabs_normal_dark -- 83.45% fidelity (SSIM 0.8842) (no change)

    native Tabs_normal_dark cn1 Tabs_normal_dark
    Left: native widget. Right: Codename One render.

  • Tabs_normal_light -- 86.44% fidelity (SSIM 0.8961) (no change)

    native Tabs_normal_light cn1 Tabs_normal_light
    Left: native widget. Right: Codename One render.

  • Toolbar_normal_light -- 87.64% fidelity (SSIM 0.9511) (no change)

    native Toolbar_normal_light cn1 Toolbar_normal_light
    Left: native widget. Right: Codename One render.

  • Toolbar_normal_dark -- 87.70% fidelity (SSIM 0.9495) (no change)

    native Toolbar_normal_dark cn1 Toolbar_normal_dark
    Left: native widget. Right: Codename One render.

  • Button_pressed_dark -- 89.93% fidelity (SSIM 0.9576) (no change)

    native Button_pressed_dark cn1 Button_pressed_dark
    Left: native widget. Right: Codename One render.

  • TextField_normal_light -- 90.03% fidelity (SSIM 0.9576) (-0.37 vs baseline)

    native TextField_normal_light cn1 TextField_normal_light
    Left: native widget. Right: Codename One render.

  • Spinner_normal_dark -- 90.78% fidelity (SSIM 0.8814) (-0.69 vs baseline)

    native Spinner_normal_dark cn1 Spinner_normal_dark
    Left: native widget. Right: Codename One render.

  • TextField_disabled_light -- 91.13% fidelity (SSIM 0.9619) (-0.22 vs baseline)

    native TextField_disabled_light cn1 TextField_disabled_light
    Left: native widget. Right: Codename One render.

  • Spinner_normal_light -- 91.58% fidelity (SSIM 0.9099) (-0.21 vs baseline)

    native Spinner_normal_light cn1 Spinner_normal_light
    Left: native widget. Right: Codename One render.

  • RaisedButton_disabled_light -- 91.76% fidelity (SSIM 0.9613) (+0.15 vs baseline)

    native RaisedButton_disabled_light cn1 RaisedButton_disabled_light
    Left: native widget. Right: Codename One render.

  • Button_normal_dark -- 91.84% fidelity (SSIM 0.9583) (no change)

    native Button_normal_dark cn1 Button_normal_dark
    Left: native widget. Right: Codename One render.

  • Slider_disabled_dark -- 92.13% fidelity (SSIM 0.9434) (-0.31 vs baseline)

    native Slider_disabled_dark cn1 Slider_disabled_dark
    Left: native widget. Right: Codename One render.

  • Switch_selected_light -- 92.13% fidelity (SSIM 0.9806) (no change)

    native Switch_selected_light cn1 Switch_selected_light
    Left: native widget. Right: Codename One render.

  • CheckBox_normal_light -- 92.16% fidelity (SSIM 0.9938) (no change)

    native CheckBox_normal_light cn1 CheckBox_normal_light
    Left: native widget. Right: Codename One render.

  • RadioButton_normal_light -- 92.16% fidelity (SSIM 0.9938) (no change)

    native RadioButton_normal_light cn1 RadioButton_normal_light
    Left: native widget. Right: Codename One render.

  • FlatButton_normal_dark -- 92.21% fidelity (SSIM 0.9833) (+4.25 vs baseline)

    native FlatButton_normal_dark cn1 FlatButton_normal_dark
    Left: native widget. Right: Codename One render.

  • Button_normal_light -- 92.37% fidelity (SSIM 0.9609) (no change)

    native Button_normal_light cn1 Button_normal_light
    Left: native widget. Right: Codename One render.

  • Slider_normal_dark -- 92.52% fidelity (SSIM 0.9441) (-0.22 vs baseline)

    native Slider_normal_dark cn1 Slider_normal_dark
    Left: native widget. Right: Codename One render.

  • RaisedButton_disabled_dark -- 92.65% fidelity (SSIM 0.9653) (+1.25 vs baseline)

    native RaisedButton_disabled_dark cn1 RaisedButton_disabled_dark
    Left: native widget. Right: Codename One render.

  • CheckBox_disabled_light -- 92.71% fidelity (SSIM 0.9953) (no change)

    native CheckBox_disabled_light cn1 CheckBox_disabled_light
    Left: native widget. Right: Codename One render.

  • RadioButton_disabled_light -- 92.71% fidelity (SSIM 0.9953) (no change)

    native RadioButton_disabled_light cn1 RadioButton_disabled_light
    Left: native widget. Right: Codename One render.

  • Button_pressed_light -- 92.88% fidelity (SSIM 0.9617) (no change)

    native Button_pressed_light cn1 Button_pressed_light
    Left: native widget. Right: Codename One render.

  • FlatButton_pressed_dark -- 92.90% fidelity (SSIM 0.9849) (+2.31 vs baseline)

    native FlatButton_pressed_dark cn1 FlatButton_pressed_dark
    Left: native widget. Right: Codename One render.

  • TabsGeom_normal_dark -- 93.02% fidelity (SSIM 0.8921) (+0.01 vs baseline)

    native TabsGeom_normal_dark cn1 TabsGeom_normal_dark
    Left: native widget. Right: Codename One render.

  • TabsGeom_normal_light -- 93.02% fidelity (SSIM 0.8861) (no change)

    native TabsGeom_normal_light cn1 TabsGeom_normal_light
    Left: native widget. Right: Codename One render.

  • FlatButton_pressed_light -- 93.20% fidelity (SSIM 0.9819) (+4.33 vs baseline)

    native FlatButton_pressed_light cn1 FlatButton_pressed_light
    Left: native widget. Right: Codename One render.

  • Button_disabled_dark -- 93.52% fidelity (SSIM 0.9618) (no change)

    native Button_disabled_dark cn1 Button_disabled_dark
    Left: native widget. Right: Codename One render.

  • Slider_disabled_light -- 93.96% fidelity (SSIM 0.9625) (-0.05 vs baseline)

    native Slider_disabled_light cn1 Slider_disabled_light
    Left: native widget. Right: Codename One render.

  • FlatButton_normal_light -- 94.18% fidelity (SSIM 0.9825) (+1.32 vs baseline)

    native FlatButton_normal_light cn1 FlatButton_normal_light
    Left: native widget. Right: Codename One render.

  • Button_disabled_light -- 94.35% fidelity (SSIM 0.9636) (no change)

    native Button_disabled_light cn1 Button_disabled_light
    Left: native widget. Right: Codename One render.

  • RaisedButton_pressed_dark -- 94.56% fidelity (SSIM 0.9653) (+1.46 vs baseline)

    native RaisedButton_pressed_dark cn1 RaisedButton_pressed_dark
    Left: native widget. Right: Codename One render.

  • RaisedButton_normal_dark -- 94.57% fidelity (SSIM 0.9659) (+1.69 vs baseline)

    native RaisedButton_normal_dark cn1 RaisedButton_normal_dark
    Left: native widget. Right: Codename One render.

  • RaisedButton_pressed_light -- 94.80% fidelity (SSIM 0.9665) (+2.04 vs baseline)

    native RaisedButton_pressed_light cn1 RaisedButton_pressed_light
    Left: native widget. Right: Codename One render.

  • RadioButton_selected_light -- 94.84% fidelity (SSIM 0.9916) (no change)

    native RadioButton_selected_light cn1 RadioButton_selected_light
    Left: native widget. Right: Codename One render.

  • RaisedButton_normal_light -- 95.01% fidelity (SSIM 0.9673) (+2.40 vs baseline)

    native RaisedButton_normal_light cn1 RaisedButton_normal_light
    Left: native widget. Right: Codename One render.

  • Slider_normal_light -- 95.09% fidelity (SSIM 0.9588) (-0.04 vs baseline)

    native Slider_normal_light cn1 Slider_normal_light
    Left: native widget. Right: Codename One render.

  • Switch_normal_light -- 95.51% fidelity (SSIM 0.9863) (no change)

    native Switch_normal_light cn1 Switch_normal_light
    Left: native widget. Right: Codename One render.

  • CheckBox_disabled_dark -- 95.76% fidelity (SSIM 0.9928) (no change)

    native CheckBox_disabled_dark cn1 CheckBox_disabled_dark
    Left: native widget. Right: Codename One render.

  • RadioButton_disabled_dark -- 95.76% fidelity (SSIM 0.9928) (no change)

    native RadioButton_disabled_dark cn1 RadioButton_disabled_dark
    Left: native widget. Right: Codename One render.

  • CheckBox_selected_light -- 95.80% fidelity (SSIM 0.9938) (no change)

    native CheckBox_selected_light cn1 CheckBox_selected_light
    Left: native widget. Right: Codename One render.

  • Switch_selected_dark -- 95.90% fidelity (SSIM 0.9850) (no change)

    native Switch_selected_dark cn1 Switch_selected_dark
    Left: native widget. Right: Codename One render.

  • Switch_disabled_light -- 96.35% fidelity (SSIM 0.9896) (+0.04 vs baseline)

    native Switch_disabled_light cn1 Switch_disabled_light
    Left: native widget. Right: Codename One render.

  • CheckBox_normal_dark -- 96.52% fidelity (SSIM 0.9927) (no change)

    native CheckBox_normal_dark cn1 CheckBox_normal_dark
    Left: native widget. Right: Codename One render.

  • RadioButton_normal_dark -- 96.52% fidelity (SSIM 0.9927) (no change)

    native RadioButton_normal_dark cn1 RadioButton_normal_dark
    Left: native widget. Right: Codename One render.

  • GlassPanelPhoto_normal_light -- 96.72% fidelity (SSIM 0.9804) (+0.64 vs baseline)

    native GlassPanelPhoto_normal_light cn1 GlassPanelPhoto_normal_light
    Left: native widget. Right: Codename One render.

  • GlassPanelPhoto_normal_dark -- 96.76% fidelity (SSIM 0.9832) (+0.59 vs baseline)

    native GlassPanelPhoto_normal_dark cn1 GlassPanelPhoto_normal_dark
    Left: native widget. Right: Codename One render.

  • TabOne_normal_dark -- 96.77% fidelity (SSIM 0.9526) (+0.73 vs baseline)

    native TabOne_normal_dark cn1 TabOne_normal_dark
    Left: native widget. Right: Codename One render.

  • Switch_normal_dark -- 96.80% fidelity (SSIM 0.9855) (no change)

    native Switch_normal_dark cn1 Switch_normal_dark
    Left: native widget. Right: Codename One render.

  • RadioButton_selected_dark -- 96.81% fidelity (SSIM 0.9908) (no change)

    native RadioButton_selected_dark cn1 RadioButton_selected_dark
    Left: native widget. Right: Codename One render.

  • TextField_normal_dark -- 96.88% fidelity (SSIM 0.9492) (-0.20 vs baseline)

    native TextField_normal_dark cn1 TextField_normal_dark
    Left: native widget. Right: Codename One render.

  • TextField_disabled_dark -- 97.19% fidelity (SSIM 0.9526) (-0.15 vs baseline)

    native TextField_disabled_dark cn1 TextField_disabled_dark
    Left: native widget. Right: Codename One render.

  • ProgressBar_normal_dark -- 97.47% fidelity (SSIM 0.9973) (+3.03 vs baseline)

    native ProgressBar_normal_dark cn1 ProgressBar_normal_dark
    Left: native widget. Right: Codename One render.

  • TabOne_normal_light -- 97.51% fidelity (SSIM 0.9608) (+1.89 vs baseline)

    native TabOne_normal_light cn1 TabOne_normal_light
    Left: native widget. Right: Codename One render.

  • ProgressBar_normal_light -- 97.60% fidelity (SSIM 0.9989) (+2.19 vs baseline)

    native ProgressBar_normal_light cn1 ProgressBar_normal_light
    Left: native widget. Right: Codename One render.

  • CheckBox_selected_dark -- 97.79% fidelity (SSIM 0.9932) (no change)

    native CheckBox_selected_dark cn1 CheckBox_selected_dark
    Left: native widget. Right: Codename One render.

  • Dialog_normal_dark -- 97.86% fidelity (SSIM 0.9614) (+0.89 vs baseline)

    native Dialog_normal_dark cn1 Dialog_normal_dark
    Left: native widget. Right: Codename One render.

  • Dialog_normal_light -- 97.95% fidelity (SSIM 0.9634) (+0.86 vs baseline)

    native Dialog_normal_light cn1 Dialog_normal_light
    Left: native widget. Right: Codename One render.

  • Switch_disabled_dark -- 98.01% fidelity (SSIM 0.9869) (+2.48 vs baseline)

    native Switch_disabled_dark cn1 Switch_disabled_dark
    Left: native widget. Right: Codename One render.

  • GlassIcon_normal_dark -- 98.59% fidelity (SSIM 0.9841) (no change)

    native GlassIcon_normal_dark cn1 GlassIcon_normal_dark
    Left: native widget. Right: Codename One render.

  • GlassText_normal_dark -- 98.59% fidelity (SSIM 0.9837) (no change)

    native GlassText_normal_dark cn1 GlassText_normal_dark
    Left: native widget. Right: Codename One render.

  • GlassIcon_normal_light -- 98.67% fidelity (SSIM 0.9860) (no change)

    native GlassIcon_normal_light cn1 GlassIcon_normal_light
    Left: native widget. Right: Codename One render.

  • GlassText_normal_light -- 98.69% fidelity (SSIM 0.9862) (no change)

    native GlassText_normal_light cn1 GlassText_normal_light
    Left: native widget. Right: Codename One render.

  • GlassPanelGrad_normal_light -- 98.91% fidelity (SSIM 0.9935) (+0.67 vs baseline)

    native GlassPanelGrad_normal_light cn1 GlassPanelGrad_normal_light
    Left: native widget. Right: Codename One render.

  • GlassPanelGrad_normal_dark -- 98.98% fidelity (SSIM 0.9928) (+0.55 vs baseline)

    native GlassPanelGrad_normal_dark cn1 GlassPanelGrad_normal_dark
    Left: native widget. Right: Codename One render.

  • GlassPanelGrey_normal_dark -- 98.99% fidelity (SSIM 0.9917) (+0.57 vs baseline)

    native GlassPanelGrey_normal_dark cn1 GlassPanelGrey_normal_dark
    Left: native widget. Right: Codename One render.

  • GlassPanelGrey_normal_light -- 99.05% fidelity (SSIM 0.9936) (+0.67 vs baseline)

    native GlassPanelGrey_normal_light cn1 GlassPanelGrey_normal_light
    Left: native widget. Right: Codename One render.

  • GlassPanelRed_normal_dark -- 99.09% fidelity (SSIM 0.9926) (+0.52 vs baseline)

    native GlassPanelRed_normal_dark cn1 GlassPanelRed_normal_dark
    Left: native widget. Right: Codename One render.

  • GlassPanelRed_normal_light -- 99.10% fidelity (SSIM 0.9939) (+0.67 vs baseline)

    native GlassPanelRed_normal_light cn1 GlassPanelRed_normal_light
    Left: native widget. Right: Codename One render.

@github-actions

github-actions Bot commented Sep 26, 2026 •

Copy link
Copy Markdown
Contributor

✅ ByteCodeTranslator Quality Report

Test & Coverage

  • ✅ Tests: 713 total, 0 failed, 57 skipped

Benchmark Results

  • Execution Time: 17394 ms

  • Hotspots (Top 20 sampled methods):

    • 10.96% java.util.ArrayList.indexOf (164 samples)
    • 5.01% com.codename1.tools.translator.ByteCodeClass.hasDeclaredMethod (75 samples)
    • 4.81% com.codename1.tools.translator.BytecodeMethod.equals (72 samples)
    • 4.61% java.lang.StringBuilder.append (69 samples)
    • 4.55% com.codename1.tools.translator.BytecodeMethod.optimize (68 samples)
    • 2.61% java.lang.System.identityHashCode (39 samples)
    • 2.47% java.util.IdentityHashMap$KeySet.toArray (37 samples)
    • 2.21% com.codename1.tools.translator.bytecodes.Invoke.findMethodUp (33 samples)
    • 2.01% java.lang.String.equals (30 samples)
    • 2.01% java.lang.StringCoding.encode (30 samples)
    • 1.80% com.codename1.tools.translator.BytecodeMethod.appendCMethodPrefix (27 samples)
    • 1.74% com.codename1.tools.translator.Parser.cn1EnsureSubclassIndex (26 samples)
    • 1.67% com.codename1.tools.translator.bytecodes.Invoke.resolveDirectTarget (25 samples)
    • 1.34% org.objectweb.asm.tree.analysis.Analyzer.findSubroutine (20 samples)
    • 1.27% java.lang.Object.hashCode (19 samples)
    • 1.27% com.codename1.tools.translator.BytecodeMethod.updateInlinableFieldDependencies (19 samples)
    • 1.27% java.util.HashMap.put (19 samples)
    • 1.14% java.io.FileOutputStream.open0 (17 samples)
    • 1.14% java.util.HashMap.hash (17 samples)
    • 0.94% java.util.TreeMap.getEntry (14 samples)
  • ⚠️ Coverage report not generated.

Static Analysis

  • ✅ SpotBugs: no findings (report was not generated by the build).
  • ⚠️ PMD report not generated.
  • ⚠️ Checkstyle report not generated.

Generated automatically by the PR CI workflow.

@shai-almog

shai-almog commented Sep 26, 2026 •

Copy link
Copy Markdown
Collaborator Author

Native fidelity (ios-27-metal)

68 pairs compared -- median 94.6%, worst 74.5% (Toolbar_normal_dark), 25th pct 91.7%, mean 93.3%.

Distribution -- >=99%: 0 | 95-99%: 31 | 90-95%: 25 | <90%: 12

Component State Appearance Material Fidelity SSIM mean delta vs base Geometry
Toolbar normal dark glass 74.5% 0.930 7.16 0.0 ok
Button normal dark glass 79.3% 0.938 7.66 0.0 OFF (off 11px)
Button disabled dark glass 79.6% 0.942 7.41 0.0 OFF (off 11px)
RaisedButton disabled dark glass 81.2% 0.954 6.32 0.0 ok
Tabs normal dark glass 86.2% 0.900 6.73 +0.3 ok
Button pressed dark glass 86.3% 0.948 5.27 0.0 OFF (off 11px)
Tabs normal light glass 86.4% 0.895 7.61 +0.3 ok
TextField normal light normal 86.5% 0.950 3.38 0.0 ok
Toolbar normal light glass 86.9% 0.949 3.85 0.0 ok
TextField disabled light normal 89.4% 0.954 2.56 0.0 ok
Button normal light glass 89.5% 0.959 4.54 0.0 OFF (off 11px)
Button pressed light glass 89.5% 0.959 4.33 0.0 OFF (off 11px)
Spinner normal dark normal 90.7% 0.880 3.47 0.0 ok
FlatButton normal dark glass 90.9% 0.981 2.38 0.0 ok
Button disabled light glass 91.6% 0.962 3.21 0.0 OFF (off 11px)
Spinner normal light normal 91.6% 0.910 4.20 0.0 ok
CheckBox normal light normal 91.7% 0.994 0.72 0.0 ok
RadioButton normal light normal 91.7% 0.994 0.72 0.0 ok
Slider disabled dark normal 92.1% 0.943 2.45 0.0 ok
Switch selected light normal 92.1% 0.981 1.47 0.0 ok
CheckBox disabled light normal 92.3% 0.995 0.52 0.0 ok
RadioButton disabled light normal 92.3% 0.995 0.52 0.0 ok
FlatButton pressed dark glass 92.4% 0.982 1.37 0.0 ok
RaisedButton disabled light glass 92.4% 0.960 2.43 0.0 ok
Slider normal dark normal 92.5% 0.944 2.63 0.0 ok
TabsGeom normal light normal 93.1% 0.885 6.48 +0.1 OFF (off 6px)
FlatButton pressed light glass 93.3% 0.981 1.90 0.0 ok
TabsGeom normal dark normal 93.8% 0.893 4.47 +0.1 ok
FlatButton normal light glass 93.9% 0.981 1.88 0.0 ok
Slider disabled light normal 94.0% 0.963 1.75 0.0 OFF (h 4.50)
RaisedButton pressed dark glass 94.1% 0.966 2.29 0.0 ok
RaisedButton normal dark glass 94.1% 0.966 2.32 0.0 ok
RadioButton selected light normal 94.3% 0.990 0.95 0.0 ok
RaisedButton pressed light glass 94.5% 0.963 2.16 0.0 ok
GlassPanelPhoto normal dark glass 94.6% 0.951 13.16 0.0 ok
RaisedButton normal light glass 94.6% 0.963 2.17 0.0 ok
GlassPanelPhoto normal light glass 94.7% 0.951 11.57 0.0 ok
Slider normal light normal 95.1% 0.959 1.56 0.0 ok
CheckBox disabled dark normal 95.4% 0.992 0.25 0.0 ok
RadioButton disabled dark normal 95.4% 0.992 0.25 0.0 ok
Switch normal light normal 95.5% 0.986 0.70 0.0 ok
CheckBox selected light normal 95.8% 0.995 0.65 0.0 ok
CheckBox normal dark normal 95.8% 0.992 0.39 0.0 ok
RadioButton normal dark normal 95.8% 0.992 0.39 0.0 ok
Switch selected dark normal 95.9% 0.985 1.02 0.0 ok
TextField normal dark normal 96.0% 0.937 4.53 0.0 ok
RadioButton selected dark normal 96.1% 0.989 0.67 0.0 ok
Switch disabled light normal 96.4% 0.990 0.53 0.0 ok
TextField disabled dark normal 96.4% 0.940 3.39 0.0 ok
Switch normal dark normal 96.8% 0.986 0.82 0.0 ok
TabOne normal light normal 96.9% 0.948 2.57 0.0 OFF (off 6px, w 0.86)
GlassIcon normal dark normal 97.2% 0.955 3.32 0.0 ok
GlassText normal dark normal 97.2% 0.955 3.30 0.0 ok
GlassPanelGrey normal dark normal 97.4% 0.959 3.41 0.0 ok
TabOne normal dark normal 97.4% 0.953 1.49 0.0 OFF (w 0.86)
ProgressBar normal dark normal 97.5% 0.997 0.60 0.0 ok
ProgressBar normal light normal 97.6% 0.999 0.61 0.0 ok
GlassPanelRed normal dark normal 97.7% 0.980 6.75 0.0 ok
CheckBox selected dark normal 97.9% 0.995 0.37 0.0 ok
Dialog normal dark normal 97.9% 0.961 1.38 0.0 ok
GlassPanelGrad normal dark normal 97.9% 0.975 4.86 0.0 ok
Dialog normal light normal 98.0% 0.963 1.42 0.0 ok
Switch disabled dark normal 98.0% 0.987 0.41 0.0 ok
GlassIcon normal light normal 98.2% 0.975 3.65 0.0 ok
GlassText normal light normal 98.3% 0.977 3.61 0.0 ok
GlassPanelGrad normal light normal 98.4% 0.988 5.52 0.0 ok
GlassPanelGrey normal light normal 98.7% 0.987 3.64 0.0 ok
GlassPanelRed normal light normal 98.8% 0.990 4.14 0.0 ok
Geometry vs native (bbox offset / size ratio / center offset / corner radius) -- gated separately from the visual score
Component State Appearance bbox dx,dy (px) w ratio h ratio center off (px) radius native->cn1 (px)
Button normal dark +0,-6 1.094 1.067 10.9 90.5 -> 45.2
Button disabled dark +0,-6 1.094 1.067 10.9 92.0 -> 45.2
Button pressed dark +0,-6 1.094 1.080 10.8 79.4 -> 45.3
Button normal light +0,+0 1.094 1.000 10.5 45.7 -> 45.3
Button pressed light +0,+0 1.094 1.000 10.5 87.5 -> 45.4
Button disabled light +0,+0 1.094 1.000 10.5 49.1 -> 45.3
TabsGeom normal light +3,+0 0.990 1.069 6.1 79.8 -> 83.6
TabOne normal light +19,+0 0.863 1.069 6.1 80.9 -> 83.6
TabsGeom normal dark +3,+0 0.990 1.064 5.6 98.6 -> 99.1
TabOne normal dark +19,+0 0.863 1.064 5.6 95.2 -> 95.6
Tabs normal light +4,+0 0.988 1.064 5.5 85.9 -> 87.9
GlassIcon normal dark +1,+8 0.998 0.976 5.5 102.3 -> 102.4
GlassText normal dark +1,+8 0.998 0.976 5.5 102.3 -> 102.4
Tabs normal dark +4,+0 0.987 1.058 5.1 92.9 -> 93.7
Toolbar normal dark +6,-3 0.983 1.009 3.5 90.3 -> 55.5
Toolbar normal light +6,+7 0.984 0.926 3.2 70.9 -> 56.1
RaisedButton disabled dark +0,-6 1.009 1.079 2.7 89.6 -> 46.1
Switch selected light +0,+0 1.028 1.026 2.7 -
Slider disabled light +0,-29 1.000 4.500 2.5 -
Switch normal light +0,+0 1.023 1.013 2.1 -
Switch disabled light +0,+0 1.023 1.013 2.1 -
Switch normal dark +0,+0 1.023 1.013 2.1 -
Switch disabled dark +0,+0 1.023 1.013 2.1 -
Spinner normal light +11,-8 0.978 1.052 1.6 -
RaisedButton disabled light +0,+0 1.014 1.011 1.6 71.9 -> 96.6
FlatButton normal light +0,+0 0.980 1.011 1.6 86.2 -> 51.8
Switch selected dark +0,+0 1.017 1.013 1.6 -
Spinner normal dark +12,-8 0.977 1.052 1.5 -
CheckBox normal light +0,+0 0.977 0.977 1.4 -
RadioButton normal light +0,+0 0.977 0.977 1.4 -
RadioButton selected light +0,+0 0.977 0.977 1.4 -
CheckBox selected light +0,+0 0.977 0.977 1.4 -
CheckBox normal dark +0,+0 0.977 0.977 1.4 -
RadioButton normal dark +0,+0 0.977 0.977 1.4 -
RadioButton selected dark +0,+0 0.977 0.977 1.4 -
CheckBox selected dark +0,+0 0.977 0.977 1.4 -
FlatButton pressed light +1,+0 0.973 1.011 1.1 94.6 -> 65.6
RaisedButton pressed dark +0,+0 1.009 1.011 1.1 44.6 -> 44.3
RaisedButton normal dark +0,+0 1.009 1.011 1.1 44.5 -> 44.3
CheckBox disabled dark +1,+0 0.966 0.977 1.1 -
RadioButton disabled dark +1,+0 0.966 0.977 1.1 -
RaisedButton pressed light +0,+0 1.009 1.000 1.0 43.3 -> 44.3
RaisedButton normal light +0,+0 1.009 1.000 1.0 43.3 -> 44.1
FlatButton normal dark +4,+0 0.952 1.011 0.7 86.1 -> 95.7
FlatButton pressed dark +4,+0 0.952 1.011 0.7 94.7 -> 97.9
GlassPanelPhoto normal light +1,+1 0.997 0.995 0.7 35.1 -> 33.5
GlassPanelGrey normal light +1,+1 0.997 0.995 0.7 30.0 -> 27.4
Slider disabled dark +0,-1 1.000 1.015 0.5 -
CheckBox disabled light +1,+0 0.977 0.988 0.5 -
RadioButton disabled light +1,+0 0.977 0.988 0.5 -
Slider normal light +0,+1 1.000 0.964 0.5 -
GlassPanelGrey normal dark +1,+2 0.998 0.986 0.5 101.8 -> 102.4
ProgressBar normal dark +0,+0 1.000 0.900 0.5 -
ProgressBar normal light +0,+0 1.000 0.900 0.5 -
GlassPanelGrad normal dark +1,+0 0.998 0.995 0.5 102.0 -> 102.1
GlassIcon normal light +1,+0 0.998 1.005 0.5 91.7 -> 92.8
GlassText normal light +1,+0 0.998 1.005 0.5 91.7 -> 92.8
GlassPanelGrad normal light +1,+0 0.998 1.005 0.5 24.3 -> 26.8
GlassPanelRed normal light +1,+0 0.998 1.005 0.5 24.4 -> 25.7
TextField normal light +0,+0 1.000 1.000 0.0 13.4 -> 40.0
TextField disabled light +0,+0 1.000 1.000 0.0 13.9 -> 40.4
Slider normal dark +0,+0 1.000 1.000 0.0 -
GlassPanelPhoto normal dark +2,+1 0.996 0.991 0.0 67.3 -> 67.5
TextField normal dark +0,+0 1.000 1.000 0.0 6.4 -> 15.1
TextField disabled dark +0,+0 1.000 1.000 0.0 6.4 -> 15.9
GlassPanelRed normal dark +1,-2 0.998 1.020 0.0 102.2 -> 102.5
Dialog normal dark +0,+0 1.000 1.000 0.0 -
Dialog normal light +0,+0 1.000 1.000 0.0 -

Side-by-side comparisons (worst first)

  • Toolbar_normal_dark -- 74.49% fidelity (SSIM 0.9295) (no change)

    native Toolbar_normal_dark cn1 Toolbar_normal_dark
    Left: native widget. Right: Codename One render.

  • Button_normal_dark -- 79.28% fidelity (SSIM 0.9380) (no change)

    native Button_normal_dark cn1 Button_normal_dark
    Left: native widget. Right: Codename One render.

  • Button_disabled_dark -- 79.63% fidelity (SSIM 0.9423) (no change)

    native Button_disabled_dark cn1 Button_disabled_dark
    Left: native widget. Right: Codename One render.

  • RaisedButton_disabled_dark -- 81.15% fidelity (SSIM 0.9544) (no change)

    native RaisedButton_disabled_dark cn1 RaisedButton_disabled_dark
    Left: native widget. Right: Codename One render.

  • Tabs_normal_dark -- 86.22% fidelity (SSIM 0.8999) (+0.33 vs baseline)

    native Tabs_normal_dark cn1 Tabs_normal_dark
    Left: native widget. Right: Codename One render.

  • Button_pressed_dark -- 86.28% fidelity (SSIM 0.9483) (no change)

    native Button_pressed_dark cn1 Button_pressed_dark
    Left: native widget. Right: Codename One render.

  • Tabs_normal_light -- 86.43% fidelity (SSIM 0.8954) (+0.31 vs baseline)

    native Tabs_normal_light cn1 Tabs_normal_light
    Left: native widget. Right: Codename One render.

  • TextField_normal_light -- 86.49% fidelity (SSIM 0.9502) (no change)

    native TextField_normal_light cn1 TextField_normal_light
    Left: native widget. Right: Codename One render.

  • Toolbar_normal_light -- 86.94% fidelity (SSIM 0.9488) (no change)

    native Toolbar_normal_light cn1 Toolbar_normal_light
    Left: native widget. Right: Codename One render.

  • TextField_disabled_light -- 89.39% fidelity (SSIM 0.9540) (no change)

    native TextField_disabled_light cn1 TextField_disabled_light
    Left: native widget. Right: Codename One render.

  • Button_normal_light -- 89.45% fidelity (SSIM 0.9588) (no change)

    native Button_normal_light cn1 Button_normal_light
    Left: native widget. Right: Codename One render.

  • Button_pressed_light -- 89.45% fidelity (SSIM 0.9588) (no change)

    native Button_pressed_light cn1 Button_pressed_light
    Left: native widget. Right: Codename One render.

  • Spinner_normal_dark -- 90.72% fidelity (SSIM 0.8800) (no change)

    native Spinner_normal_dark cn1 Spinner_normal_dark
    Left: native widget. Right: Codename One render.

  • FlatButton_normal_dark -- 90.88% fidelity (SSIM 0.9805) (no change)

    native FlatButton_normal_dark cn1 FlatButton_normal_dark
    Left: native widget. Right: Codename One render.

  • Button_disabled_light -- 91.57% fidelity (SSIM 0.9621) (no change)

    native Button_disabled_light cn1 Button_disabled_light
    Left: native widget. Right: Codename One render.

  • Spinner_normal_light -- 91.58% fidelity (SSIM 0.9097) (no change)

    native Spinner_normal_light cn1 Spinner_normal_light
    Left: native widget. Right: Codename One render.

  • CheckBox_normal_light -- 91.66% fidelity (SSIM 0.9935) (no change)

    native CheckBox_normal_light cn1 CheckBox_normal_light
    Left: native widget. Right: Codename One render.

  • RadioButton_normal_light -- 91.66% fidelity (SSIM 0.9935) (no change)

    native RadioButton_normal_light cn1 RadioButton_normal_light
    Left: native widget. Right: Codename One render.

  • Slider_disabled_dark -- 92.13% fidelity (SSIM 0.9434) (no change)

    native Slider_disabled_dark cn1 Slider_disabled_dark
    Left: native widget. Right: Codename One render.

  • Switch_selected_light -- 92.13% fidelity (SSIM 0.9806) (no change)

    native Switch_selected_light cn1 Switch_selected_light
    Left: native widget. Right: Codename One render.

  • CheckBox_disabled_light -- 92.31% fidelity (SSIM 0.9948) (no change)

    native CheckBox_disabled_light cn1 CheckBox_disabled_light
    Left: native widget. Right: Codename One render.

  • RadioButton_disabled_light -- 92.31% fidelity (SSIM 0.9948) (no change)

    native RadioButton_disabled_light cn1 RadioButton_disabled_light
    Left: native widget. Right: Codename One render.

  • FlatButton_pressed_dark -- 92.38% fidelity (SSIM 0.9821) (no change)

    native FlatButton_pressed_dark cn1 FlatButton_pressed_dark
    Left: native widget. Right: Codename One render.

  • RaisedButton_disabled_light -- 92.40% fidelity (SSIM 0.9596) (no change)

    native RaisedButton_disabled_light cn1 RaisedButton_disabled_light
    Left: native widget. Right: Codename One render.

  • Slider_normal_dark -- 92.52% fidelity (SSIM 0.9441) (no change)

    native Slider_normal_dark cn1 Slider_normal_dark
    Left: native widget. Right: Codename One render.

  • TabsGeom_normal_light -- 93.13% fidelity (SSIM 0.8851) (+0.14 vs baseline)

    native TabsGeom_normal_light cn1 TabsGeom_normal_light
    Left: native widget. Right: Codename One render.

  • FlatButton_pressed_light -- 93.29% fidelity (SSIM 0.9811) (no change)

    native FlatButton_pressed_light cn1 FlatButton_pressed_light
    Left: native widget. Right: Codename One render.

  • TabsGeom_normal_dark -- 93.81% fidelity (SSIM 0.8925) (+0.14 vs baseline)

    native TabsGeom_normal_dark cn1 TabsGeom_normal_dark
    Left: native widget. Right: Codename One render.

  • FlatButton_normal_light -- 93.91% fidelity (SSIM 0.9811) (no change)

    native FlatButton_normal_light cn1 FlatButton_normal_light
    Left: native widget. Right: Codename One render.

  • Slider_disabled_light -- 93.96% fidelity (SSIM 0.9625) (no change)

    native Slider_disabled_light cn1 Slider_disabled_light
    Left: native widget. Right: Codename One render.

  • RaisedButton_pressed_dark -- 94.08% fidelity (SSIM 0.9659) (no change)

    native RaisedButton_pressed_dark cn1 RaisedButton_pressed_dark
    Left: native widget. Right: Codename One render.

  • RaisedButton_normal_dark -- 94.13% fidelity (SSIM 0.9660) (no change)

    native RaisedButton_normal_dark cn1 RaisedButton_normal_dark
    Left: native widget. Right: Codename One render.

  • RadioButton_selected_light -- 94.26% fidelity (SSIM 0.9903) (no change)

    native RadioButton_selected_light cn1 RadioButton_selected_light
    Left: native widget. Right: Codename One render.

  • RaisedButton_pressed_light -- 94.53% fidelity (SSIM 0.9633) (no change)

    native RaisedButton_pressed_light cn1 RaisedButton_pressed_light
    Left: native widget. Right: Codename One render.

  • GlassPanelPhoto_normal_dark -- 94.60% fidelity (SSIM 0.9505) (no change)

    native GlassPanelPhoto_normal_dark cn1 GlassPanelPhoto_normal_dark
    Left: native widget. Right: Codename One render.

  • RaisedButton_normal_light -- 94.64% fidelity (SSIM 0.9632) (no change)

    native RaisedButton_normal_light cn1 RaisedButton_normal_light
    Left: native widget. Right: Codename One render.

  • GlassPanelPhoto_normal_light -- 94.66% fidelity (SSIM 0.9507) (no change)

    native GlassPanelPhoto_normal_light cn1 GlassPanelPhoto_normal_light
    Left: native widget. Right: Codename One render.

  • Slider_normal_light -- 95.09% fidelity (SSIM 0.9588) (no change)

    native Slider_normal_light cn1 Slider_normal_light
    Left: native widget. Right: Codename One render.

  • CheckBox_disabled_dark -- 95.41% fidelity (SSIM 0.9924) (no change)

    native CheckBox_disabled_dark cn1 CheckBox_disabled_dark
    Left: native widget. Right: Codename One render.

  • RadioButton_disabled_dark -- 95.41% fidelity (SSIM 0.9924) (no change)

    native RadioButton_disabled_dark cn1 RadioButton_disabled_dark
    Left: native widget. Right: Codename One render.

  • Switch_normal_light -- 95.51% fidelity (SSIM 0.9863) (no change)

    native Switch_normal_light cn1 Switch_normal_light
    Left: native widget. Right: Codename One render.

  • CheckBox_selected_light -- 95.80% fidelity (SSIM 0.9951) (no change)

    native CheckBox_selected_light cn1 CheckBox_selected_light
    Left: native widget. Right: Codename One render.

  • CheckBox_normal_dark -- 95.84% fidelity (SSIM 0.9922) (no change)

    native CheckBox_normal_dark cn1 CheckBox_normal_dark
    Left: native widget. Right: Codename One render.

  • RadioButton_normal_dark -- 95.84% fidelity (SSIM 0.9922) (no change)

    native RadioButton_normal_dark cn1 RadioButton_normal_dark
    Left: native widget. Right: Codename One render.

  • Switch_selected_dark -- 95.90% fidelity (SSIM 0.9850) (no change)

    native Switch_selected_dark cn1 Switch_selected_dark
    Left: native widget. Right: Codename One render.

  • TextField_normal_dark -- 96.00% fidelity (SSIM 0.9370) (no change)

    native TextField_normal_dark cn1 TextField_normal_dark
    Left: native widget. Right: Codename One render.

  • RadioButton_selected_dark -- 96.13% fidelity (SSIM 0.9894) (no change)

    native RadioButton_selected_dark cn1 RadioButton_selected_dark
    Left: native widget. Right: Codename One render.

  • Switch_disabled_light -- 96.35% fidelity (SSIM 0.9896) (no change)

    native Switch_disabled_light cn1 Switch_disabled_light
    Left: native widget. Right: Codename One render.

  • TextField_disabled_dark -- 96.35% fidelity (SSIM 0.9395) (no change)

    native TextField_disabled_dark cn1 TextField_disabled_dark
    Left: native widget. Right: Codename One render.

  • Switch_normal_dark -- 96.80% fidelity (SSIM 0.9855) (no change)

    native Switch_normal_dark cn1 Switch_normal_dark
    Left: native widget. Right: Codename One render.

  • TabOne_normal_light -- 96.90% fidelity (SSIM 0.9480) (no change)

    native TabOne_normal_light cn1 TabOne_normal_light
    Left: native widget. Right: Codename One render.

  • GlassIcon_normal_dark -- 97.18% fidelity (SSIM 0.9547) (no change)

    native GlassIcon_normal_dark cn1 GlassIcon_normal_dark
    Left: native widget. Right: Codename One render.

  • GlassText_normal_dark -- 97.21% fidelity (SSIM 0.9553) (no change)

    native GlassText_normal_dark cn1 GlassText_normal_dark
    Left: native widget. Right: Codename One render.

  • GlassPanelGrey_normal_dark -- 97.35% fidelity (SSIM 0.9588) (no change)

    native GlassPanelGrey_normal_dark cn1 GlassPanelGrey_normal_dark
    Left: native widget. Right: Codename One render.

  • TabOne_normal_dark -- 97.36% fidelity (SSIM 0.9531) (no change)

    native TabOne_normal_dark cn1 TabOne_normal_dark
    Left: native widget. Right: Codename One render.

  • ProgressBar_normal_dark -- 97.47% fidelity (SSIM 0.9973) (no change)

    native ProgressBar_normal_dark cn1 ProgressBar_normal_dark
    Left: native widget. Right: Codename One render.

  • ProgressBar_normal_light -- 97.60% fidelity (SSIM 0.9989) (no change)

    native ProgressBar_normal_light cn1 ProgressBar_normal_light
    Left: native widget. Right: Codename One render.

  • GlassPanelRed_normal_dark -- 97.73% fidelity (SSIM 0.9795) (no change)

    native GlassPanelRed_normal_dark cn1 GlassPanelRed_normal_dark
    Left: native widget. Right: Codename One render.

  • CheckBox_selected_dark -- 97.85% fidelity (SSIM 0.9945) (no change)

    native CheckBox_selected_dark cn1 CheckBox_selected_dark
    Left: native widget. Right: Codename One render.

  • Dialog_normal_dark -- 97.86% fidelity (SSIM 0.9614) (no change)

    native Dialog_normal_dark cn1 Dialog_normal_dark
    Left: native widget. Right: Codename One render.

  • GlassPanelGrad_normal_dark -- 97.91% fidelity (SSIM 0.9752) (no change)

    native GlassPanelGrad_normal_dark cn1 GlassPanelGrad_normal_dark
    Left: native widget. Right: Codename One render.

  • Dialog_normal_light -- 97.95% fidelity (SSIM 0.9634) (no change)

    native Dialog_normal_light cn1 Dialog_normal_light
    Left: native widget. Right: Codename One render.

  • Switch_disabled_dark -- 98.01% fidelity (SSIM 0.9869) (no change)

    native Switch_disabled_dark cn1 Switch_disabled_dark
    Left: native widget. Right: Codename One render.

  • GlassIcon_normal_light -- 98.16% fidelity (SSIM 0.9750) (no change)

    native GlassIcon_normal_light cn1 GlassIcon_normal_light
    Left: native widget. Right: Codename One render.

  • GlassText_normal_light -- 98.25% fidelity (SSIM 0.9767) (no change)

    native GlassText_normal_light cn1 GlassText_normal_light
    Left: native widget. Right: Codename One render.

  • GlassPanelGrad_normal_light -- 98.41% fidelity (SSIM 0.9876) (no change)

    native GlassPanelGrad_normal_light cn1 GlassPanelGrad_normal_light
    Left: native widget. Right: Codename One render.

  • GlassPanelGrey_normal_light -- 98.70% fidelity (SSIM 0.9865) (no change)

    native GlassPanelGrey_normal_light cn1 GlassPanelGrey_normal_light
    Left: native widget. Right: Codename One render.

  • GlassPanelRed_normal_light -- 98.78% fidelity (SSIM 0.9900) (no change)

    native GlassPanelRed_normal_light cn1 GlassPanelRed_normal_light
    Left: native widget. Right: Codename One render.

GlassLensBlend uses MathUtil.exp (core compiles against CLDC11 in the Ant
build). tabmotion.py opens every file through a context manager; all
regenerated tables and fixtures are byte-identical.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
@shai-almog

shai-almog commented Sep 26, 2026 •

Copy link
Copy Markdown
Collaborator Author

Compared 12 screenshots: 12 matched.
✅ JavaSE simulator integration screenshots matched stored baselines.

shai-almog and others added 2 commits September 26, 2026 15:20
…tables

The light alpha is 1 - e - 0.3 (0.5 - e) sum(1-t) / |1-t|^2, the exact value
that maps a white backdrop to the tint; the grey ramp is 5/16 / q and
(19/16 g - 1/4) / q with q = 1 + 0.05 g (1 - g). Every matrix the probe
logged matches to 5e-6 (the table reproduced them to 0.0046).
tabmotion.py vibrancy now checks captures against the forms instead of
fitting tables, and the test asserts native matrix entries to 2e-5.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
…rals

UIKit's platter colorMatrix is a 1.2 gain less a share of the Rec. 709
luminance (0.33 dark, 0.07 light) plus an offset; every read-back entry
matches within 1.4e-4, as close as UIKit's own rows agree. A test pins the
formula to the native readback.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
@shai-almog

shai-almog commented Sep 26, 2026 •

Copy link
Copy Markdown
Collaborator Author

Compared 166 screenshots: 166 matched.
✅ Native Mac screenshot tests passed.

Benchmark Results

  • VM Translation Time: 0 seconds
  • Compilation Time: 312 seconds

Detailed Performance Metrics

Metric Duration
SIMD kernel backend SSE2 (x64) / NEON (arm64) native kernels
SIMD int-add (64K x300) java 62ms / native 3ms = 20.6x speedup
SIMD float-mul (64K x300) java 69ms / native 3ms = 23.0x speedup
SIMD kernel correctness PASS (native result == scalar reference)
Base64 native bridge unavailable (CN1 + SIMD + image benchmarks only)
Base64 payload size 8192 bytes
Base64 benchmark iterations 6000
Base64 SIMD byte path active (NEON-accelerated)
Base64 CN1 encode 170.000 ms
Base64 CN1 decode 104.000 ms
Image encode benchmark iterations 100
Image createMask (SIMD off) 8.000 ms
Image createMask (SIMD on) 4.000 ms
Image createMask ratio (SIMD on/off) 0.500x (50.0% faster)
Image applyMask (SIMD off) 58.000 ms
Image applyMask (SIMD on) 56.000 ms
Image applyMask ratio (SIMD on/off) 0.966x (3.4% faster)
Image modifyAlpha (SIMD off) 62.000 ms
Image modifyAlpha (SIMD on) 67.000 ms
Image modifyAlpha ratio (SIMD on/off) 1.081x (8.1% slower)
Image modifyAlpha removeColor (SIMD off) 72.000 ms
Image modifyAlpha removeColor (SIMD on) 65.000 ms
Image modifyAlpha removeColor ratio (SIMD on/off) 0.903x (9.7% faster)

@shai-almog

shai-almog commented Sep 26, 2026 •

Copy link
Copy Markdown
Collaborator Author

Compared 154 screenshots: 154 matched.
✅ Native Mac screenshot tests passed.

Benchmark Results

  • VM Translation Time: 0 seconds
  • Compilation Time: 389 seconds

Detailed Performance Metrics

Metric Duration
SIMD kernel backend SSE2 (x64) / NEON (arm64) native kernels
SIMD int-add (64K x300) java 106ms / native 3ms = 35.3x speedup
SIMD float-mul (64K x300) java 76ms / native 3ms = 25.3x speedup
SIMD kernel correctness PASS (native result == scalar reference)
Base64 payload size 8192 bytes
Base64 benchmark iterations 6000
Base64 SIMD byte path active (NEON-accelerated)
Base64 CN1 encode 201.000 ms
Base64 CN1 decode 152.000 ms
Base64 native encode 883.000 ms
Base64 encode ratio (CN1/native) 0.228x (77.2% faster)
Base64 native decode 335.000 ms
Base64 decode ratio (CN1/native) 0.454x (54.6% faster)
Base64 SIMD encode 70.000 ms
Base64 encode ratio (SIMD/CN1) 0.348x (65.2% faster)
Base64 SIMD decode 77.000 ms
Base64 decode ratio (SIMD/CN1) 0.507x (49.3% faster)
Base64 encode ratio (SIMD/native) 0.079x (92.1% faster)
Base64 decode ratio (SIMD/native) 0.230x (77.0% faster)
Image encode benchmark iterations 100
Image createMask (SIMD off) 7.000 ms
Image createMask (SIMD on) 2.000 ms
Image createMask ratio (SIMD on/off) 0.286x (71.4% faster)
Image applyMask (SIMD off) 36.000 ms
Image applyMask (SIMD on) 28.000 ms
Image applyMask ratio (SIMD on/off) 0.778x (22.2% faster)
Image modifyAlpha (SIMD off) 44.000 ms
Image modifyAlpha (SIMD on) 66.000 ms
Image modifyAlpha ratio (SIMD on/off) 1.500x (50.0% slower)
Image modifyAlpha removeColor (SIMD off) 63.000 ms
Image modifyAlpha removeColor (SIMD on) 53.000 ms
Image modifyAlpha removeColor ratio (SIMD on/off) 0.841x (15.9% faster)

shai-almog and others added 4 commits September 26, 2026 16:44
…ables

On the vsync clock (every captured frame renders at exactly start + n/60 s;
the logged times carry main-thread jitter) seven of the fourteen tables are
UIKit springs, written in closed form with DampedSpring:

- travel: duration 0.4 s, bounce 0.15, ended past the overshoot once less
  than 0.195 pt remains
- lift: critically damped 0.25 s rise and fall (fall ends 13.5 frames in)
- platter: critically damped 0.4 s from 1 - rise and its velocity at the
  release (ends 28.5 frames in)
- glow: layer critically damped 0.1 s to 0.8445, retargeted to 0 on a 0.5 s
  spring at the tap's touch-up; mask = 0.33675 * layer; each hidden under
  0.005; scale 1 + 3 * the 0.5 s spring

The deformation (STRETCH_*, LEAD_*) and the whole-bar pulse keep their tables:
no closed form matched the capture as well. tabmotion.py check now holds the
closed forms to the capture and fails beyond tolerance; java only splices the
kept tables; fixture is unchanged.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The settle is TabGlassMotion's travel spring (POSITION_OMEGA, POSITION_ZETA,
now package-private so both share one definition) started from the position
and velocity the follow spring leaves the lens with when the release reaches
it, one touch lag after the finger lifts. It replaces the SETTLE_V/SETTLE_E
tables and the position-curve correction: scrub centre RMS 0.517 -> 0.346 pt,
worst 7.47 -> 3.44 pt; lift worst 0.42 -> 0.14. Fitted to the releases alone
the spring comes out at 15.5 rad/s, zeta 0.847, against 15.708 / 0.85.

The release wobble and the scrub deformation kernels stay tables; a note
above the kernels records the structure a closed form would have to meet.
The bar press spring uses DampedSpring.

tabmotion.py gesture splices the wobble and deformation tables as before and
replays the settle over the episodes gesture-fixture exports (--settle),
failing beyond tolerance. The fixture and the splice are byte-identical.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
tabmotion.py java regenerates the remaining tables byte for byte again.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Frames 3, 5, 7 and 17 (lift and glow onset, lift release) drifted 0.5-1.3%
of pixels: the lens outline moves by a sub-pixel and the vibrant edge label
recolours with the glow. The other 29 frames and every fidelity row are
unchanged; strict verification passes on the iOS 27 simulator.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
@shai-almog

Copy link
Copy Markdown
Collaborator Author

@codex review

@chatgpt-codex-connector

chatgpt-codex-connector Bot commented Sep 26, 2026 •

Copy link
Copy Markdown

Codex Review Summary

This comment shows the latest Codex review activity on this pull request.

Review Status Commit Review trigger
📝 Code Review ✅ Completed 2026-09-27T04:37:37.567802Z 96b0aff Manual request
ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review" or "@codex security review".

Codex reacts with 👀 while any review is running, comments if it has suggestions, and reacts with 👍 once all reviews finish with no findings.

@chatgpt-codex-connector chatgpt-codex-connector Bot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

💡 Codex Review

Here are some automated review suggestions for this pull request.

Reviewed commit: f72cd42555

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

Comment thread Ports/iOSPort/src/com/codename1/impl/ios/IOSImplementation.java Outdated
Comment thread CodenameOne/src/com/codename1/ui/Tabs.java
Comment thread CodenameOne/src/com/codename1/ui/Tabs.java Outdated
Comment thread CodenameOne/src/com/codename1/ui/Tabs.java Outdated
Comment thread Ports/iOSPort/nativeSources/METALView.m Outdated
Comment thread CodenameOne/src/com/codename1/ui/Tabs.java
Comment thread vm/ByteCodeTranslator/src/javascript/browser_bridge.js Outdated
Comment thread CodenameOne/src/com/codename1/ui/Tabs.java
…testing

- iOS: colour matrix and glass lens need the Metal renderer; GL and watchOS
  builds report no support so Tabs paints its regular content.
- The glass motion applies to TOP and BOTTOM tabs only; LEFT and RIGHT keep
  the regular rendering.
- An empty glass bar paints its glass without resolving a tab.
- Right to left, the first glass tab sits at the right end.
- The glass tabs overlap (each is as wide as its resting lens), so taps and
  scrub releases both pick the tab whose centre is nearest.
- The pointer listeners stay registered with swiping off; they also drive
  the lens and skip the swipe themselves.
- Metal (iOS and Mac): a colour-matrix region that runs off a screen edge
  keeps its texture coordinates and mask anchored to the full region.
- JavaScript: colorMatrixRegion ignores the user transform, as on the other
  ports (Tabs scales its regions itself).

Each new test was checked to fail with its fix reverted.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
@shai-almog

Copy link
Copy Markdown
Collaborator Author

@codex review

@chatgpt-codex-connector chatgpt-codex-connector Bot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

💡 Codex Review

Here are some automated review suggestions for this pull request.

Reviewed commit: dddf02237d

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

Comment thread Ports/iOSPort/nativeSources/METALView.m
Comment thread CodenameOne/src/com/codename1/ui/Tabs.java Outdated
shai-almog and others added 3 commits September 26, 2026 22:30
- A screen effect (blur, glass, lens, colour matrix) ends the Metal encoder
  mid-frame and opens another. That reset the transform to identity and
  dropped the rectangular and polygon clips the Java side had already sent,
  so the effect and everything after it drew unclipped. CN1Metalcompat now
  carries them across the restart (the polygon is re-stamped, as each pass
  starts with a cleared stencil) until presentFramebuffer ends the frame;
  clips set while drawing into a mutable image are not the screen's.
- The vibrant tab content groups the tabs by their own tint in each state,
  one mask and matrix per group, so a tab with its own colour or a disabled
  tab keeps it. The usual single tint is still two masks.
- Three TabsGlassMotion frames reseeded: with the transform and clip now
  kept, the lens rim and the vibrant edge label move by a few edge pixels.
- The watchOS Core Graphics build is the only one without these ops.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The first tab could gain focus while it was briefly narrower than its title
(before the glass layout ran), which started a Label ticker that never
stopped: the title showed as a drifting 'ed', and every TabsGlassMotion frame
differed from run to run by 0.15-0.4% of pixels -- the source of the
intermittent iOS 27 frame-golden failures. UITabBar never scrolls a title,
so the glass layout stops and disables the ticker on its tabs.

All 36 frames reseeded with 'Featured' whole and centred; two runs of the
same build now capture them pixel-identical.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Mid-flight the iOS 26 selection drop is taller than the bar and bulges past
its edges, as UIKit's does, but tabsContainer's paint is clipped to the bar.
On Metal the bulge only showed because an encoder restart dropped the clip;
with the clip now carried across restarts it was cut at the bar edge. The
drop's lens now widens the clip to the whole Tabs while in flight -- the
morph repaints the whole Tabs every frame then -- and leaves it alone at rest,
when the drop is inside the bar.

The test implementation records lensRegion calls with their clip, and a test
holds the morph mid-flight and checks the clip admits the bulge, up to the
Tabs and no further.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
@shai-almog

shai-almog commented Sep 27, 2026 •

Copy link
Copy Markdown
Collaborator Author

Compared 223 screenshots: 223 matched.
✅ Native Apple Watch (watchOS, Core Graphics) screenshot tests passed.

@shai-almog

shai-almog commented Sep 27, 2026 •

Copy link
Copy Markdown
Collaborator Author

Compared 150 screenshots: 150 matched.
✅ Native Apple TV (tvOS, Metal) screenshot tests passed.

at() tested rel == Float.MAX_VALUE. ParparVM writes that constant as the
double 3.4028235E38, which a C float never equals, so the test was always
false on iOS and Xcode 27 reports it (-Wliteral-range), failing the native
warning census of build-ios-metal-27. releaseS answers the sentinel exactly
when the finger is still down, so test upS < 0 instead.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
@shai-almog

Copy link
Copy Markdown
Collaborator Author

@codex review

@chatgpt-codex-connector chatgpt-codex-connector Bot left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

💡 Codex Review

Here are some automated review suggestions for this pull request.

Reviewed commit: 96b0afff38

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

Comment thread CodenameOne/src/com/codename1/ui/Tabs.java
Comment thread Ports/JavaSE/src/com/codename1/impl/javase/JavaSEPort.java Outdated
Comment thread CodenameOne/src/com/codename1/ui/Tabs.java
Comment thread CodenameOne/src/com/codename1/ui/Button.java Outdated
…g; JavaSE clip

- A press only drives the glass lens when the component that receives it is
  the tab bar or one of its tabs, not an overlay (side menu, layered-pane
  sheet) covering the bar.
- A theme switch between the ios26 and ios27 presets reinstalls the tab
  layout when the glass motion flips, so neither renderer runs over the
  other's layout.
- Button's forced glass styles keep Component's isUnselectedStyle
  bookkeeping, so Label no longer measures a selected title with the width
  it cached for the unselected font.
- JavaSE: lensRegion, glassLensRegion and colorMatrixRegion write back only
  inside the graphics clip (mapped into buffer pixels), as the Metal and
  JavaScript paths do; a raw setRGB bypassed it.

Each new test was checked to fail with its fix reverted.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
@shai-almog

shai-almog commented Sep 27, 2026 •

Copy link
Copy Markdown
Collaborator Author

Compared 155 screenshots: 155 matched.
✅ Native iOS Metal screenshot tests passed.

Benchmark Results

  • VM Translation Time: 0 seconds
  • Compilation Time: 1368 seconds

Build and Run Timing

Metric Duration
Simulator Boot 68000 ms
Simulator Boot (Run) 1000 ms
App Install 12000 ms
App Launch 1000 ms
Test Execution 387000 ms

Detailed Performance Metrics

Metric Duration
SIMD kernel backend SSE2 (x64) / NEON (arm64) native kernels
SIMD int-add (64K x300) java 56ms / native 3ms = 18.6x speedup
SIMD float-mul (64K x300) java 54ms / native 2ms = 27.0x speedup
SIMD kernel correctness PASS (native result == scalar reference)
Base64 payload size 8192 bytes
Base64 benchmark iterations 6000
Base64 SIMD byte path active (NEON-accelerated)
Base64 CN1 encode 354.000 ms
Base64 CN1 decode 167.000 ms
Base64 native encode 326.000 ms
Base64 encode ratio (CN1/native) 1.086x (8.6% slower)
Base64 native decode 521.000 ms
Base64 decode ratio (CN1/native) 0.321x (67.9% faster)
Base64 SIMD encode 49.000 ms
Base64 encode ratio (SIMD/CN1) 0.138x (86.2% faster)
Base64 SIMD decode 45.000 ms
Base64 decode ratio (SIMD/CN1) 0.269x (73.1% faster)
Base64 encode ratio (SIMD/native) 0.150x (85.0% faster)
Base64 decode ratio (SIMD/native) 0.086x (91.4% faster)
Image encode benchmark iterations 100
Image createMask (SIMD off) 18.000 ms
Image createMask (SIMD on) 1.000 ms
Image createMask ratio (SIMD on/off) 0.056x (94.4% faster)
Image applyMask (SIMD off) 50.000 ms
Image applyMask (SIMD on) 74.000 ms
Image applyMask ratio (SIMD on/off) 1.480x (48.0% slower)
Image modifyAlpha (SIMD off) 75.000 ms
Image modifyAlpha (SIMD on) 84.000 ms
Image modifyAlpha ratio (SIMD on/off) 1.120x (12.0% slower)
Image modifyAlpha removeColor (SIMD off) 84.000 ms
Image modifyAlpha removeColor (SIMD on) 66.000 ms
Image modifyAlpha removeColor ratio (SIMD on/off) 0.786x (21.4% faster)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant