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Releases: ZilverBlade/Shard3D_Engine

Shard3D 1.2.7 revision 5 alpha C# Script engine tech demo

30 Aug 23:33

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open run.bat to run the program

quick and dirty script i made

CONTROLS:
W: accelerate
A & D: turn left and right
S: stop
J & L: rotate the camera around the car

very buggy, prob not gonna update lol
UPDATE: added compatibility support for GTX 600 series cards and other that may have had similar issues

Shard3D (Tech demo) 1.2.1 revision 4 alpha

15 Jul 22:02

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Shard3D Tech demo version 1.2.1.r4-alpha (Windows only)

Added second tech demo release .exe file!

What can you do?

  • Create and load levels
  • Place actors, including lights (point, spot, and directional)
  • Load meshes (OBJ only)
  • Render billboards
  • Play audio (only on one of the hard coded actors)
  • Run a script from one of the hard coded actors (only works when you first simulate the level)
  • Modify some settings in the ImGui menu or the .ini files in assets/settings if you wish
  • Peek into several level properties and behind the scenes
  • Switch between PBR and classic shading in engine_settings.ini

While it doesnt seem like much has changed with the engine, under the hood the engine had some substantial changes, like an asset manager (including loading a default asset if the one provided couldnt be found), off screen renderpass, c# and visual basic script engines, cheat code system, graphics setting manager, GUI system and PBR.

You can read more changes in the changelogs.txt file for the changes since 1.0.9.

More features in the works! Tech demo is to test the capability of the engine in its current state!

C++ scripting tech demo

03 Jul 16:25

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Pre-release

I whipped up a quick and dirty tech demo to test out the capability of the script system!
Running Shard3D 1.1.1.r1-alpha

Controls:

  • W = drive
  • A = turn left
  • S = brake
  • D = turn right

Shard3D (Tech demo) 1.0.8 revision 3 alpha

13 Jun 20:23

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Shard3D Tech demo version 1.0.8.r3-alpha (Windows only)

Added first tech demo release .exe file!

What can you do?

  • Create and load levels
  • Place actors, including lights (point, spot, and directional)
  • Load meshes (OBJ only)
  • Run a script from one of the hard coded actors (only works when you first simulate the level)
  • Modify some settings in the ImGui menu or the .ini files in assets/settings if you wish

More features in the works! Tech demo is to test the capability of the engine in its current state!