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Kinematic Character Controller for Flax engine

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Kinematic Character Controller

For Flax Engine as a plugin, ideal for retro feel games!

documentation here

Pull requests & suggestions are welcome!

This is a KCC implementation based on: Improved Collision detection and Response, Improving the Numerical Robustness of Sphere Swept Collision Detection, with the following borrowed:

Features:

  • Basic iterative swept kinematic movement
  • Multiple collider types (box, capsule, sphere)
  • Ability to filter colliders on a per collider level
  • Stair stepping!
  • Moving with rigidbodies / kinematic movers
  • Rigidbody interaction (pushing them around)
  • Arbitrary gravity!

An example project can be found at: https://github.com/Zode/KCCExample

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