feat(data-gpu): voxel shapes, boolean DenseVolume, and factor-based PBR#125
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krisnye wants to merge 2 commits into
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feat(data-gpu): voxel shapes, boolean DenseVolume, and factor-based PBR#125krisnye wants to merge 2 commits into
krisnye wants to merge 2 commits into
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Add u32 bit-packed boolean TypedBuffer and DenseVolume for compact occupancy grids. Introduce voxelShape plugin with mesh baking, dedup, and visual bridge over physics colliders. Refactor rendering to material-palette factor PBR and update gpu samples accordingly. Co-authored-by: Cursor <cursoragent@cursor.com>
…cope Scope physicsBridge to collider-primitive archetypes only, decouple voxel visual bridge from it, add VoxelStaticCollider, and harden typing/lifecycle. Co-authored-by: Cursor <cursoragent@cursor.com>
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Summary
TypedBufferandDenseVolume<T>to@adobe/datafor compact voxel occupancy gridsVoxelRigidBody/VoxelStaticColliderarchetypes, and visual bridge decoupled from physics collider renderingpbrFactorRender, material palette GPU) and port mechs material definitions into data-gpuphysicsBridgetoCOLLIDER_PRIMITIVE_RENDER_ARCHETYPESonly so voxel visuals never pass through the default collider→mesh pathTest plan
@adobe/dataunit tests (boolean buffer, DenseVolume, serialization)@adobe/data-gpubuild (pnpm buildinpackages/data-gpu)boolean-volume-mesh.test.tspasses:3008Made with Cursor