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feat(ui): add dialog closedBy dismissal policy #9366
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| Add a `closedBy` prop to the Mosaic `Dialog`, controlling which gestures dismiss it: `any` (Escape and outside press, the default), `closerequest` (Escape only), or `none` (neither — the dialog closes only programmatically). Use `closerequest` for dialogs holding user input so a stray backdrop click cannot discard it. | ||
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| The `trigger` prop is now optional, so a dialog driven entirely by `open` no longer has to render a trigger button it does not need. |
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📐 Maintainability & Code Quality | 🟡 Minor | ⚡ Quick win
Correct the shared
nonedismissal description.closedBy='none'disables Escape and outside press. It does not disable explicit close controls such asDialog.Close.packages/headless/src/primitives/dialog/dialog-root.tsx#L21-L31: replace “only programmatically” with wording that preserves explicit close controls.packages/headless/src/primitives/dialog/README.md#L74-L94: describe the disabled dismissal gestures and explicit close behavior..changeset/lucky-donuts-invite.md#L5-L5: use the same corrected contract in the release note.📍 Affects 3 files
packages/headless/src/primitives/dialog/dialog-root.tsx#L21-L31(this comment)packages/headless/src/primitives/dialog/README.md#L74-L94.changeset/lucky-donuts-invite.md#L5-L5🤖 Prompt for AI Agents